@PART[liquidEngine2]:NEEDS[zRealPlume,SmokeScreen]:AFTER[zRealPlume] { !EFFECTS @MODULE[ModuleEngines*] { @name = ModuleEngines %powerEffectName = ReStock_KeroloxLowerIbis } PLUME { name = ReStock_KeroloxLowerIbis transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 emissionMult = 1 speed = 1 energy = 1 lampPosition = 0,0,0 lampScale = 0.5 streamPosition = 0,0,0 streamScale = 0.4 flarePosition = 0,0,0.3 flareScale = 0.04 } }