// Patches applying art changes to parachutes // Contents: // - Mk16 Parachute (parachuteSingle) // - Mk16-XL Parachute (parachuteLarge) // - Mk25 Parachute (parachuteDrogue) // - Mk2-R Radial-Mount Parachute (parachuteRadial) // - Mk12-R Radial-Mount Drogue Chute (radialDrogue) // Large chute @PART[parachuteLarge] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Utility/restock-parachute-125-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } @MODULE[ModuleParachute] { @capName = ChuteCap @canopyName = B_ParachuteLargeRotator @semiDeployedAnimation = semiDeployLarge @fullyDeployedAnimation = fullyDeployLarge } } // Large drogue chute @PART[parachuteDrogue] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Utility/restock-parachute-drogue-125-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } @MODULE[ModuleParachute] { @capName = ChuteCap @canopyName = B_ParachuteLargeDrogueRotator @semiDeployedAnimation = semiDeployLarge @fullyDeployedAnimation = fullyDeployLarge } } // 0.625m chute @PART[parachuteSingle] { @rescaleFactor = 1.0 @scale = 1.0 @node_stack_bottom = 0.0, -0.0120649, 0.0, 0.0, -1.0, 0.0, 0 @node_attach = 0.0, -0.0120649, 0.0, 0.0, -1.0, 0.0 @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Utility/restock-parachute-0625-1 position = 0.0, 0.0, 0.0 scale = 0.8,0.8,0.8 rotation = 0, 0, 0 } @MODULE[ModuleParachute] { @capName = SmallChuteCap @canopyName = B_ParachuteRoot004 @semiDeployedAnimation = semiDeployLarge @fullyDeployedAnimation = fullyDeployLarge } } // Radial chute @PART[parachuteRadial] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Utility/restock-parachute-radial-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } @MODULE[ModuleParachute] { @capName = RadialChuteCap @canopyName = B_ParachuteRoot @semiDeployedAnimation = semiDeployLarge @fullyDeployedAnimation = fullyDeployLarge } } // Radial drogue chute @PART[radialDrogue] { @rescaleFactor = 1.0 @scale = 1.0 @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Utility/restock-parachute-drogue-radial-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } @MODULE[ModuleParachute] { @capName = RadialChuteCapDrogue @canopyName = B_ParachuteRoot005 @semiDeployedAnimation = semiDeployLarge @fullyDeployedAnimation = fullyDeployLarge } }