ReStocked/Distribution/Restock/GameData/ReStock/Patches/Command/restock-probes.cfg
DMagic1 3fc0233c31 Turn off multiple drag cubes for parts with cosmetic variants
Plug the drag hole in the tall 2.5m to 1.25m adaptor.
Plug the drag hole in the toroid fuel tank.
Plug the drag holes in the large and small stack probe cores.
Let the 0.625m heat shield generate cubes for the shrouded and unshrouded versions.
2019-02-11 13:27:35 -05:00

431 lines
9.2 KiB
INI

// Patches applying art changes to probe parts
// Contents:
// - Probodobodyne HECS (probeCoreHex_v2)
// - Probodobodyne OKTO (probeCoreOcto_v2)
// - Probodobodyne OKTO2 (probeCoreOcto2_v2)
// - Probodobodyne Stayputnik (probeCoreSphere_v2)
// - Probodobodyne QBE (probeCoreCube)
// - Probodobodyne HECS2 (HECS2_ProbeCore)
// - RC-L01 Remote Guidance Unit (probeStackLarge)
// - RC-001S Remote Guidance Unit (probeStackSmall)
// QBE
@PART[probeCoreCube]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-probe-qube-1
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-probe-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
QUBE = true
QUBE_Foil = false
QUBE_Common = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
}
GAMEOBJECTS
{
QUBE = false
QUBE_Foil = true
QUBE_Common = true
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
}
GAMEOBJECTS
{
QUBE = false
QUBE_Foil = true
QUBE_Common = true
}
}
}
}
// Stayputnik
@PART[probeCoreSphere_v2]
{
@author = Chris Adderley (Nertea)
//!mesh = DELETE
//!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-probe-sphere-1
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Base
VARIANT
{
name = Base
displayName = #LOC_Restock_variant-stayputnik-pod
primaryColor = #999999
secondaryColor = #555555
GAMEOBJECTS
{
SPHR = true
SPHR_BARE = false
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-stayputnik-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
SPHR = false
SPHR_BARE = true
}
}
}
}
// HECS
@PART[probeCoreHex_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-probe-hecs-1
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-probe-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
HECS = true
HECS_Foil = false
HECS_Common = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
}
GAMEOBJECTS
{
HECS = false
HECS_Foil = true
HECS_Common = true
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
}
GAMEOBJECTS
{
HECS = false
HECS_Foil = true
HECS_Common = true
}
}
}
}
// OKTO
@PART[probeCoreOcto_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-probe-okto-1
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-probe-bare
primaryColor = #999999
secondaryColor = #999999
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
}
GAMEOBJECTS
{
OKTO = true
OKTO_Foil = false
OKTO_Common = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
GAMEOBJECTS
{
OKTO = false
OKTO_Foil = true
OKTO_Common = true
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
}
GAMEOBJECTS
{
OKTO = false
OKTO_Foil = true
OKTO_Common = true
}
}
}
}
// OKTO2
@PART[probeCoreOcto2_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-probe-okto2-1
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-probe-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
OKTO2 = true
OKTO2_Foil = false
OKTO2_Common = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
}
GAMEOBJECTS
{
OKTO2 = false
OKTO2_Foil = true
OKTO2_Common = true
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
}
GAMEOBJECTS
{
OKTO2 = false
OKTO2_Foil = true
OKTO2_Common = true
}
}
}
}
// HECS2
@PART[HECS2_ProbeCore]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-probe-hecs2-1
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Gold
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-probe-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
HECS2 = true
HECS2_Foil = false
HECS2_Common = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
}
GAMEOBJECTS
{
HECS2 = false
HECS2_Foil = true
HECS2_Common = true
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
}
GAMEOBJECTS
{
HECS2 = false
HECS2_Foil = true
HECS2_Common = true
}
}
}
}
// 1.25m Stack Core
@PART[probeStackSmall]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-drone-core-125-1
}
DRAG_CUBE
{
cube = Default, 0.3123,0.71,0.7274, 0.3123,0.7034,0.7331, 1.402,0.9681,0.1515, 1.402,0.9704,0.1515, 0.3077,0.701,0.7337, 0.3077,0.7054,0.7279, -0.005277,-9.855E-05,0.0009629, 1.261,0.2428,1.273
}
}
// 2.5m Stack Core
@PART[probeStackLarge]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-drone-core-25-1
}
DRAG_CUBE
{
cube = Default, 1.028,0.7385,1.39, 1.028,0.7359,1.38, 5.274,0.9786,0.1842, 5.274,0.9776,0.1842, 1.072,0.7048,1.374, 1.072,0.7024,1.385, -0.0003395,0.0003387,-0.00157, 2.57,0.4079,2.58
}
}