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ReStocked/Distribution/Restock/GameData/ReStock/Patches/Ground/restock-wheels.cfg

116 lines
1.9 KiB
INI

// Patches applying art changes to wheels
// Contents:
// LT-2 Landing Strut
+PART[roverWheel1]:HAS[~RestockIgnore[*]]:FOR[ReStock]
{
@author = Andrew Cassidy
@name = restock-wheel-2
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Ground/restock-wheel-2
}
@MODULE[ModuleWheelSuspension] {
@suspensionTransformName = SuspensionPivot
}
@MODULE[ModuleWheelSteering] {
@steeringTransformName = SteeringPivot
}
@MODULE[ModuleWheelDamage] {
@damagedTransformName = WheelBusted
@undamagedTransformName = Wheel
}
!MODULE[FXModuleLookAtConstraint]
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
rotatorsName = Link1
targetName = Link1Target
}
CONSTRAINLOOKFX
{
rotatorsName = Link2
targetName = Link2Target
}
}
MODULE
{
name = FXModuleConstrainPosition
matchRotation = true
matchPosition = false
CONSTRAINFX
{
moversName = LowerBracket
targetName = Base
}
CONSTRAINFX
{
moversName = SteeringPivotFollower
targetName = SteeringPivot
}
CONSTRAINFX
{
moversName = WheelPivotFollower
targetName = WheelPivot
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
rotatorsName = ShockCylinder
targetName = ShockPiston
}
CONSTRAINLOOKFX
{
rotatorsName = ShockPiston
targetName = ShockCylinder
}
CONSTRAINLOOKFX
{
rotatorsName = SteeringPiston1
targetName = SteeringCylinder1
}
CONSTRAINLOOKFX
{
rotatorsName = SteeringCylinder1
targetName = SteeringPiston1
}
CONSTRAINLOOKFX
{
rotatorsName = SteeringPiston2
targetName = SteeringCylinder2
}
CONSTRAINLOOKFX
{
rotatorsName = SteeringCylinder2
targetName = SteeringPiston2
}
}
}