You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
ReStocked/Distribution/Restock/GameData/ReStock/Patches/Engine/restock-engines-srb-125.cfg

854 lines
18 KiB
INI

// Patches applying art changes to 1.25m SRB engines
// Contents:
// - S1 SRB-KD25k "Kickback" Solid Fuel Booster (MassiveBooster)
// - BACC "Thumper" Solid Fuel Booster (solidBooster1-1)
// - RT-10 "Hammer" Solid Fuel Booster (solidBooster_v2)
// - RT-5 "Flea" Solid Fuel Booster (solidBooster_sm_v2)
// - Separatron I (sepMotor1)
// - Launch Escape System (LaunchEscapeSystem)
// Kickback
@PART[MassiveBooster]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-srb-kickback-1
}
%rescaleFactor = 1
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-kickback-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-core-2
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-2
transformName = fxTransformSmoke
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-kickback-running
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylUpper005
rotatorsName = CylLower005
}
CONSTRAINLOOKFX
{
targetName = CylUpper006
rotatorsName = CylLower006
}
CONSTRAINLOOKFX
{
targetName = CylUpper007
rotatorsName = CylLower007
}
CONSTRAINLOOKFX
{
targetName = CylUpper008
rotatorsName = CylLower008
}
CONSTRAINLOOKFX
{
targetName = CylLower005
rotatorsName = CylUpper005
}
CONSTRAINLOOKFX
{
targetName = CylLower006
rotatorsName = CylUpper006
}
CONSTRAINLOOKFX
{
targetName = CylLower007
rotatorsName = CylUpper007
}
CONSTRAINLOOKFX
{
targetName = CylLower008
rotatorsName = CylUpper008
}
}
@MODULE[FXModuleAnimateThrottle]
{
@animationName = restock-srb-kickback-heat-1
@responseSpeed = 0.1
}
}
// Thumper
@PART[solidBooster1-1]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-srb-thumper-1
}
%rescaleFactor = 1
!fx_exhaustFlame_yellow = DELETE
!fx_smokeTrail_medium = DELETE
!fx_exhaustSparks_yellow = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-thumper-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-core-2
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-2
transformName = fxTransformSmoke
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-thumper-running
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylUpper001
rotatorsName = CylLower001
}
CONSTRAINLOOKFX
{
targetName = CylUpper002
rotatorsName = CylLower002
}
CONSTRAINLOOKFX
{
targetName = CylUpper003
rotatorsName = CylLower003
}
CONSTRAINLOOKFX
{
targetName = CylUpper004
rotatorsName = CylLower004
}
CONSTRAINLOOKFX
{
targetName = CylLower001
rotatorsName = CylUpper001
}
CONSTRAINLOOKFX
{
targetName = CylLower002
rotatorsName = CylUpper002
}
CONSTRAINLOOKFX
{
targetName = CylLower003
rotatorsName = CylUpper003
}
CONSTRAINLOOKFX
{
targetName = CylLower004
rotatorsName = CylUpper004
}
}
@MODULE[FXModuleAnimateThrottle]
{
@animationName = restock-srb-thumper-heat-1
@responseSpeed = 0.1
}
}
// Hammer
@PART[solidBooster_v2]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-srb-hammer-1
}
%rescaleFactor = 1
@scale = 1
// @node_stack_bottom = 0.0, -1.5640875, 0.0, 0.0, -1.0, 0.0, 1
// @node_stack_top = 0.0, 1.2818375, 0.0, 0.0, 1.0, 0.0, 1
// @node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1
DRAG_CUBE
{
cube = Fairing, 3.7,0.6968,0.7651, 3.7,0.6962,0.8016, 1.25,0.9543,2.519, 1.25,0.77,0.7798, 3.642,0.6918,1.063, 3.642,0.7001,0.7651, 0,-0.1436,-5.96E-08, 1.349,2.859,1.349
cube = Clean, 3.593,0.685,1.166, 3.593,0.6816,1.166, 1.25,0.9543,2.519, 1.25,0.77,0.7798, 3.536,0.6725,1.075, 3.537,0.68,1.184, 0,-0.1436,-5.96E-08, 1.349,2.859,1.349
}
!fx_exhaustFlame_yellow = DELETE
!fx_smokeTrail_medium = DELETE
!fx_exhaustSparks_yellow = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-hammer-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-1
transformName = fxTransformSmoke
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-hammer-running
}
@MODULE[FXModuleAnimateThrottle]
{
@animationName = restock-srb-hammer-heat-1
@responseSpeed = 0.1
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = White
useMultipleDragCubes = false
VARIANT
{
name = White
primaryColor = #ffffff
secondaryColor = #ffffff
displayName = #autoLOC_8007119
themeName = White
GAMEOBJECTS
{
YellowStripe = false
OrangeStripe = false
