mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
190 lines
4.3 KiB
INI
190 lines
4.3 KiB
INI
PART
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{
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name = restock-service-module-125-625-1
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module = Part
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author = Well
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MODEL
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{
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model = ReStock/Assets/Payload/restock-Size1to0ServiceModule
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}
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MODEL
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{
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model = ReStock/Assets/Command/restock-crewed-endcap-2
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position = 0.0, -0.336654, 0.0
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scale = 1,-1,1
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rotation = 0, 0, 0
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name = endcap_bottom
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}
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MODEL
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{
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model = ReStock/Assets/Command/restock-crewed-endcap-2
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position = 0.0, 0.3125, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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name = endcap_top
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}
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rescaleFactor = 1
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node_stack_top = 0.0, 0.3125, 0.0, 0.0, 1.0, 0.0, 0
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node_stack_bottom = 0.0, -0.31966, 0.0, 0.0, -1.0, 0.0, 1
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fx_gasBurst_white = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0, deploy
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sound_vent_large = deploy
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// Flag to disable this part if MH is installed
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MHReplacement = True
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TechRequired = advConstruction
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entryCost = 3000
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cost = 300
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category = Payload
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subcategory = 0
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title = #LOC_RestockPlus_restock-service-module-125-625-1_title // Service Module (1.25m)
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manufacturer = #autoLOC_501665 //#autoLOC_501665 = FLOOYD Dynamics Research Labs
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description = #LOC_RestockPlus_restock-service-module-125-625-1_description
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// A small conical service module, for storing parachutes, instruments, and other small devices. Includes an optional docking tunnel.
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tags = #LOC_RestockPlus_restock-service-module-125-625-1_tags // restock bus contain hollow protect (stor cone tunnel.
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attachRules = 1,0,1,1,0
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mass = 0.075
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thermalMassModifier = 2.0
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skinMassPerArea = 4.0
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skinInternalConductionMult = 0.25
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// heatConductivity = 0.06 // half default
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emissiveConstant = 0.8
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dragModelType = default
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maximum_drag = 0.2
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minimum_drag = 0.2
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angularDrag = 2
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crashTolerance = 9
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maxTemp = 2600 // = 3400
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stageOffset = 1
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childStageOffset = 1
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fuelCrossFeed = True
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bulkheadProfiles = size1, size0
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MODULE
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{
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name = ModuleServiceModule
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ExteriorColliderName = COLShell
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partDecoupled = false
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}
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MODULE
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{
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name = ModuleCargoBay
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DeployModuleIndex = 0
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closedPosition = 0
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lookupRadius = 0.75
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useBayContainer = true
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bayContainerName = COLShell
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}
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MODULE
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{
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name = ModuleJettison
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jettisonName = Shell1
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isFairing = False
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jettisonedObjectMass = 0.1
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jettisonForce = 1
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jettisonDirection = 1 0 0
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hideJettisonMenu = true
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allowShroudToggle = false
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ignoreNodes = true
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}
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MODULE
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{
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name = ModuleJettison
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jettisonName = Shell2
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isFairing = False
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jettisonedObjectMass = 0.1
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jettisonForce = 1
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jettisonDirection = -1 0 0
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hideJettisonMenu = true
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allowShroudToggle = false
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ignoreNodes = true
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = NoTunnel
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VARIANT
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{
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name = NoTunnel
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displayName = #LOC_Restock_variant-service-bay-open // Open
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themeName = BlackAndWhite
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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endcap_top = false
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endcap_bottom = false
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Base_CrewTunnel = false
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Base_Structural = true
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EndCap_Structural = true
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COLCrewTunnel = false
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}
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}
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VARIANT
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{
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name = Tunnel
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displayName = #LOC_Restock_variant-service-bay-tunnel
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themeName = BlackAndWhite
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primaryColor = #ffffff
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secondaryColor = #999999
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GAMEOBJECTS
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{
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endcap_top = true
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endcap_bottom = true
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Base_CrewTunnel = true
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Base_Structural = false
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EndCap_Structural = false
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COLCrewTunnel = true
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}
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}
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}
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MODULE
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{
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name = ModuleColorChanger
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shaderProperty = _EmissiveColor
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animRate = 0.8
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animState = false
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useRate = true
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toggleInEditor = true
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toggleInFlight = true
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toggleInFlight = true
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unfocusedRange = 5
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toggleName = Toggle Lights
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eventOnName = #autoLOC_6001409 //#autoLOC_6001409 = Lights On
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eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off
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toggleAction = True
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defaultActionGroup = Light
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redCurve
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{
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key = 0 0 0 3
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key = 1 1 0 0
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}
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greenCurve
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{
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key = 0 0 0 1
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key = 1 1 1 0
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}
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blueCurve
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{
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key = 0 0 0 0
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key = 1 0.7 1.5 0
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}
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alphaCurve
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{
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key = 0 1
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}
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}
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}
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