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ReStocked/Distribution/Restock/GameData/ReStock/Patches/Engine/restock-engines-liquid-25.cfg

1462 lines
33 KiB
INI

// Patches applying art changes to 2.5m engines
// Contents:
// - LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine (Size2LFB)
// - RE-M3 "Mainsail" Liquid Fuel Engine (liquidEngine1-2)
// - RE-L10 "Poodle" Liquid Fuel Engine (liquidEngine2-2_v2)
// - RE-I5 "Skipper" Liquid Fuel Engine (engineLargeSkipper)
// Mainsail
@PART[liquidEngine1-2]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea) and riocrokite
%node_attach = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-mainsail-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
DRAG_CUBE
{
cube = 0, 7.567,0.7803,1.54, 7.566,0.7803,2.032, 4.8,0.6,3.323, 4.8,0.5,3.323, 7.6,0.7754,2.12, 7.6,0.7755,1.817, 0.001014,-0.3685,-0.002916, 3.018,3.123,3.018
cube = 1, 5.299,0.7361,2.091, 5.294,0.7405,2.131, 4.8,0.8,3.308, 4.8,0.5,3.308, 4.875,0.7134,2.401, 4.88,0.7285,2.091, 1.192E-07,-0.3615,-0.0003461, 3.24,3.108,3.24
cube = 2, 7.716,0.7762,1.324, 7.716,0.7762,1.758, 4.8,0.4,3.205, 4.8,0.5,3.023, 7.716,0.7753,1.853, 7.716,0.7753,1.556, 2.384E-07,-0.3685,1.192E-07, 2.5,3.123,2.5
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-mainsail-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-mainsail-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-mainsail-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = flame
modelName = ReStock/FX/restock-fx-mainsail-flame-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-mainsail-running
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = MS_LowerCyl001
rotatorsName = MS_UpperCyl001
}
CONSTRAINLOOKFX
{
targetName = MS_UpperCyl001
rotatorsName = MS_LowerCyl001
}
CONSTRAINLOOKFX
{
targetName = MS_LowerCyl002
rotatorsName = MS_UpperCyl002
}
CONSTRAINLOOKFX
{
targetName = MS_UpperCyl002
rotatorsName = MS_LowerCyl002
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = MainsailEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = MainsailEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Size2
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = true
fairing = true
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = false
fairingWhite = true
fairingOrange = false
Mainsail_BoattailMeshWhite = false
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_Boattail = true
Mainsail_25m = false
fairing = false
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = false
fairingWhite = false
fairingOrange = false
Mainsail_BoattailMeshWhite = true
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = false
fairing = false
Mainsail_Shroud_Compact = true
Mainsail_Compact = true
Mainsail_Shroud_CompactWhite = true
Mainsail_Shroud_CompactOrange = false
fairingWhite = false
fairingOrange = false
Mainsail_BoattailMeshWhite = false
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Size2_Alternate
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #666666
secondaryColor = #666666
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = true
fairing = true
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = false
fairingWhite = false
fairingOrange = true
Mainsail_BoattailMeshWhite = false
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_Boattail = true
Mainsail_25m = false
fairing = false
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = false
fairingWhite = false
fairingOrange = false
Mainsail_BoattailMeshWhite = false
Mainsail_BoattailMeshOrange = true
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #999999
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = false
fairing = false
Mainsail_Shroud_Compact = true
Mainsail_Compact = true
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = true
fairingWhite = false
fairingOrange = false
Mainsail_BoattailMeshWhite = false
Mainsail_BoattailMeshOrange = false
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = fairing,Mainsail_Shroud_Compact
useMultipleDragCubes = false
}
}
// Poodle
@PART[liquidEngine2-2_v2]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea) and riocrokite
%node_attach = 0.0, 0, 0.0, 0.0, 1.0, 0.0, 2
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue_small = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
DRAG_CUBE
{
cube = Fairing, 3.898,0.7731,1.901, 3.898,0.773,1.901, 3.297,0.7352,1.744, 3.311,0.6924,1.917, 3.895,0.7689,2.073, 3.895,0.7683,2.129, -0.001018,-0.6431,-0.002216, 3.418,1.717,3.42
cube = Clean, 3.871,0.7762,1.9, 3.871,0.7763,1.9, 2.683,0.5947,1.751, 2.686,0.6422,1.526, 3.874,0.7711,2.07, 3.874,0.7711,2.127, -0.0007027,-0.6431,0.0001873, 3.415,1.717,3.415
}
