mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
566 lines
11 KiB
INI
566 lines
11 KiB
INI
// Patches applying art changes to structural truss parts
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// Contents:
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// - The Not-Rockomax Micronode (structuralMiniNode)
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// - Cubic Octagonal Strut (strutCube)
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// - Octagonal Strut (strutOcto)
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// - Modular Girder Segment (trussPiece1x)
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// - Modular Girder Segment XL (trussPiece3x)
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// - Modular Girder Adapter (trussAdapter)
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// - M-Beam 650 I-Beam (structuralIBeam1)
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// - M-Beam 200 I-Beam (structuralIBeam2)
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// - M-Beam 200 I-Beam Pocket Edition (structuralIBeam3)
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// - M-1x1 Structural Panel (structuralPanel1)
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// - M-2x2 Structural Panel (structuralPanel2)
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// Cubic strut
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@PART[strutCube]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Structural/restock-cubic-strut
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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}
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// Micronode
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@PART[structuralMiniNode]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Structural/restock-micronode
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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}
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// Octo-Strut
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@PART[strutOcto]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Structural/restock-octagonal-strut
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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}
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// Modular Girder
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@PART[trussPiece1x]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Structural/restock-truss-1
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Hollow
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VARIANT
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{
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name = Hollow
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displayName = #LOC_Restock_variant-surface_truss
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primaryColor = #6f6e6d
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GAMEOBJECTS
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{
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Girder = true
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GirderBlankets = false
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}
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}
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VARIANT
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{
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name = Blankets
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displayName = #LOC_Restock_variant-surface_thermalblankets
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primaryColor = #ffffff
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GAMEOBJECTS
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{
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Girder = false
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GirderBlankets = true
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}
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}
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}
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}
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// Modular Girder XL
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@PART[trussPiece3x]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Structural/restock-truss-2
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Hollow
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VARIANT
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{
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name = Hollow
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displayName = #LOC_Restock_variant-surface_truss
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primaryColor = #6f6e6d
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GAMEOBJECTS
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{
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GirderXL = true
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GirderXLBlankets = false
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}
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}
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VARIANT
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{
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name = Blankets
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displayName = #LOC_Restock_variant-surface_thermalblankets
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primaryColor = #ffffff
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GAMEOBJECTS
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{
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GirderXL = false
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GirderXLBlankets = true
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}
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}
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}
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}
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// Modular Girder Adapter
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@PART[trussAdapter]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Structural/restock-truss-adapter-125-1
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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}
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// I beam
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@PART[structuralIBeam2]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Structural/restock-girder-beam-1
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Basic
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VARIANT
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{
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name = Basic
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displayName = #LOC_Restock_variant-surface_basic
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primaryColor = #6f6e6d
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GAMEOBJECTS
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{
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IBeam = true
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IBeamTruss = false
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IBeamBlankets = false
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}
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}
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VARIANT
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{
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name = Truss
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displayName = #LOC_Restock_variant-surface_truss
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primaryColor = #6f6e6d
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primaryColor = #000000
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GAMEOBJECTS
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{
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IBeam = false
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IBeamTruss = true
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IBeamBlankets = false
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}
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}
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VARIANT
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{
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name = Blankets
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displayName = #LOC_Restock_variant-surface_thermalblankets
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primaryColor = #ffffff
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GAMEOBJECTS
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{
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IBeam = false
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IBeamTruss = false
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IBeamBlankets = true
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}
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}
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}
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}
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// Short I beam
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@PART[structuralIBeam3]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Structural/restock-girder-beam-2
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Basic
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VARIANT
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{
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name = Basic
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displayName = #LOC_Restock_variant-surface_basic
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primaryColor = #6f6e6d
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GAMEOBJECTS
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{
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IBeamShort = true
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IBeamShortTruss = false
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IBeamShortBlankets = false
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}
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}
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VARIANT
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{
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name = Truss
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displayName = #LOC_Restock_variant-surface_truss
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primaryColor = #6f6e6d
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primaryColor = #000000
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GAMEOBJECTS
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{
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IBeamShort = false
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IBeamShortTruss = true
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IBeamShortBlankets = false
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}
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}
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VARIANT
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{
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name = Blankets
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displayName = #LOC_Restock_variant-surface_thermalblankets
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primaryColor = #ffffff
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GAMEOBJECTS
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{
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IBeamShort = false
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IBeamShortTruss = false
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IBeamShortBlankets = true
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}
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}
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}
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}
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// Wide I beam
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@PART[structuralIBeam1]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Structural/restock-girder-beam-wide-1
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Basic
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VARIANT
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{
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name = Basic
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displayName = #LOC_Restock_variant-surface_basic
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primaryColor = #6f6e6d
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GAMEOBJECTS
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{
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IBeamWide = true
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IBeamWideTruss = false
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IBeamWideBlankets = false
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}
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}
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VARIANT
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{
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name = Truss
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displayName = #LOC_Restock_variant-surface_truss
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primaryColor = #6f6e6d
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primaryColor = #000000
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GAMEOBJECTS
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{
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IBeamWide = false
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IBeamWideTruss = true
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IBeamWideBlankets = false
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}
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}
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VARIANT
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{
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name = Blankets
