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ReStocked/Distribution/Restock/GameData/ReStock/Patches/Engine/restock-engines-liquid-125.cfg

1844 lines
40 KiB
INI

// Patches applying art changes to 1.25m engines
// Contents:
// - LV-N "Nerv" Atomic Rocket Motor (nuclearEngine)
// - S3 KS-25 "Vector" Liquid Fuel Engine (SSME)
// - LV-909 "Terrier" Liquid Fuel Engine (liquidEngine3_v2)
// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2)
// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine)
// - Mk-55 "Thud" Liquid Fuel Engine (radialLiquidEngine1-2) - FX only
// - T-1 Toroidal "Aerospike" Liquid Fuel Engine (toroidalAerospike) - FX only
// LV-N
@PART[nuclearEngine]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-nerv-1
}
@manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate
%node_attach = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0, 1
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-nerv-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-nerv-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-nerv-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-nerv-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-nerv-running
}
!MODULE[ModuleAnimateHeat] {}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCoreGlow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCoreGlow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = White
VARIANT
{
name = White
displayName = #LOC_Restock_variant-engine_size1_white
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
fairingLOrange = false
fairingROrange = false
fairingLWhite = true
fairingRWhite = true
}
}
VARIANT
{
name = GrayAndOrange
displayName = #LOC_Restock_variant-engine_size1_grey-orange
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
fairingLOrange = true
fairingROrange = true
fairingLWhite = false
fairingRWhite = false
}
}
}
}
// Vector
@PART[SSME]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-vector-1
}
@bulkheadProfiles = srf, size1, size2
node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
DRAG_CUBE
{
cube = 0, 2.312,0.7586,1.181, 2.312,0.7602,1.243, 1.2,0.6938,1.333, 1.2,0.4948,1.383, 2.321,0.7617,1.215, 2.321,0.7611,1.455, 0,-0.4475,-5.96E-08, 1.255,2.355,1.255
cube = 1, 3.732,0.7707,1.334, 3.732,0.7707,1.345, 4.8,0.854,2.518, 4.8,0.7634,2.266, 3.72,0.7705,1.334, 3.72,0.7708,1.324, -3.576E-07,-0.4541,0, 2.5,2.368,2.5
cube = 2, 3.588,0.7335,1.493, 3.587,0.7287,1.535, 4.8,0.6318,2.499, 4.8,0.4139,2.215, 3.565,0.7305,1.366, 3.564,0.7263,1.567, 0,-0.4195,0, 2.5,2.299,2.5
cube = 3, 1.904,0.719,0.9408, 1.902,0.7357,0.8684, 4.8,0.3,2.544, 4.8,0.3,2.115, 1.938,0.6766,0.9222, 1.94,0.7415,0.7234, 3.576E-07,-0.4418,-2.384E-07, 2.5,2.344,2.5
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-vector-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-vector-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-vector-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #999999
secondaryColor = #000000
GAMEOBJECTS
{
Var_25 = false
Var_25_Boat = false
Var_125 = true
Var_Compact = false
Var_UpperGimbals = false
Var_LowerGimbals = false
Fairing = true
Fairing25 = false
Fairing25_Boat = false
FairingCompact = false
}
NODES
{
node_stack_top = 0.0,0.0,0.0 , 0.0, 1.0, 0.0, 1
}
}
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #000000
secondaryColor = #999999
GAMEOBJECTS
{
Var_25 = true
Var_25_Boat = false
Var_125 = false
Var_Compact = false
Var_UpperGimbals = true
Var_LowerGimbals = true
Fairing = false
Fairing25 = true
Fairing25_Boat = false
FairingCompact = false
}
NODES
{
node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Var_25 = false
Var_25_Boat = true
Var_125 = false
Var_Compact = false
Var_UpperGimbals = true
Var_LowerGimbals = true
Fairing = false
Fairing25 = false
Fairing25_Boat = false
FairingCompact = false
}
NODES
{
node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #555555
GAMEOBJECTS
{
Var_25 = false
Var_25_Boat = false
Var_125 = false
Var_Compact = true
Var_UpperGimbals = true
Var_LowerGimbals = true
Fairing = false
Fairing25 = false
Fairing25_Boat = false
FairingCompact = true
}
NODES
{
node_stack_top = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
}
}
}
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-vector-running
}
@MODULE[ModuleJettison]
{
@jettisonName = Fairing,Fairing25,FairingCompact,Fairing25_Boat
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
CONSTRAINLOOKFX
{
targetName = CylBot017
rotatorsName = CylTop017
}
CONSTRAINLOOKFX
{
targetName = CylBot018
rotatorsName = CylTop018
}
CONSTRAINLOOKFX
{
targetName = CylBot019
rotatorsName = CylTop019
}
CONSTRAINLOOKFX
{
targetName = CylBot020
rotatorsName = CylTop020
}
CONSTRAINLOOKFX
{
targetName = CylTop017
rotatorsName = CylBot017
}
CONSTRAINLOOKFX
{
targetName = CylTop018
rotatorsName = CylBot018
}
CONSTRAINLOOKFX
{
targetName = CylTop019
rotatorsName = CylBot019
}
CONSTRAINLOOKFX
{
targetName = CylTop020
rotatorsName = CylBot020
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Terrier
@PART[liquidEngine3_v2]:HAS[RestockIgnore[]]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-terrier-1
