@PART[restock-srb-striker-1]:NEEDS[zRealPlume,SmokeScreen] { PLUME { name = Solid-Lower transformName = thrustTransform localRotation = 0,0,0 flarePosition = 0,0,0.0 plumePosition = 0,0,0.2 smokePosition = 0,0,0.2 slagPosition = 0,0,-0.6 plumeScale = 0.3 flareScale = 0.4 smokeScale = 0.15 slagScale = 0.3 energy = 1 speed = 1 emissionMult = 1 } @MODULE[ModuleEngines*] { %powerEffectName = Solid-Lower } }