mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
115 lines
2.5 KiB
INI
115 lines
2.5 KiB
INI
// Patches applying art changes to 2.5m structural parts
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// Contents:
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// - Rockomax Brand Adapter (largeAdapter)
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// - Rockomax Brand Adapter 02 (largeAdapter2)
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@PART[largeAdapter]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Structural/restock-adapter-25-125-1
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}
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!MODULE[ModulePartVariants] {}
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%rescaleFactor = 1
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DRAG_CUBE
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{
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cube = Default, 2.919,0.7316,1.334, 2.919,0.7316,1.334, 4.87,0.5272,1.596, 4.87,0.9547,0.1624, 2.919,0.7323,1.334, 2.919,0.7286,1.334, 0,0.002408,0, 2.5,1.547,2.5
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = BlackAndWhite
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VARIANT
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{
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name = BlackAndWhite
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displayName = #autoLOC_8007122
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themeName = BlackAndWhite
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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25mAdapterTallOrange = false
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25mAdapterTallWhite = true
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}
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}
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VARIANT
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{
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name = Orange
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displayName = #autoLOC_8007123
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themeName = Orange
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primaryColor = #f49841
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secondaryColor = #4c4f47
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GAMEOBJECTS
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{
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25mAdapterTallOrange = true
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25mAdapterTallWhite = false
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}
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}
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}
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}
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@PART[largeAdapter2]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Structural/restock-adapter-25-125-2
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}
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%rescaleFactor = 1
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = BlackAndWhite
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VARIANT
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{
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name = BlackAndWhite
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displayName = #autoLOC_8007122
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themeName = BlackAndWhite
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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25mAdapterShortOrange = false
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25mAdapterShortWhite = true
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25mAdapterShortMetal = false
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}
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}
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VARIANT
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{
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name = Orange
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displayName = #autoLOC_8007123
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themeName = Orange
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primaryColor = #f49841
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secondaryColor = #4c4f47
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GAMEOBJECTS
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{
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25mAdapterShortOrange = true
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25mAdapterShortWhite = false
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25mAdapterShortMetal = false
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}
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}
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VARIANT
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{
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name = Metal
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displayName = #LOC_Restock_variant-surface_metal
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themeName = Metal
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primaryColor = #6f6e6d
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secondaryColor = #6f6e6d
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GAMEOBJECTS
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{
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25mAdapterShortOrange = false
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25mAdapterShortWhite = false
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25mAdapterShortMetal = true
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}
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}
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}
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}
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