}
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
DRAG_CUBE
{
cube = Fairing, 1.208,0.7553,0.7254, 1.208,0.7553,0.7254, 1.253,0.9242,0.2382, 1.253,0.6771,0.8475, 1.208,0.7546,0.7254, 1.208,0.7549,0.7254, -2.086E-06,-0.3681,1.788E-07, 1.268,0.9682,1.268
cube = Clean, 1.126,0.7562,0.7165, 1.126,0.7561,0.7165, 0.3048,0.9031,0.2075, 0.3048,0.9011,0.2075, 1.126,0.7553,0.7165, 1.126,0.7554,0.7165, 0,-0.3739,0, 1.25,0.9566,1.25
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-terrier-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-terrier-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-terrier-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@bulkheadProfiles = srf, size1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_909_Boattail = false
LV_909_Basic = true
LV_909_Compact = false
ShortShroud = true
TallShroud = false
ShortShroudWhite = true
TallShroudWhite = true
Frame_Boat = true
TallShroudOrange = false
ShortShroudOrange = false
Frame_Boat_Orange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_909_Boattail = true
LV_909_Basic = false
LV_909_Compact = false
ShortShroud = false
TallShroud = false
ShortShroudWhite = true
TallShroudWhite = true
Frame_Boat = true
TallShroudOrange = false
ShortShroudOrange = false
Frame_Boat_Orange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
LV_909_Boattail = false
LV_909_Basic = false
LV_909_Compact = true
ShortShroud = false
TallShroud = true
ShortShroudWhite = true
TallShroudWhite = true
Frame_Boat = true
TallShroudOrange = false
ShortShroudOrange = false
Frame_Boat_Orange = false
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_909_Boattail = false
LV_909_Basic = true
LV_909_Compact = false
ShortShroud = true
TallShroud = false
ShortShroudWhite = false
TallShroudWhite = false
Frame_Boat = false
TallShroudOrange = true
ShortShroudOrange = true
Frame_Boat_Orange = true
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_909_Boattail = true
LV_909_Basic = false
LV_909_Compact = false
ShortShroud = false
TallShroud = false
ShortShroudWhite = false
TallShroudWhite = false
Frame_Boat = false
TallShroudOrange = true
ShortShroudOrange = true
Frame_Boat_Orange = true
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #6f6e6d
secondaryColor = #999999
GAMEOBJECTS
{
LV_909_Boattail = false
LV_909_Basic = false
LV_909_Compact = true
ShortShroud = false
TallShroud = true
ShortShroudWhite = false
TallShroudWhite = false
Frame_Boat = false
TallShroudOrange = true
ShortShroudOrange = true
Frame_Boat_Orange = true
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-terrier-running
}
@MODULE[ModuleJettison]
{
@jettisonName = ShortShroud,TallShroud
useMultipleDragCubes = true
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCore909Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCore909Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Reliant
@PART[liquidEngine]:HAS[RestockIgnore[]]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-reliant-1
}
%rescaleFactor = 1
@scale = 1
@attachRules = 1,1,1,0,0
DRAG_CUBE
{
cube = 0, 1.323,0.7658,0.6937, 1.323,0.7658,0.6937, 1.2,0.71,1.99, 1.2,0.60,1.863, 1.342,0.7654,0.7222, 1.342,0.7655,0.7222, -4.768E-07,0.04716,-1.442E-05, 1.25,1.959,1.25
cube = 1, 1.626,0.7348,0.9771, 1.626,0.7485,0.7117, 1.199,0.9966,0.321, 1.199,0.4031,1.449, 1.682,0.7548,0.7173, 1.682,0.7527,0.7117, 0.0001327,0.07738,-1.454E-05, 1.24,1.899,1.24
cube = 2, 1.344,0.7648,0.6937, 1.344,0.7649,0.7165, 1.2,0.41,1.999, 1.2,0.40,1.914, 1.342,0.7641,0.7222, 1.342,0.7642,0.7222, -0.0001337,0.04716,-0.001876, 1.25,1.959,1.25
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-reliant-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-reliant-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-reliant-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-reliant-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@bulkheadProfiles = srf, size1
%node_attach = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_top = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -0.90925375, 0.0, 0.0, -1.0, 0.0
MODULE
{
name = ModulePartVariants
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T30_Basic = true
LV_T30_Compact = false
LV_T30_Boattail = false
fairing = true
ShroudT30_Compact = false
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = false
LV_T30_Boattail = true
fairing = false
ShroudT30_Compact = false
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = true
LV_T30_Boattail = false
fairing = false
ShroudT30_Compact = true
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #6f6e6d
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T30_Basic = true
LV_T30_Compact = false
LV_T30_Boattail = false
fairing = true
ShroudT30_Compact = false
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = false
LV_T30_Boattail = true
fairing = false
ShroudT30_Compact = false
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #6f6e6d
secondaryColor = #999999
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = true
LV_T30_Boattail = false
