// Patches applying art changes to crewed command parts // Contents: // - KV-1 'Onion' Reentry Module (kv1Pod) // - KV-2 'Pea' Reentry Module (kv2Pod) // - KV-3 'Pomegranate' Reentry Module (kv3Pod) // - Mk2 Command Pod (Mk2Pod) // KV-1 @PART[kv1Pod]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Well !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Command/restock-pod-sphere-1 position = 0.0, 0.2, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } node_stack_airlock = 0.0, 0.489547, -0.803417, 0.0, 0.339048, -0.940769, 0 MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Green VARIANT { name = Bare displayName = #LOC_Restock_variant-pod_bare // Bare themeName = White primaryColor = #999999 secondaryColor = #aaaaaa GAMEOBJECTS { Fabric = false } } VARIANT { name = Green displayName = #LOC_Restock_variant-pod_fabric_green // Green Padding themeName = GrayAndOrange primaryColor = #4c4f47 secondaryColor = #aaaaaa GAMEOBJECTS { Fabric = true } } } @MODULE[ModuleAnchoredDecoupler] { @anchorName = Vostok_Decoupler } } // KV-2 @PART[kv2Pod]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Well !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Command/restock-pod-sphere-2 position = 0.0, 0.2, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } node_stack_airlock = 0.0, 0.489547, -0.803417, 0.0, 0.339048, -0.940769, 0 MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Beige VARIANT { name = Bare displayName = #LOC_Restock_variant-pod_bare // Bare themeName = White primaryColor = #999999 secondaryColor = #aaaaaa GAMEOBJECTS { Fabric = false } } VARIANT { name = Beige displayName = #LOC_Restock_variant-pod_fabric_beige // Beige Padding themeName = GrayAndOrange primaryColor = #8c7656 secondaryColor = #aaaaaa GAMEOBJECTS { Fabric = true } } } @MODULE[ModuleAnchoredDecoupler] { @anchorName = Vostok_Decoupler } } // KV-3 @PART[kv3Pod]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Well !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Command/restock-pod-sphere-3 position = 0.0, 0.2, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } node_stack_airlock = 0.0, 0.489547, -0.803417, 0.0, 0.339048, -0.940769, 0 MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = White VARIANT { name = Bare displayName = #LOC_Restock_variant-pod_bare // Bare themeName = White primaryColor = #999999 secondaryColor = #aaaaaa GAMEOBJECTS { Fabric = false } } VARIANT { name = White displayName = #LOC_Restock_variant-pod_fabric_white // White Padding themeName = White primaryColor = #ffffff secondaryColor = #aaaaaa GAMEOBJECTS { Fabric = true } } } @MODULE[ModuleAnchoredDecoupler] { @anchorName = Vostok_Decoupler } } // MK-2 @PART[Mk2Pod]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Andrew Cassidy !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Command/restock-mk2-pod position = 0.0, 0.25, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODEL { model = ReStock/Assets/Command/restock-crewed-endcap-2 position = 0.0, 1.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODEL { model = ReStock/Assets/Command/restock-hatch-common-round-grey-1 position = 0.0, -0.635, 0.0 scale = 1,1,1 rotation = 180, 0, 0 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Dark VARIANT { name = Dark displayName = #autoLOC_8007117 themeName = Dark primaryColor = #4c4f47 secondaryColor =#4c4f47 GAMEOBJECTS { Mk2PodWhite = false Mk2PodDark = true } } VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { Mk2PodWhite = true Mk2PodDark = false } } } @MODULE[FlagDecal] { @textureQuadName = Flag } }