ReStocked/Distribution/Restock/GameData/ReStock/Patches/Electrical/restock-solarpanels.cfg
2019-03-04 12:22:22 -08:00

256 lines
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INI

// Patches applying art changes to solar panels
// Contents:
// - (solarPanels4)
// - (solarPanels2)
// - (solarPanels3)
// - SP-W 3x2 Photovoltaic Panels (solarPanels1)
// - Gigantor XL Solar Array (largeSolarPanel)
// - OX-STAT Photovoltaic Panels (solarPanels5)
// - OX-STAT-XL Photovoltaic Panels (LgRadialSolarPanel)
// 1x6
@PART[solarPanels4]
{
@author = Beale
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-1x6
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleDeployableSolarPanel]
{
@secondaryTransformName = panel6
}
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular (Mapped)
TEXTURE_PROPERTY
{
name = _MainTex
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
}
TEXTURE_PROPERTY
{
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.01
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.8
}
}
}
}
// 1x6 shielded
@PART[solarPanels2]
{
@author = Beale
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-1x6-shrouded
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleDeployableSolarPanel]
{
@secondaryTransformName = panel6
}
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular (Mapped)
baseTransform = panel1
TEXTURE_PROPERTY
{
name = _MainTex
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
}
TEXTURE_PROPERTY
{
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.01
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.8
}
}
}
}
// 2x3
@PART[solarPanels3]
{
@author = Beale
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-2x3
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleDeployableSolarPanel]
{
@secondaryTransformName = solar6
}
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular (Mapped)
TEXTURE_PROPERTY
{
name = _MainTex
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
}
TEXTURE_PROPERTY
{
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.01
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.8
}
}
}
}
// 2x3 shroud
@PART[solarPanels1]
{
@author = Beale
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-3x2-shrouded
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleDeployableSolarPanel]
{
@secondaryTransformName = solar6
}
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular (Mapped)
baseTransform = solar1
TEXTURE_PROPERTY
{
name = _MainTex
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
}
TEXTURE_PROPERTY
{
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.01
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.8
}
}
}
}
// Gigantor
@PART[largeSolarPanel]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-gigantor
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
}
// Static Small
@PART[solarPanels5]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-static-small
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
//MODEL
//{
//model = Squad/Parts/Electrical/radialFlatSolarPanel/model
//}
}
// Gigantor
@PART[LgRadialSolarPanel]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-static-large
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
//MODEL
//{
//model = Squad/Parts/Misc/AsteroidDay/LgRadialSolar
//}
}