// Patches applying art changes to 2.5m engines // Contents: // - LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine (Size2LFB) // Twin Boar @PART[Size2LFB] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL = {} MODEL { model = ReStock/Assets/Engine/restock-engine-twinboar-1 } MODEL { model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange position = 0.0, 4.356, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-twinboar-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-boar-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-boar-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = turbo modelName = ReStock/FX/restock-fx-boar-turbo-1 transformName = fxTransformTurbo emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } } } @MODULE[ModuleGimbal] { @gimbalTransformName = B_Gimbal } @MODULE[ModuleEnginesFX] { @runningEffectName = fx-twinboar-running } MODULE { name = FXModuleLookAtConstraint // Basic CONSTRAINLOOKFX { targetName = CylTop005 rotatorsName = CylBot005 } CONSTRAINLOOKFX { targetName = CylTop006 rotatorsName = CylBot006 } CONSTRAINLOOKFX { targetName = CylTop007 rotatorsName = CylBot007 } CONSTRAINLOOKFX { targetName = CylTop008 rotatorsName = CylBot008 } CONSTRAINLOOKFX { targetName = CylBot005 rotatorsName =CylTop005 } CONSTRAINLOOKFX { targetName = CylBot006 rotatorsName = CylTop006 } CONSTRAINLOOKFX { targetName = CylBot007 rotatorsName = CylTop007 } CONSTRAINLOOKFX { targetName = CylBot008 rotatorsName = CylTop008 } } !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 0.005 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.05 shaderProperty = _EmissiveColor excludedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _EmissiveColor includedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } }