ReStocked/Distribution/RestockExtras/RestockRigidLegs
2020-01-03 11:50:10 -08:00
..
Localization Add Simplified Chinese localization 2019-10-21 19:36:24 +08:00
Parts Fix scaling on medium and large rigid legs 2019-10-20 15:59:11 -07:00
Resources Add rigid landing leg parts as an extra 2019-09-23 23:03:31 -07:00
license.txt Add readme and license to the rigidlegs extra 2019-10-09 17:29:52 -07:00
readme.txt Collider fixes 2020-01-03 11:50:10 -08:00

========================
RESTOCK RIGID LEGS 1.0.3
========================

Restock Rigid Legs adds alternate versions of the stock legs without the suspension module. These legs are functionally just animated parts the are by default tied to the landing gear action group. The legs are added as their own parts and do not replace the existing legs, making them compatible with saves just like any other mod. They also take advantage of the physics material switcher module added in 1.7.3, allowing for an adjustable level of friction to prevent your landers from sliding down slopes.

============
DEPENDENCIES
============

Required:
- Restock (1.0.3)
- ModuleManager (4.1.3)

============
INSTALLATION
============

To install, drag the RestockRigidLegs folder and ModuleManager DLL from the GameData folder you downloaded into your Kerbal Space Program Gamedata folder. If installed correctly, you should see:
- Kerbal Space Program
    - GameData
        - Squad
        - ReStock
            - Assets
            - Patches
            - etc.
        - ReStockRigidLegs
            - Parts
            - Resources
            - etc.
        - ModuleManager.4.0.2.dll

============
LOCALIZATION
============

This mod primarily uses vanilla-provided localization, but for additional strings, it provides localization support for the following languages:
- English
- Simplified Chinese (Duck1998)

=========
LICENSING
=========

See the license.txt file for more information.

Any bundled mods are distributed under their own license:
- ModuleManager by blowfish and sarbian is distributed under a Creative Commons Sharealike license. More details, including source code, can be found here: http://forum.kerbalspaceprogram.com/threads/31342-0-20-ModuleManager-1-3-for-all-your-stock-modding-needs?p=528607&viewfull=1#post528607