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displayName = #LOC_Restock_variant-surface_thermalblankets
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primaryColor = #ffffff
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GAMEOBJECTS
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{
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IBeamWide = false
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IBeamWideTruss = false
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IBeamWideBlankets = true
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}
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}
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}
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}
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// Small structural panel
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@PART[structuralPanel1]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Structural/restock-panel-1
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Basic
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VARIANT
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{
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name = Basic
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displayName = #LOC_Restock_variant-surface_basic
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primaryColor = #6f6e6d
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GAMEOBJECTS
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{
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PanelBasic = true
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PanelHollow = false
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PanelBlankets = false
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PanelWhite = false
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PanelGoldFoil = false
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PanelSilverFoil = false
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}
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}
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VARIANT
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{
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name = Hollow
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displayName = #LOC_Restock_variant-surface_truss
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primaryColor = #6f6e6d
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secondaryColor = #000000
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GAMEOBJECTS
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{
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PanelBasic = false
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PanelHollow = true
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PanelBlankets = false
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PanelWhite = false
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PanelGoldFoil = false
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PanelSilverFoil = false
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}
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}
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VARIANT
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{
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name = Blankets
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displayName = #LOC_Restock_variant-surface_thermalblankets
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primaryColor = #ffffff
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GAMEOBJECTS
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GAMEOBJECTS
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{
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PanelBasic = false
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PanelHollow = false
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PanelBlankets = true
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PanelWhite = false
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PanelGoldFoil = false
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PanelSilverFoil = false
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}
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}
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007116
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themeName = White
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primaryColor = #ffffff
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GAMEOBJECTS
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{
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PanelBasic = false
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PanelHollow = false
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PanelBlankets = false
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PanelWhite = true
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PanelGoldFoil = false
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PanelSilverFoil = false
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}
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}
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VARIANT
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{
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name = Gold
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displayName = #LOC_Restock_variant-probe-gold
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themeName = Gold
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primaryColor = #fccb0a
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GAMEOBJECTS
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{
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PanelBasic = false
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PanelHollow = false
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PanelBlankets = false
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PanelWhite = false
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PanelGoldFoil = true
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PanelSilverFoil = false
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}
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}
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VARIANT
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{
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name = Silver
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displayName = #LOC_Restock_variant-probe-silver
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themeName = Silver
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primaryColor = #cecece
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GAMEOBJECTS
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{
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PanelBasic = false
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PanelHollow = false
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PanelBlankets = false
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PanelWhite = false
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PanelGoldFoil = false
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PanelSilverFoil = true
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}
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}
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}
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}
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// large structural panel
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@PART[structuralPanel2]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Structural/restock-panel-2
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Basic
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VARIANT
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{
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name = Basic
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displayName = #LOC_Restock_variant-surface_basic
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primaryColor = #6f6e6d
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GAMEOBJECTS
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{
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PanelXLBasic = true
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PanelXLHollow = false
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PanelXLBlankets = false
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PanelXLWhite = false
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PanelXLGoldFoil = false
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PanelXLSilverFoil = false
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}
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}
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VARIANT
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{
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name = Hollow
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displayName = #LOC_Restock_variant-surface_truss
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primaryColor = #6f6e6d
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secondaryColor = #000000
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GAMEOBJECTS
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{
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PanelXLBasic = false
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PanelXLHollow = true
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PanelXLBlankets = false
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PanelXLWhite = false
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PanelXLGoldFoil = false
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PanelXLSilverFoil = false
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}
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}
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VARIANT
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{
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name = Blankets
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displayName = #LOC_Restock_variant-surface_thermalblankets
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primaryColor = #ffffff
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GAMEOBJECTS
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GAMEOBJECTS
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{
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PanelXLBasic = false
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PanelXLHollow = false
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PanelXLBlankets = true
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PanelXLWhite = false
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PanelXLGoldFoil = false
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PanelXLSilverFoil = false
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}
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}
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007116
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themeName = White
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primaryColor = #ffffff
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GAMEOBJECTS
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{
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PanelXLBasic = false
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PanelXLHollow = false
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PanelXLBlankets = false
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PanelXLWhite = true
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PanelXLGoldFoil = false
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PanelXLSilverFoil = false
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}
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}
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VARIANT
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{
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name = Gold
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displayName = #LOC_Restock_variant-probe-gold
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themeName = Gold
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primaryColor = #fccb0a
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GAMEOBJECTS
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{
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PanelXLBasic = false
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PanelXLHollow = false
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PanelXLBlankets = false
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PanelXLWhite = false
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PanelXLGoldFoil = true
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PanelXLSilverFoil = false
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}
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}
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VARIANT
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{
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name = Silver
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displayName = #LOC_Restock_variant-probe-silver
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themeName = Silver
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primaryColor = #cecece
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GAMEOBJECTS
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{
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PanelXLBasic = false
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PanelXLHollow = false
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PanelXLBlankets = false
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PanelXLWhite = false
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PanelXLGoldFoil = false
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PanelXLSilverFoil = true
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}
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}
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}
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}
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