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23 lines
670 B
C#
23 lines
670 B
C#
using System;
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using UnityEngine;
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namespace Restock.MaterialModifiers
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{
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public class TexturePropertyMaterialModifier : IMaterialModifier
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{
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private readonly string propertyName;
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private readonly Texture2D texture;
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public TexturePropertyMaterialModifier(string propertyName, Texture2D texture)
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{
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this.propertyName = propertyName ?? throw new ArgumentNullException(nameof(propertyName));
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this.texture = texture ?? throw new ArgumentNullException(nameof(texture));
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}
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public void Modify(Material material)
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{
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material.SetTexture(propertyName, texture);
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}
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}
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}
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