fairing = false
ShroudT30_Compact = true
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-reliant-running
}
@MODULE[ModuleJettison]
{
@jettisonName = fairing,ShroudT30_Compact
useMultipleDragCubes = false
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCoreT30Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCoreT30Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Swivel
@PART[liquidEngine2]:HAS[RestockIgnore[]]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-swivel-1
}
@bulkheadProfiles = srf, size1
rescaleFactor = 1.0
@node_stack_top = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -7.179225, 0.0, 0.0, -1.0, 0.0
%node_attach = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0, 1
@attachRules = 1,1,1,0,0
DRAG_CUBE
{
cube = 0, 1.068,0.7677,0.8473, 1.068,0.7677,0.6994, 1.2,0.71,1.582, 1.2,0.63,1.716, 1.061,0.7673,0.6994, 1.061,0.7674,0.6994, 0,0.1126,0, 1.25,1.703,1.25
cube = 1, 1.498,0.7444,0.8578, 1.498,0.721,0.9836, 1.234,0.9966,0.2519, 1.234,0.4147,1.423, 1.535,0.7475,0.7262, 1.535,0.7471,0.7205, 0,0.1194,1.788E-07, 1.258,1.689,1.258
cube = 2, 1.075,0.768,0.7165, 1.075,0.7679,0.6994, 1.2,0.42,1.582, 1.2,0.40,1.657, 1.069,0.7671,0.6994, 1.069,0.7672,0.6994, 0,0.1126,0, 1.25,1.703,1.25
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-swivel-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-swivel-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-swivel-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-swivel-running
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = true
LV_T45_Compact = false
T45_Piston001 = true
T45_Piston002 = true
T45_Piston003 = false
T45_Piston004 = false
Engine = true
EngineBoattail = false
fairing = true
ShroudT45_Compact = false
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T45_Boattail = true
LV_T45_Basic = false
LV_T45_Compact = false
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = false
T45_Piston004 = false
Engine = false
EngineBoattail = true
fairing = false
ShroudT45_Compact = false
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = false
LV_T45_Compact = true
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = true
T45_Piston004 = true
Engine = true
EngineBoattail = false
fairing = false
ShroudT45_Compact = true
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = true
LV_T45_Compact = false
T45_Piston001 = true
T45_Piston002 = true
T45_Piston003 = false
T45_Piston004 = false
Engine = true
EngineBoattail = false
fairing = true
ShroudT45_Compact = false
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T45_Boattail = true
LV_T45_Basic = false
LV_T45_Compact = false
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = false
T45_Piston004 = false
Engine = false
EngineBoattail = true
fairing = false
ShroudT45_Compact = false
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #6f6e6d
secondaryColor = #999999
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = false
LV_T45_Compact = true
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = true
T45_Piston004 = true
Engine = true
EngineBoattail = false
fairing = false
ShroudT45_Compact = true
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = fairing,ShroudT45_Compact
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = T45_PistonTop001
rotatorsName = T45_Piston001
}
CONSTRAINLOOKFX
{
targetName = T45_PistonTop002
rotatorsName = T45_Piston002
}
CONSTRAINLOOKFX
{
targetName = T45_Piston001
rotatorsName = T45_PistonTop001
}
CONSTRAINLOOKFX
{
targetName = T45_Piston002
rotatorsName = T45_PistonTop002
}
CONSTRAINLOOKFX
{
targetName = T45_PistonTop004
rotatorsName = T45_Piston003
}
CONSTRAINLOOKFX
{
targetName = T45_PistonTop003
rotatorsName = T45_Piston004
}
CONSTRAINLOOKFX
{
targetName = T45_Piston001
rotatorsName = T45_PistonTop004
}
CONSTRAINLOOKFX
{
targetName = T45_Piston002
rotatorsName = T45_PistonTop003
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCoreT45Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCoreT45Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Thud (FX only)
@PART[radialLiquidEngine1-2]:HAS[RestockIgnore[]]
{
!fx_exhaustFlame_blue_small = DELETE
!fx_exhaustLight_blue = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-thud-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-thud-core-1
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
localRotation = -90, 0, 0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-thud-plume-1
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
localRotation = -90, 0, 0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-thud-running
}
}
// Dart (FX only)
@PART[toroidalAerospike]:HAS[RestockIgnore[]]
{
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-dart-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-dart-core-1
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
localRotation = -90, 0, 0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-dart-plume-1
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
localRotation = -90, 0, 0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-dart-running
}
}