mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
f53161ff3e
ModuleRestockMaterialModifier allows materials to be modified. Currently only supports swapping out the shader and changing texture properties. Changes apply to the whole part (can be changed in the future).
26 lines
1.1 KiB
Plaintext
26 lines
1.1 KiB
Plaintext
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.28307.136
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Restock", "Restock\Restock.csproj", "{0A087745-0E2B-4D11-9431-C2D4191DD510}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0A087745-0E2B-4D11-9431-C2D4191DD510}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0A087745-0E2B-4D11-9431-C2D4191DD510}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0A087745-0E2B-4D11-9431-C2D4191DD510}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0A087745-0E2B-4D11-9431-C2D4191DD510}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {B94D54D6-0912-444F-8285-8F526D28B442}
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EndGlobalSection
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EndGlobal
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