mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
96 lines
2.7 KiB
Plaintext
96 lines
2.7 KiB
Plaintext
=============
|
|
RESTOCK 1.4.4
|
|
=============
|
|
|
|
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.
|
|
|
|
Parts should behave almost exactly the same as they do in stock KSP - there are no gameplay or collider changes except as indicated in the NOTES section below.
|
|
|
|
Our goal is to bringing consistency, better and more educational detail and prettier rockets to the KSP experience.
|
|
|
|
============
|
|
DEPENDENCIES
|
|
============
|
|
|
|
Required:
|
|
- ModuleManager (4.2.3)
|
|
|
|
=======
|
|
CREDITS
|
|
=======
|
|
|
|
Art
|
|
- Chris Adderley (Nertea)
|
|
- Andrew Cassidy (Cineboxandrew)
|
|
- Beale
|
|
- blowfish
|
|
- Passinglurker
|
|
- Porkjet
|
|
- riocrokite
|
|
|
|
Drag cube wizardry
|
|
- DMagic
|
|
|
|
Plugin code
|
|
- blowfish
|
|
|
|
Lead Testing
|
|
- Tyko
|
|
- Poodmund
|
|
|
|
============
|
|
INSTALLATION
|
|
============
|
|
|
|
To install, drag the ReStock folder and ModuleManager DLL from the GameData folder you downloaded into your Kerbal Space Program GameData folder. If installed correctly, you should see:
|
|
- Kerbal Space Program
|
|
- GameData
|
|
- Squad
|
|
- ReStock
|
|
- Assets
|
|
- Patches
|
|
- etc.
|
|
- ModuleManager.4.2.3.dll
|
|
|
|
===============
|
|
ASSET BLACKLIST
|
|
===============
|
|
|
|
Restock contains a plugin that stops replaced stock assets from loading, reducing the memory footprint of the mod. The list of blacklisted assets can be found in GameData/ReStock/Restock.restockblacklist.
|
|
If your mod requires a stock texture, you can create a xxx.restockwhitelist file anywhere in your GameData distribution. Each line in this file can target an asset or a folder, for example adding this line to the whitelist file:
|
|
|
|
Squad/Parts/Aero/HeatShield/HeatShield3.mu
|
|
|
|
will cause the size 3 heatshield .mu file to be whitelisted and loaded into the game. You can also whitelist entire folders as follows:
|
|
|
|
Squad/Parts/Aero/HeatShield/
|
|
|
|
=====
|
|
NOTES
|
|
=====
|
|
|
|
The DTS-M1 Antenna's exact stock colliders were not retained due to technical issues and had to be approximated.
|
|
|
|
============
|
|
LOCALIZATION
|
|
============
|
|
|
|
This mod primarily uses vanilla-provided localization, but for additional strings, it provides localization support for the following languages:
|
|
- English
|
|
- German (woeller)
|
|
- French (Challyss and vinix38)
|
|
- Brazilian Portuguese (AluisioASG)
|
|
- Spanish (Niako and Fitiales)
|
|
- Simplified Chinese (Duck1998)
|
|
- Russian (Fedor-St)
|
|
- Japanese (Chemical-Factory)
|
|
|
|
=========
|
|
LICENSING
|
|
=========
|
|
|
|
See the license.txt file for more information.
|
|
|
|
Any bundled mods are distributed under their own license:
|
|
- ModuleManager by blowfish and sarbian is distributed under a Creative Commons Sharealike license. More details, including source code, can be found here: https://forum.kerbalspaceprogram.com/index.php?/topic/50533-*
|