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-poodle-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 1.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-poodle-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName= ReStock/FX/restock-fx-poodle-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = coreA
modelName = ReStock/FX/restock-fx-poodle-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = Poodle_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-poodle-running
}
!MODULE[FXModuleLookAtConstraint] {}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = P_Cyl_Lower001
rotatorsName = P_Cyl_Upper001
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Lower002
rotatorsName = P_Cyl_Upper002
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Lower003
rotatorsName = P_Cyl_Upper003
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Lower004
rotatorsName = P_Cyl_Upper004
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Upper001
rotatorsName =P_Cyl_Lower001
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Upper002
rotatorsName = P_Cyl_Lower002
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Upper003
rotatorsName = P_Cyl_Lower003
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Upper004
rotatorsName = P_Cyl_Lower004
}
// Compact
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Lower001
rotatorsName = P_CylCpt_Upper001
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Lower002
rotatorsName = P_CylCpt_Upper002
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Lower003
rotatorsName = P_CylCpt_Upper003
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Lower004
rotatorsName = P_CylCpt_Upper004
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Upper001
rotatorsName =P_CylCpt_Lower001
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Upper002
rotatorsName = P_CylCpt_Lower002
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Upper003
rotatorsName = P_CylCpt_Lower003
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Upper004
rotatorsName = P_CylCpt_Lower004
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = PoodleEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = PoodleEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud, Poodle_Shroud_Compact
useMultipleDragCubes = true
}
MODULE
{
name = ModulePartVariants
baseVariant = Size2
useMultipleDragCubes = false
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Poodle_25 = true
Poodle_Compact = false
P_Cyl_Lower001 = true
P_Cyl_Lower002 = true
P_Cyl_Lower003 = true
P_Cyl_Lower004 = true
P_CylCpt_Lower001 = false
P_CylCpt_Lower002 = false
P_CylCpt_Lower003 = false
P_CylCpt_Lower004 = false
ShroudOrange = false
ShroudWhite = true
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Poodle_25 = false
Poodle_Compact = true
P_Cyl_Lower001 = false
P_Cyl_Lower002 = false
P_Cyl_Lower003 = false
P_Cyl_Lower004 = false
P_CylCpt_Lower001 = true
P_CylCpt_Lower002 = true
P_CylCpt_Lower003 = true
P_CylCpt_Lower004 = true
ShroudOrange = false
ShroudWhite = true
}
}
VARIANT
{
name = Size2_Alternate
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
Poodle_25 = true
Poodle_Compact = false
P_Cyl_Lower001 = true
P_Cyl_Lower002 = true
P_Cyl_Lower003 = true
P_Cyl_Lower004 = true
P_CylCpt_Lower001 = false
P_CylCpt_Lower002 = false
P_CylCpt_Lower003 = false
P_CylCpt_Lower004 = false
ShroudOrange = true
ShroudWhite = false
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #999999
GAMEOBJECTS
{
Poodle_25 = false
Poodle_Compact = true
P_Cyl_Lower001 = false
P_Cyl_Lower002 = false
P_Cyl_Lower003 = false
P_Cyl_Lower004 = false
P_CylCpt_Lower001 = true
P_CylCpt_Lower002 = true
P_CylCpt_Lower003 = true
P_CylCpt_Lower004 = true
ShroudOrange = true
ShroudWhite = false
}
}
}
}
// Skipper
@PART[engineLargeSkipper]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea) and riocrokite
%node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
!fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-skipper-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
DRAG_CUBE
{
cube = 0, 5.992,0.7789,1.767, 5.992,0.779,1.767, 4.87,0.6,2.5, 4.87,0.5,2.4, 5.969,0.7778,1.752, 5.969,0.7778,1.752, -0.000158,-1.106,-0.002611, 3.404,2.531,3.403
cube = 1, 3.261,0.703,1.588, 3.261,0.703,1.525, 4.87,0.8,2.5, 4.87,0.5,2.4, 3.292,0.707,1.587, 3.294,0.7047,1.597, 0,-1.066,1.192E-07, 2.5,2.453,2.497
cube = 2, 6.053,0.7769,1.324, 6.053,0.7769,1.324, 4.87,0.4,2.5, 4.87,0.5,2.4, 6.035,0.7763,1.324, 6.035,0.7763,1.324, 1.192E-07,-1.106,1.192E-07, 2.5,2.531,2.5
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-skipper-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-skipper-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-skipper-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = Skipper_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-skipper-running
