// Patches applying art changes to 1.25m engines // Contents: // - LV-N "Nerv" Atomic Rocket Motor (nuclearEngine) // - S3 KS-25 "Vector" Liquid Fuel Engine (SSME) // - LV-909 "Terrier" Liquid Fuel Engine (liquidEngine3_v2) // - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2) // - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine) // - Mk-55 "Thud" Liquid Fuel Engine (radialLiquidEngine1-2) - FX only // - T-1 Toroidal "Aerospike" Liquid Fuel Engine (toroidalAerospike) - FX only // LV-N @PART[nuclearEngine] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-nerv-1 } @manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate %node_attach = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0, 1 @attachRules = 1,1,1,0,0 !fx_exhaustFlame_blue = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-nerv-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-nerv-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = turbo modelName = ReStock/FX/restock-fx-nerv-turbo-1 transformName = fxTransformTurbo emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-nerv-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 } } } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-nerv-running } !MODULE[ModuleAnimateHeat] {} !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderer = EngineCoreGlow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = EngineCoreGlow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } } // Vector @PART[SSME] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-vector-1 } @bulkheadProfiles = srf, size1, size2 node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1 !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-vector-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-vector-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-vector-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 0 } } } MODULE { name = ModulePartVariants baseVariant = Size1 VARIANT { name = Size1 displayName = #LOC_Restock_variant-engine_size1 primaryColor = #999999 secondaryColor = #000000 GAMEOBJECTS { Var_25 = false Var_25_Boat = false Var_125 = true Var_Compact = false Var_UpperGimbals = false Var_LowerGimbals = false Fairing125 = true Fairing25 = false Fairing25_Boat = false FairingCompact = false } NODES { node_stack_top = 0.0,0.0,0.0 , 0.0, 1.0, 0.0, 1 } } VARIANT { name = Size2 displayName = #LOC_Restock_variant-engine_size2 primaryColor = #000000 secondaryColor = #999999 GAMEOBJECTS { Var_25 = true Var_25_Boat = false Var_125 = false Var_Compact = false Var_UpperGimbals = true Var_LowerGimbals = true Fairing125 = false Fairing25 = true Fairing25_Boat = false FairingCompact = false } NODES { node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2 } } VARIANT { name = Boattail displayName = #LOC_Restock_variant-engine_boattail primaryColor = #ffffff secondaryColor = #f69449 GAMEOBJECTS { Var_25 = false Var_25_Boat = true Var_125 = false Var_Compact = false Var_UpperGimbals = true Var_LowerGimbals = true Fairing125 = false Fairing25 = false Fairing25_Boat = false FairingCompact = false } NODES { node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2 } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact primaryColor = #999999 secondaryColor = #555555 GAMEOBJECTS { Var_25 = false Var_25_Boat = false Var_125 = false Var_Compact = true Var_UpperGimbals = true Var_LowerGimbals = true Fairing125 = false Fairing25 = true Fairing25_Boat = false FairingCompact = true } NODES { node_stack_top = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1 } } } @MODULE[ModuleEnginesFX] { %runningEffectName = fx-vector-running } @MODULE[ModuleJettison] { @jettisonName = Fairing125,Fairing25,FairingCompact useMultipleDragCubes = false } @MODULE[ModuleGimbal] { @gimbalTransformName = B_Gimbal gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } MODULE { name = FXModuleLookAtConstraint // Ringed CONSTRAINLOOKFX { targetName = CylBot017 rotatorsName = CylTop017 } CONSTRAINLOOKFX { targetName = CylBot018 rotatorsName = CylTop018 } CONSTRAINLOOKFX { targetName = CylBot019 rotatorsName = CylTop019 } CONSTRAINLOOKFX { targetName = CylBot020 rotatorsName = CylTop020 } CONSTRAINLOOKFX { targetName = CylTop017 rotatorsName = CylBot017 } CONSTRAINLOOKFX { targetName = CylTop018 rotatorsName = CylBot018 } CONSTRAINLOOKFX { targetName = CylTop019 rotatorsName = CylBot019 } CONSTRAINLOOKFX { targetName = CylTop020 rotatorsName = CylBot020 } } !