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ReStocked/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Electrical/radial/restock-apu-radial-1.cfg

78 lines
2.2 KiB
INI

// ReStock+ 0.2.0
// monopropellant APU/"Fuel Cell"
PART
{
// --- general parameters ---
name = restock-apu-radial-1
module = Part
author = Andrew Cassidy
// --- asset parameters ---
MODEL
{
model = ReStock/Assets/Electrical/restock-apu-radial-1
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
node_attach = 0, 0, 0, 1, 0, 0, 0
// --- editor parameters ---
TechRequired = specializedElectrics
entryCost = 2000
cost = 700
category = Electrical
subcategory = 0
title = #LOC_RestockPlus_restock-apu-radial-1_title //NH-24 Monopropellant APU
manufacturer = #autoLOC_501636 //#autoLOC_501636 = Zaltonic Electronics
description = #LOC_RestockPlus_restock-apu-radial-1_description
// After playing with a children's pinwheel toy and asking themselves "how could this become more awesome", one engineer tried pointing a small rocket engine at it. The engineering team immediately got to work using it to generate electricity, and the Monopropellant APU was born
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,0
bulkheadProfiles = surf
// --- standard part parameters ---
mass = 0.075
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000
breakingForce = 5000
breakingTorque = 5000
tags = #LOC_RestockPlus_restock-apu-radial-1_tags //APU backup turbine array bank charge convert e/c elect energ pack power volt watt
MODULE
{
name = ModuleResourceConverter
ConverterName = #LOC_RestockPlus_restock-apu_name //APU turbine
StartActionName = #LOC_RestockPlus_restock-apu_start //Start turbine
StopActionName = #LOC_RestockPlus_restock-apu_stop //Stop turbine
ToggleActionName = #LOC_RestockPlus_restock-apu_toggle //Toggle turbine
FillAmount = 0.95
AutoShutdown = false
GeneratesHeat = false
UseSpecialistBonus = false
INPUT_RESOURCE
{
ResourceName = MonoPropellant
Ratio = 0.006
FlowMode = STAGE_PRIORITY_FLOW
}
OUTPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 1.5
DumpExcess = false
}
}
RESOURCE
{
name = ElectricCharge
amount = 40
maxAmount = 40
}
}