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = Actutator_Bottom001
rotatorsName = Actutator_Top001
}
CONSTRAINLOOKFX
{
targetName = Actutator_Bottom002
rotatorsName = Actutator_Top002
}
CONSTRAINLOOKFX
{
targetName = Actutator_Bottom001
rotatorsName = Actutator_Top003
}
CONSTRAINLOOKFX
{
targetName = Actutator_Bottom002
rotatorsName = Actutator_Top004
}
CONSTRAINLOOKFX
{
targetName = Actutator_Top001
rotatorsName = Actutator_Bottom001
}
CONSTRAINLOOKFX
{
targetName = Actutator_Top002
rotatorsName = Actutator_Bottom002
}
CONSTRAINLOOKFX
{
targetName = ActutatorCpt_Bottom001
rotatorsName =ActutatorCpt_Top001
}
CONSTRAINLOOKFX
{
targetName = ActutatorCpt_Bottom002
rotatorsName = ActutatorCpt_Top002
}
CONSTRAINLOOKFX
{
targetName = ActutatorCpt_Top001
rotatorsName = ActutatorCpt_Bottom001
}
CONSTRAINLOOKFX
{
targetName = ActutatorCpt_Top002
rotatorsName = ActutatorCpt_Bottom002
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = SkipperEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = SkipperEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Size2
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
Actutator_Bottom002 = true
Skipper_GimbalMount = true
Skipper_GimbalMountCompact = false
Skipper_Compact = false
Skipper_Boattail = false
Skipper_25m = true
obj_fairing = true
Skipper_Shroud_Compact = false
obj_fairingWhite = true
obj_fairingOrange = false
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
Actutator_Bottom002 = true
Skipper_GimbalMount = true
Skipper_GimbalMountCompact = false
Skipper_Compact = false
Skipper_Boattail = true
Skipper_25m = false
obj_fairing = false
Skipper_Shroud_Compact = false
obj_fairingWhite = false
obj_fairingOrange = false
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = true
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = true
ActutatorCpt_Bottom002 = true
Actutator_Bottom001 = false
Actutator_Bottom002 = false
Skipper_GimbalMount = false
Skipper_GimbalMountCompact = true
Skipper_Compact = true
Skipper_Boattail = false
Skipper_25m = false
obj_fairing = false
Skipper_Shroud_Compact = true
obj_fairingWhite = false
obj_fairingOrange = false
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = true
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Size2_Alternate
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
Actutator_Bottom002 = true
Skipper_GimbalMount = true
Skipper_GimbalMountCompact = false
Skipper_Compact = false
Skipper_Boattail = false
Skipper_25m = true
obj_fairing = true
Skipper_Shroud_Compact = false
obj_fairingWhite = false
obj_fairingOrange = true
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
Actutator_Bottom002 = true
Skipper_GimbalMount = true
Skipper_GimbalMountCompact = false
Skipper_Compact = false
Skipper_Boattail = true
Skipper_25m = false
obj_fairing = false
Skipper_Shroud_Compact = false
obj_fairingWhite = false
obj_fairingOrange = false
Skipper_BoatttailOrange = true
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #999999
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = true
ActutatorCpt_Bottom002 = true
Actutator_Bottom001 = false
Actutator_Bottom002 = false
Skipper_GimbalMount = false
Skipper_GimbalMountCompact = true
Skipper_Compact = true
Skipper_Boattail = false
Skipper_25m = false
obj_fairing = false
Skipper_Shroud_Compact = true
obj_fairingWhite = false
obj_fairingOrange = false
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = true
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = obj_fairing,Skipper_Shroud_Compact
useMultipleDragCubes = false
}
}
// Twin Boar
@PART[Size2LFB]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-twinboar-1
}
MODEL
{
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
position = 0.0, 4.356, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-twinboar-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-boar-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-boar-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-boar-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-twinboar-running
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = CylTop005
rotatorsName = CylBot005
}
CONSTRAINLOOKFX
{
targetName = CylTop006
rotatorsName = CylBot006
}
CONSTRAINLOOKFX
{
targetName = CylTop007
rotatorsName = CylBot007
}
CONSTRAINLOOKFX
{
targetName = CylTop008
rotatorsName = CylBot008
}
CONSTRAINLOOKFX
{
targetName = CylBot005
rotatorsName =CylTop005
}
CONSTRAINLOOKFX
{
targetName = CylBot006
rotatorsName = CylTop006
}
CONSTRAINLOOKFX
{
targetName = CylBot007
rotatorsName = CylTop007
}
CONSTRAINLOOKFX
{
targetName = CylBot008
rotatorsName = CylTop008
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}