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.05 shaderProperty = _EmissiveColor excludedRenderer = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 1 key = 1 1 } greenCurve { key = 0 1 key = 1 1 } blueCurve { key = 0 1 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } } // Terrier @PART[liquidEngine3_v2] { @author = Porkjet and Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-terrier-1 } node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1 @attachRules = 1,1,1,0,0 !fx_exhaustFlame_blue = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE DRAG_CUBE { cube = Fairing, 1.208,0.7553,0.7254, 1.208,0.7553,0.7254, 1.253,0.9242,0.2382, 1.253,0.6771,0.8475, 1.208,0.7546,0.7254, 1.208,0.7549,0.7254, -2.086E-06,-0.3681,1.788E-07, 1.268,0.9682,1.268 cube = Clean, 1.126,0.7562,0.7165, 1.126,0.7561,0.7165, 0.3048,0.9031,0.2075, 0.3048,0.9011,0.2075, 1.126,0.7553,0.7165, 1.126,0.7554,0.7165, 0,-0.3739,0, 1.25,0.9566,1.25 } !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-terrier-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.2 volume = 1.0 0.6 pitch = 0.0 0.1 pitch = 0.01 0.2 pitch = 1.0 0.5 loop = true } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-terrier-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-terrier-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 0 } } } @bulkheadProfiles = srf, size1 !MODULE[ModulePartVariants] {} MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Size1 VARIANT { name = Size1 displayName = #LOC_Restock_variant-engine_size1 primaryColor = #999999 secondaryColor = #ffb80c GAMEOBJECTS { LV_909_Boattail = false LV_909_Basic = true LV_909_Compact = false Shroud909 = true Shroud909_Compact = false } } VARIANT { name = Boattail displayName = #LOC_Restock_variant-engine_boattail primaryColor = #ffffff secondaryColor = #ffb80c GAMEOBJECTS { LV_909_Boattail = true LV_909_Basic = false LV_909_Compact = false Shroud909 = false Shroud909_Compact = false } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact primaryColor = #999999 secondaryColor = #999999 GAMEOBJECTS { LV_909_Boattail = false LV_909_Basic = false LV_909_Compact = true Shroud909 = false Shroud909_Compact = true } } } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-terrier-running } @MODULE[ModuleJettison] { @jettisonName = Shroud909,Shroud909_Compact useMultipleDragCubes = true } @MODULE[ModuleGimbal] { @gimbalTransformName = Gimbal gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderer = EngineCore909Glow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = EngineCore909Glow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } } // Reliant @PART[liquidEngine] { @author = Porkjet and Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-reliant-1 } %rescaleFactor = 1 @scale = 1 @attachRules = 1,1,1,0,0 !fx_exhaustFlame_blue = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !fx_exhaustSparks_flameout = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-reliant-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } MODEL_MULTI_PARTICLE { name = turbo modelName = ReStock/FX/restock-fx-reliant-turbo-1 transformName = fxTransformTurbo emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-reliant-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-reliant-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 0 } } } @bulkheadProfiles = srf, size1 %node_attach = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0, 1 @node_stack_top = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0 @node_stack_bottom = 0.0, -0.90925375, 0.0, 0.0, -1.0, 0.0 MODULE { name = ModulePartVariants baseVariant = Size1 VARIANT { name = Size1 displayName = #LOC_Restock_variant-engine_size1 primaryColor = #999999 secondaryColor = #ffb80c GAMEOBJECTS { LV_T30_Basic = true LV_T30_Compact = false LV_T30_Boattail = false ShroudT30 = true ShroudT30_Compact = false } } VARIANT { name = Boattail displayName = #LOC_Restock_variant-engine_boattail primaryColor = #ffffff secondaryColor = #ffb80c GAMEOBJECTS { LV_T30_Basic = false LV_T30_Compact = false LV_T30_Boattail = true ShroudT30 = false ShroudT30_Compact = false } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact primaryColor = #999999 secondaryColor = #999999 GAMEOBJECTS { LV_T30_Basic = false LV_T30_Compact = true LV_T30_Boattail = false ShroudT30 = false ShroudT30_Compact = true } } } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-reliant-running } @MODULE[ModuleJettison] { @jettisonName = ShroudT30,ShroudT30_Compact useMultipleDragCubes = false } !