}
}
VARIANT
{
name = Orange
primaryColor = #f49841
secondaryColor = #f49841
displayName = #autoLOC_8007100
themeName = Orange
GAMEOBJECTS
{
YellowStripe = false
OrangeStripe = true
}
}
VARIANT
{
name = YellowAndWhite
primaryColor = #E8DB27
secondaryColor = #ffffff
displayName = #autoLOC_8003114
themeName = YellowAndWhite
GAMEOBJECTS
{
YellowStripe = true
OrangeStripe = false
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = ShroudSRB
useMultipleDragCubes = true
}
}
// Flea
@PART[solidBooster_sm_v2]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-srb-flea-1
}
%rescaleFactor = 1
DRAG_CUBE
{
cube = Fairing, 2.292,0.7167,0.7651, 2.292,0.715,0.7712, 1.25,0.9493,1.44, 1.25,0.77,0.7743, 2.257,0.7095,1.063, 2.257,0.7192,0.7651, 1.192E-07,-0.1231,0, 1.349,1.775,1.349
cube = Clean, 2.185,0.6975,0.7651, 2.185,0.6931,0.7712, 1.25,0.9492,1.44, 1.25,0.77,0.7743, 2.152,0.6788,1.16, 2.153,0.6876,1.16, 1.192E-07,-0.1231,0, 1.349,1.775,1.349
}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-flea-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-1
transformName = fxTransformSmoke
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
!fx_exhaustFlame_yellow = DELETE
!fx_smokeTrail_medium = DELETE
!fx_exhaustSparks_yellow = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-flea-running
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-srb-flea-heat-1
responseSpeed = 0.1
dependOnEngineState = True
dependOnThrottle = True
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = White
useMultipleDragCubes = false
VARIANT
{
name = White
primaryColor = #ffffff
secondaryColor = #ffffff
displayName = #autoLOC_8007119
themeName = White
GAMEOBJECTS
{
YellowStripe = false
OrangeStripe = false
}
}
VARIANT
{
name = Orange
primaryColor = #f49841
secondaryColor = #f49841
displayName = #autoLOC_8007100
themeName = Orange
GAMEOBJECTS
{
YellowStripe = false
OrangeStripe = true
}
}
VARIANT
{
name = YellowAndWhite
primaryColor = #E8DB27
secondaryColor = #ffffff
displayName = #autoLOC_8003114
themeName = YellowAndWhite
GAMEOBJECTS
{
YellowStripe = true
OrangeStripe = false
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = ShroudSRB
useMultipleDragCubes = true
}
}
// Separatron
@PART[sepMotor1]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-srb-separatron-1
}
%rescaleFactor = 1
!fx_exhaustFlame_yellow_tiny = DELETE
!fx_smokeTrail_medium = DELETE
!fx_exhaustSparks_yellow = DELETE
!sound_vent_medium = DELETE
!sound_rocket_mini = DELETE
!sound_vent_soft = DELETE
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-separatron-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-separator-1
transformName = fxTransform
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-separatron-running
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-srb-separatron-heat-1
responseSpeed = 0.5
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = SeparatronMask
}
}
// Launch Escape System
@PART[LaunchEscapeSystem]
{
@author = Andrew Cassidy
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Engine/restock-engine-les-1
}
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-les-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = pitch
modelName = ReStock/FX/restock-fx-srb-separator-1
transformName = fxUpper
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-tiny-core-1
transformName = fxLower
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = fxSmoke
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-les-running
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-srb-les-heat-1
responseSpeed = 0.5
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModulePartVariants
baseVariant = Long
VARIANT
{
name = Long
displayName = #LOC_Restock_variant-engine_size1
themeName = White
primaryColor = #ffffff
secondaryColor = #E8DB27
GAMEOBJECTS
{
lower_long_COLLIDER = true
lower_short_COLLIDER = false
}
NODES
{
node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Short
displayName = #LOC_Restock_variant-engine_docking
themeName = White
primaryColor = #707070
secondaryColor = #E8DB27
GAMEOBJECTS
{
lower_long_COLLIDER = false
lower_short_COLLIDER = true
}
NODES
{
node_stack_bottom = 0.0, -1.1476, 0.0, 0.0, -1.0, 0.0, 1
}
}
}
}