// ReStock+ 0.2.0 // 1.875m heat shield PART { name = restock-heatshield-1875-1 module = Part author = Chris Adderley (Nertea) MODEL { model = ReStock/Assets/Aero/restock-heatshield-1875-1 scale = 1.0, 1.0, 1.0 } /// Flag to disable this part if MH is installed MHReplacement = True rescaleFactor = 1 node_stack_direct = 0.0, -0.00, 0.0, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.0, -0.295, 0.0, 0.0, -1.0, 0.0, 2 node_stack_top = 0.0, 0.1175, 0.0, 0.0, 1.0, 0.0, 2 CoPOffset = 0.0, 0.825, 0.0 CoLOffset = 0.0, -0.27, 0.0 fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple sound_vent_large = decouple TechRequired = landing entryCost = 1200 cost = 500 category = Thermal title = #LOC_RestockPlus_restock-heatshield-1875-1_title manufacturer = #autoLOC_501629 //#autoLOC_501629 = O.M.B. Demolition Enterprises description = #LOC_RestockPlus_restock-heatshield-1875-1_description attachRules = 1,0,1,0,0 mass = 0.3 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 breakingForce = 200 breakingTorque = 200 crashTolerance = 9 maxTemp = 3300 fuelCrossFeed = False stageOffset = 1 childStageOffset = 1 bulkheadProfiles = size1p5 thermalMassModifier = 1.0 tags = #LOC_RestockPlus_restock-heatshield-1875-1_tags MODULE { name = ModuleJettison jettisonName = HeatShield1875Fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 stagingEnabled = False checkBottomNode = True } MODULE { name = ModuleDecouple ejectionForce = 100 isOmniDecoupler = true menuName = #autoLOC_502004 //#autoLOC_502004 = Jettison Heat Shield stagingEnabled = False stagingEnableText = #autoLOC_502005 //#autoLOC_502005 = HS Jettison Not Staged stagingDisableText = #autoLOC_502006 //#autoLOC_502006 = HS Jettison Staged } MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -7500 lossConst = 0.1 pyrolysisLossFactor = 6000 reentryConductivity = 0.01 ablationTempThresh = 500 useChar = True charModuleName = shieldChar } MODULE { name = ModuleColorChanger moduleID = shieldChar shaderProperty = _BurnColor useRate = False toggleInEditor = False toggleInFlight = False excludedRenderer = HeatShield1875Fairing excludedRenderer = HeatShieldInternals redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0.8 } } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Classic VARIANT { name = Classic displayName = #LOC_Restock_variant-heat-shield-brown primaryColor = #8d6c24 GAMEOBJECTS { HeatShield1875Brown = true HeatShield1875Red = false HeatShield1875Black = false } } VARIANT { name = Black displayName = #LOC_Restock_variant-heat-shield-black primaryColor = #303030 GAMEOBJECTS { HeatShield1875Brown = false HeatShield1875Red = false HeatShield1875Black = true } } VARIANT { name = Red displayName = #LOC_Restock_variant-heat-shield-red primaryColor = #793b25 GAMEOBJECTS { HeatShield1875Brown = false HeatShield1875Red = true HeatShield1875Black = false } } } MODULE { name = ModuleTestSubject useStaging = False useEvent = True situationMask = 15 CONSTRAINT { type = ATMOSPHERE value = True } CONSTRAINT { // prelaunch only at home // our main situationMask above includes prelaunch // but if nothome, here, and that mask with this value (11) // which excludes prelaunch type = SITUATION value = 11 body = _NotHome } CONSTRAINT { type = SPEEDENV test = LT value = 350 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 250 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 500 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 300 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 600 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 400 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 1500 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 1000 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 1500 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 6000 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = GT value = 2000 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = DENSITY test = LT value = 0.1 } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 6000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 8000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 12000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 12000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 16000 prestige = Exceptional } CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } } RESOURCE { name = Ablator amount = 500 maxAmount = 500 } MODULE { name = ModuleLiftingSurface useInternalDragModel = False deflectionLiftCoeff = 1.1 liftingSurfaceCurve = CapsuleBottom disableBodyLift = False omnidirectional = False perpendicularOnly = True transformDir = Y transformSign = -1 nodeEnabled = True attachNodeName = bottom } DRAG_CUBE { cube = Fairing, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 2.992,0.9648,0.2187, 2.992,0.9747,0.3773, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 0,-0.07528,0, 1.957,0.4129,1.957 cube = Clean, 0.3952,0.4649,1.043, 0.3952,0.4649,1.043, 2.804,0.9555,0.2203, 2.804,0.9499,0.271, 0.3952,0.4634,1.043, 0.3952,0.4665,1.043, 0,0.008278,-2.96E-09, 1.894,0.2458,1.894 } }