// Patches applying art changes to the asteroid claw // Contents: // - Inflatable Airlock (InflatableAirlock) // Inflatable Airlock @PART[InflatableAirlock]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Andrew Cassidy !MODEL {} MODEL { model = ReStock/Assets/Coupling/restock-airlock-inflatable-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODEL { model = ReStock/Assets/Command/restock-crewed-endcap-2 position = 0.0, 0.0, 0.0 scale = 1,-1,1 rotation = 0, 0, 0 } !INTERNAL,* {} INTERNAL { name = restock-airlock-1-IVA } @MODULE[ModuleAnimateGeneric] { @animationName = Deploy } fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, decouple sound_decoupler_fire = decouple MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Compact VARIANT { name = Compact displayName = #LOC_Restock_variant-mounting_compact // Compact themeName = White primaryColor = #8c7656 secondaryColor = #555555 GAMEOBJECTS { Voskhod-Shroud = false } } VARIANT { name = Mounted displayName = #LOC_Restock_variant-mounting_mounted // Mounted themeName = White primaryColor = #8c7656 secondaryColor = #4c4f47 GAMEOBJECTS { Voskhod-Shroud = true } } } MODULE { name = ModuleDecouple ejectionForce = 25 isOmniDecoupler = true explosiveNodeID = bottom staged = true stagingEnabled = false } MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true unfocusedRange = 5 toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off toggleAction = True defaultActionGroup = Light redCurve { key = 0 0 0 3 key = 1 1 0 0 } greenCurve { key = 0 0 0 1 key = 1 1 1 0 } blueCurve { key = 0 0 0 0 key = 1 0.7 1.5 0 } alphaCurve { key = 0 1 } } }