ReStocked/Distribution/Restock/GameData/ReStock/Patches/Structural/restock-structural-25.cfg
DMagic1 3fc0233c31 Turn off multiple drag cubes for parts with cosmetic variants
Plug the drag hole in the tall 2.5m to 1.25m adaptor.
Plug the drag hole in the toroid fuel tank.
Plug the drag holes in the large and small stack probe cores.
Let the 0.625m heat shield generate cubes for the shrouded and unshrouded versions.
2019-02-11 13:27:35 -05:00

119 lines
2.5 KiB
INI

// Patches applying art changes to 2.5m structural parts
// Contents:
// - Rockomax Brand Adapter (largeAdapter)
// - Rockomax Brand Adapter 02 (largeAdapter2)
@PART[largeAdapter] {
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Structural/restock-adapter-25-125-1
}
!MODULE[ModulePartVariants] {}
%rescaleFactor = 1
DRAG_CUBE
{
cube = Default, 2.919,0.7316,1.334, 2.919,0.7316,1.334, 4.87,0.5272,1.596, 4.87,0.9547,0.1624, 2.919,0.7323,1.334, 2.919,0.7286,1.334, 0,0.002408,0, 2.5,1.547,2.5
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = BlackAndWhite
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25mAdapterTallOrange = false
25mAdapterTallWhite = true
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
25mAdapterTallOrange = true
25mAdapterTallWhite = false
}
}
}
}
@PART[largeAdapter2] {
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Structural/restock-adapter-25-125-2
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = BlackAndWhite
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25mAdapterShortOrange = false
25mAdapterShortWhite = true
25mAdapterShortMetal = false
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
25mAdapterShortOrange = true
25mAdapterShortWhite = false
25mAdapterShortMetal = false
}
}
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
25mAdapterShortOrange = false
25mAdapterShortWhite = false
25mAdapterShortMetal = true
}
}
}
}