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ReStocked/Distribution/Restock/GameData/ReStock/Patches/Engine/restock-engines-liquid-125.cfg

1272 lines
23 KiB
INI

// Patches applying art changes to 1.25m engines
// Contents:
// - LV-N "Nerv" Atomic Rocket Motor (nuclearEngine)
// - S3 KS-25 "Vector" Liquid Fuel Engine (SSME)
// - LV-909 "Terrier" Liquid Fuel Engine (liquidEngine3)
// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2)
// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine)
// LV-N
@PART[nuclearEngine]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-nerv-1
}
@manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-nerv-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-nerv-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-nerv-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-nerv-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-nerv-running
}
@MODULE[FXModuleAnimateThrottle]
{
@animationName = restock-vector-heat-1
%layer = 1
}
@MODULE[FXModuleAnimateThrottle]
{
@animationName = restock-nerv-heat-1
%layer = 1
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-nerv-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
@MODULE[ModuleJettison],0
{
@jettisonName = ShroudA
}
@MODULE[ModuleJettison],1
{
@jettisonName = ShroudB
}
}
// Vector
@PART[SSME]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-vector-1
}
@bulkheadProfiles = srf, size1, size2
node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-vector-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-vector-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-vector-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Var_25 = false
Var_25_Boat = false
Var_125 = true
Var_Compact = false
Var_UpperGimbals = false
Var_LowerGimbals = false
Fairing125 = true
Fairing25 = false
Fairing25_Boat = false
}
NODES
{
node_stack_top = 0.0,0.0,0.0 , 0.0, 1.0, 0.0, 1
node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
}
}
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Var_25 = true
Var_25_Boat = false
Var_125 = false
Var_Compact = false
Var_UpperGimbals = true
Var_LowerGimbals = true
Fairing125 = false
Fairing25 = true
Fairing25_Boat = false
}
NODES
{
node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
node_attach = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Var_25 = false
Var_25_Boat = true
Var_125 = false
Var_Compact = false
Var_UpperGimbals = true
Var_LowerGimbals = true
Fairing125 = false
Fairing25 = false
Fairing25_Boat = true
}
NODES
{
node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
node_attach = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 1
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Var_25 = false
Var_25_Boat = false
Var_125 = false
Var_Compact = true
Var_UpperGimbals = true
Var_LowerGimbals = true
Fairing125 = false
Fairing25 = false
Fairing25_Boat = false
}
NODES
{
node_stack_top = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
node_attach = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
}
}
}
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-vector-running
}
MODULE
{
name = ModuleJettison
jettisonName = Fairing125,Fairing25,Fairing25_Boat
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes= false
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
CONSTRAINLOOKFX
{
targetName = CylBot017
rotatorsName = CylTop017
}
CONSTRAINLOOKFX
{
targetName = CylBot018
rotatorsName = CylTop018
}
CONSTRAINLOOKFX
{
targetName = CylBot019
rotatorsName = CylTop019
}
CONSTRAINLOOKFX
{
targetName = CylBot020
rotatorsName = CylTop020
}
CONSTRAINLOOKFX
{
targetName = CylTop017
rotatorsName = CylBot017
}
CONSTRAINLOOKFX
{
targetName = CylTop018
rotatorsName = CylBot018
}
CONSTRAINLOOKFX
{
targetName = CylTop019
rotatorsName = CylBot019
}
CONSTRAINLOOKFX
{
targetName = CylTop020
rotatorsName = CylBot020
}
}
@MODULE[FXModuleAnimateThrottle]
{
@animationName = restock-vector-heat-1
%layer = 1
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-vector-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
}
// Terrier
@PART[liquidEngine3]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-terrier-1
}
%rescaleFactor = 1
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-terrier-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = ReStock/FX/restock-fx-terrier-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@bulkheadProfiles = srf, size1
@node_stack_top = 0.0, 28.75, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_bottom = 0.0, -47.281375, 0.0, 0.0, -1.0, 0.0, 1
MODULE
{
name = ModulePartVariants
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
LV_909_Boattail = false
LV_909_Basic = true
LV_909_Compact = false
Shroud909 = true
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
LV_909_Boattail = true
LV_909_Basic = false
LV_909_Compact = false
Shroud909 = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
LV_909_Boattail = false
LV_909_Basic = false
LV_909_Compact = true
Shroud909 = false
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-terrier-running
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud909
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = Gimbal
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore909
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore909
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Reliant
@PART[liquidEngine]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-reliant-1
}
%rescaleFactor = 1
@scale = 1
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-reliant-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-reliant-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-reliant-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-reliant-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@bulkheadProfiles = srf, size1
@node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
@node_stack_top = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -0.90925375, 0.0, 0.0, -1.0, 0.0
MODULE
{
name = ModulePartVariants
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
LV_T30_Basic = true
LV_T30_Compact = false
LV_T30_Boattail = false
ShroudT30 = true
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = false
LV_T30_Boattail = true
ShroudT30 = true
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = true
LV_T30_Boattail = false
ShroudT30 = true
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-reliant-running
}
MODULE
{
name = ModuleJettison
jettisonName = ShroudT30
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes= false
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.005
shaderProperty = _EmissiveColor
excludedRenderers = EngineCoreT30
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCoreT30
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Swivel
@PART[liquidEngine2]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-swivel-1
}
@bulkheadProfiles = srf, size1
rescaleFactor =1.0
@node_stack_top = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -7.179225, 0.0, 0.0, -1.0, 0.0
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-swivel-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-swivel-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-swivel-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-swivel-running
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = true
LV_T45_Compact = false
Gimbal_Basic = true
Gimbal_Boattail = false
Gimbal_Compact = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
LV_T45_Boattail = true
LV_T45_Basic = false
LV_T45_Compact = false
Gimbal_Basic = false
Gimbal_Boattail = true
Gimbal_Compact = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = false
LV_T45_Compact = true
Gimbal_Basic = false
Gimbal_Boattail = false
Gimbal_Compact = true
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = ShroudT45
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes= false
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = Gimbal
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = Piston01Target
rotatorsName = Piston01Anchor
}
CONSTRAINLOOKFX
{
targetName = Piston02Target
rotatorsName = Piston02Anchor
}
CONSTRAINLOOKFX
{
targetName = Piston01Anchor
rotatorsName = Piston01Target
}
CONSTRAINLOOKFX
{
targetName = Piston02Anchor
rotatorsName = Piston02Target
}
// Basic
CONSTRAINLOOKFX
{
targetName = Piston03Target
rotatorsName = Piston03Anchor
}
CONSTRAINLOOKFX
{
targetName = Piston04Target
rotatorsName = Piston04Target
}
CONSTRAINLOOKFX
{
targetName = Piston03Anchor
rotatorsName = Piston03Target
}
CONSTRAINLOOKFX
{
targetName = Piston04Anchor
rotatorsName = Piston04Target
}
// Compact
CONSTRAINLOOKFX
{
targetName = Piston05Target
rotatorsName = Piston05Anchor
}
CONSTRAINLOOKFX
{
targetName = Piston06Target
rotatorsName = Piston06Target
}
CONSTRAINLOOKFX
{
targetName = Piston05Anchor
rotatorsName = Piston05Target
}
CONSTRAINLOOKFX
{
targetName = Piston06Anchor
rotatorsName = Piston06Target
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCoreT45
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCoreT45
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}