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ReStocked/Distribution/Restock/GameData/ReStock/Patches/Structural/restock-structural-truss.cfg

566 lines
12 KiB
INI

// Patches applying art changes to structural truss parts
// Contents:
// - The Not-Rockomax Micronode (structuralMiniNode)
// - Cubic Octagonal Strut (strutCube)
// - Octagonal Strut (strutOcto)
// - Modular Girder Segment (trussPiece1x)
// - Modular Girder Segment XL (trussPiece3x)
// - Modular Girder Adapter (trussAdapter)
// - M-Beam 650 I-Beam (structuralIBeam1)
// - M-Beam 200 I-Beam (structuralIBeam2)
// - M-Beam 200 I-Beam Pocket Edition (structuralIBeam3)
// - M-1x1 Structural Panel (structuralPanel1)
// - M-2x2 Structural Panel (structuralPanel2)
// Cubic strut
@PART[strutCube]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-cubic-strut
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
}
// Micronode
@PART[structuralMiniNode]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-micronode
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
}
// Octo-Strut
@PART[strutOcto]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-octagonal-strut
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
}
// Modular Girder
@PART[trussPiece1x]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-truss-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Hollow
VARIANT
{
name = Hollow
displayName = #LOC_Restock_variant-surface_truss
primaryColor = #6f6e6d
GAMEOBJECTS
{
Girder = true
GirderBlankets = false
}
}
VARIANT
{
name = Blankets
displayName = #LOC_Restock_variant-surface_thermalblankets
primaryColor = #ffffff
GAMEOBJECTS
{
Girder = false
GirderBlankets = true
}
}
}
}
// Modular Girder XL
@PART[trussPiece3x]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-truss-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Hollow
VARIANT
{
name = Hollow
displayName = #LOC_Restock_variant-surface_truss
primaryColor = #6f6e6d
GAMEOBJECTS
{
GirderXL = true
GirderXLBlankets = false
}
}
VARIANT
{
name = Blankets
displayName = #LOC_Restock_variant-surface_thermalblankets
primaryColor = #ffffff
GAMEOBJECTS
{
GirderXL = false
GirderXLBlankets = true
}
}
}
}
// Modular Girder Adapter
@PART[trussAdapter]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-truss-adapter-125-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
}
// I beam
@PART[structuralIBeam2]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-girder-beam-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Basic
VARIANT
{
name = Basic
displayName = #LOC_Restock_variant-surface_basic
primaryColor = #6f6e6d
GAMEOBJECTS
{
IBeam = true
IBeamTruss = false
IBeamBlankets = false
}
}
VARIANT
{
name = Truss
displayName = #LOC_Restock_variant-surface_truss
primaryColor = #6f6e6d
primaryColor = #000000
GAMEOBJECTS
{
IBeam = false
IBeamTruss = true
IBeamBlankets = false
}
}
VARIANT
{
name = Blankets
displayName = #LOC_Restock_variant-surface_thermalblankets
primaryColor = #ffffff
GAMEOBJECTS
{
IBeam = false
IBeamTruss = false
IBeamBlankets = true
}
}
}
}
// Short I beam
@PART[structuralIBeam3]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-girder-beam-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Basic
VARIANT
{
name = Basic
displayName = #LOC_Restock_variant-surface_basic
primaryColor = #6f6e6d
GAMEOBJECTS
{
IBeamShort = true
IBeamShortTruss = false
IBeamShortBlankets = false
}
}
VARIANT
{
name = Truss
displayName = #LOC_Restock_variant-surface_truss
primaryColor = #6f6e6d
primaryColor = #000000
GAMEOBJECTS
{
IBeamShort = false
IBeamShortTruss = true
IBeamShortBlankets = false
}
}
VARIANT
{
name = Blankets
displayName = #LOC_Restock_variant-surface_thermalblankets
primaryColor = #ffffff
GAMEOBJECTS
{
IBeamShort = false
IBeamShortTruss = false
IBeamShortBlankets = true
}
}
}
}
// Wide I beam