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderer = EngineCoreT30Glow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = EngineCoreT30Glow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } } // Swivel @PART[liquidEngine2] { @author = Porkjet and Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-swivel-1 } @bulkheadProfiles = srf, size1 rescaleFactor = 1.0 @node_stack_top = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0 @node_stack_bottom = 0.0, -7.179225, 0.0, 0.0, -1.0, 0.0 %node_attach = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0, 1 @attachRules = 1,1,1,0,0 !fx_exhaustFlame_blue = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !fx_exhaustSparks_flameout = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-swivel-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-swivel-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-swivel-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 0 } } } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-swivel-running } MODULE { name = ModulePartVariants baseVariant = Size1 VARIANT { name = Size1 displayName = #LOC_Restock_variant-engine_size1 primaryColor = #999999 secondaryColor = #ffb80c GAMEOBJECTS { LV_T45_Boattail = false LV_T45_Basic = true LV_T45_Compact = false T45_Piston001 = true T45_Piston002 = true T45_Piston003 = false T45_Piston004 = false Engine = true EngineBoattail = false ShroudT45 = true ShroudT45_Compact = false } } VARIANT { name = Boattail displayName = #LOC_Restock_variant-engine_boattail primaryColor = #ffffff secondaryColor = #ffb80c GAMEOBJECTS { LV_T45_Boattail = true LV_T45_Basic = false LV_T45_Compact = false T45_Piston001 = false T45_Piston002 = false T45_Piston003 = false T45_Piston004 = false Engine = false EngineBoattail = true ShroudT45 = false ShroudT45_Compact = false } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact primaryColor = #999999 secondaryColor = #999999 GAMEOBJECTS { LV_T45_Boattail = false LV_T45_Basic = false LV_T45_Compact = true T45_Piston001 = false T45_Piston002 = false T45_Piston003 = true T45_Piston004 = true Engine = true EngineBoattail = false ShroudT45 = false ShroudT45_Compact = true } } } @MODULE[ModuleJettison] { @jettisonName = ShroudT45,ShroudT45_Compact useMultipleDragCubes = false } @MODULE[ModuleGimbal] { @gimbalTransformName = Gimbal gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } MODULE { name = FXModuleLookAtConstraint // Basic CONSTRAINLOOKFX { targetName = T45_PistonTop001 rotatorsName = T45_Piston001 } CONSTRAINLOOKFX { targetName = T45_PistonTop002 rotatorsName = T45_Piston002 } CONSTRAINLOOKFX { targetName = T45_Piston001 rotatorsName = T45_PistonTop001 } CONSTRAINLOOKFX { targetName = T45_Piston002 rotatorsName = T45_PistonTop002 } CONSTRAINLOOKFX { targetName = T45_PistonTop004 rotatorsName = T45_Piston003 } CONSTRAINLOOKFX { targetName = T45_PistonTop003 rotatorsName = T45_Piston004 } CONSTRAINLOOKFX { targetName = T45_Piston001 rotatorsName = T45_PistonTop004 } CONSTRAINLOOKFX { targetName = T45_Piston002 rotatorsName = T45_PistonTop003 } } !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderer = EngineCoreT45Glow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = EngineCoreT45Glow toggleInEditor = false toggleInFlight = false redCurve { key = 0 1 key = 1 1 } greenCurve { key = 0 1 key = 1 1 } blueCurve { key = 0 1 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } } // Thud (FX only) @PART[radialLiquidEngine1-2] { !fx_exhaustFlame_blue_small = DELETE !fx_exhaustLight_blue = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout transformName = thrustTransform oneShot = true localRotation = -90, 0, 0 } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-thud-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-thud-core-1 transformName = thrustTransform emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 localRotation = -90, 0, 0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-thud-plume-1 transformName = thrustTransform emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 localRotation = -90, 0, 0 } } } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-thud-running } } // Dart (FX only) @PART[toroidalAerospike] { !fx_exhaustFlame_blue = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !fx_exhaustSparks_flameout = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout transformName = thrustTransform oneShot = true localRotation = -90, 0, 0 } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-dart-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-dart-core-1 transformName = thrustTransform emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 localRotation = -90, 0, 0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-dart-plume-1 transformName = thrustTransform emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 localRotation = -90, 0, 0 } } } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-dart-running } }