@PART[structuralIBeam1]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-girder-beam-wide-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Basic
VARIANT
{
name = Basic
displayName = #LOC_Restock_variant-surface_basic
primaryColor = #6f6e6d
GAMEOBJECTS
{
IBeamWide = true
IBeamWideTruss = false
IBeamWideBlankets = false
}
}
VARIANT
{
name = Truss
displayName = #LOC_Restock_variant-surface_truss
primaryColor = #6f6e6d
primaryColor = #000000
GAMEOBJECTS
{
IBeamWide = false
IBeamWideTruss = true
IBeamWideBlankets = false
}
}
VARIANT
{
name = Blankets
displayName = #LOC_Restock_variant-surface_thermalblankets
primaryColor = #ffffff
GAMEOBJECTS
{
IBeamWide = false
IBeamWideTruss = false
IBeamWideBlankets = true
}
}
}
}
// Small structural panel
@PART[structuralPanel1]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-panel-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Basic
VARIANT
{
name = Basic
displayName = #LOC_Restock_variant-surface_basic
primaryColor = #6f6e6d
GAMEOBJECTS
{
PanelBasic = true
PanelHollow = false
PanelBlankets = false
PanelWhite = false
PanelGoldFoil = false
PanelSilverFoil = false
}
}
VARIANT
{
name = Hollow
displayName = #LOC_Restock_variant-surface_truss
primaryColor = #6f6e6d
secondaryColor = #000000
GAMEOBJECTS
{
PanelBasic = false
PanelHollow = true
PanelBlankets = false
PanelWhite = false
PanelGoldFoil = false
PanelSilverFoil = false
}
}
VARIANT
{
name = Blankets
displayName = #LOC_Restock_variant-surface_thermalblankets
primaryColor = #ffffff
GAMEOBJECTS
GAMEOBJECTS
{
PanelBasic = false
PanelHollow = false
PanelBlankets = true
PanelWhite = false
PanelGoldFoil = false
PanelSilverFoil = false
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007116
themeName = White
primaryColor = #ffffff
GAMEOBJECTS
{
PanelBasic = false
PanelHollow = false
PanelBlankets = false
PanelWhite = true
PanelGoldFoil = false
PanelSilverFoil = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
GAMEOBJECTS
{
PanelBasic = false
PanelHollow = false
PanelBlankets = false
PanelWhite = false
PanelGoldFoil = true
PanelSilverFoil = false
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
GAMEOBJECTS
{
PanelBasic = false
PanelHollow = false
PanelBlankets = false
PanelWhite = false
PanelGoldFoil = false
PanelSilverFoil = true
}
}
}
}
// large structural panel
@PART[structuralPanel2]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-panel-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Basic
VARIANT
{
name = Basic
displayName = #LOC_Restock_variant-surface_basic
primaryColor = #6f6e6d
GAMEOBJECTS
{
PanelXLBasic = true
PanelXLHollow = false
PanelXLBlankets = false
PanelXLWhite = false
PanelXLGoldFoil = false
PanelXLSilverFoil = false
}
}
VARIANT
{
name = Hollow
displayName = #LOC_Restock_variant-surface_truss
primaryColor = #6f6e6d
secondaryColor = #000000
GAMEOBJECTS
{
PanelXLBasic = false
PanelXLHollow = true
PanelXLBlankets = false
PanelXLWhite = false
PanelXLGoldFoil = false
PanelXLSilverFoil = false
}
}
VARIANT
{
name = Blankets
displayName = #LOC_Restock_variant-surface_thermalblankets
primaryColor = #ffffff
GAMEOBJECTS
GAMEOBJECTS
{
PanelXLBasic = false
PanelXLHollow = false
PanelXLBlankets = true
PanelXLWhite = false
PanelXLGoldFoil = false
PanelXLSilverFoil = false
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007116
themeName = White
primaryColor = #ffffff
GAMEOBJECTS
{
PanelXLBasic = false
PanelXLHollow = false
PanelXLBlankets = false
PanelXLWhite = true
PanelXLGoldFoil = false
PanelXLSilverFoil = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
GAMEOBJECTS
{
PanelXLBasic = false
PanelXLHollow = false
PanelXLBlankets = false
PanelXLWhite = false
PanelXLGoldFoil = true
PanelXLSilverFoil = false
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
GAMEOBJECTS
{
PanelXLBasic = false
PanelXLHollow = false
PanelXLBlankets = false
PanelXLWhite = false
PanelXLGoldFoil = false
PanelXLSilverFoil = true
}
}
}
}