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ReStocked/Distribution/Restock/GameData/ReStock/PatchesMH/Engine/restock-mh-engines-1875.cfg

1483 lines
34 KiB
INI

// Patches applying art changes to Making History engines
// Contents:
// - RK-7 "Kodiak" Liquid Fueled Engine (LiquidEngineRK-7)
// - RE-J10 "Wolfhound" Liquid Fuel Engine AJ10 (LiquidEngineRE-J10)
// - RE-I2 "Skiff" Liquid Fuel Engine (LiquidEngineRE-I2)
// Kodiak
@PART[LiquidEngineRK-7]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-ursa-1
}
!fx_exhaustFlame_yellow_tiny = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODULE[ModulePartVariants] {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-kodiak-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-kodiak-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-kodiak-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
}
}
@manufacturer = #autoLOC_501639
@bulkheadProfiles = size1, size1p5, srf
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-kodiak-running
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud1p5x2,Shroud1p5x0,Shroud1x0,UrsaShroud125,UrsaShroud1875
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1p5Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = true
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = true
Shroud1x0 = false
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
UrsaShroud125Orange = false
Shroud1p5x2White = true
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.125, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.25 covered
name = ShroudSmall
displayName = #LOC_Restock_variant-engine_boattail_size1_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = true
UrsaBoattail1875 = false
UrsaBoattailCommon = true
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = true
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
UrsaShroud125Orange = false
Shroud1p5x2White = false
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.25 bare
name = Size1Bare
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = true
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = false
UrsaShroud125 = true
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = true
UrsaShroud125Orange = false
Shroud1p5x2White = false
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.875 covered
name = ShroudBig
displayName = #LOC_Restock_variant-engine_boattail_size1p5_white
primaryColor = #ffffff
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = true
UrsaBoattailCommon = true
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = true
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
UrsaShroud125Orange = false
Shroud1p5x2White = false
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
// 1.875 bare
name = Size1p5Bare
displayName = #LOC_Restock_variant-engine_size1p5_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = true
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = true
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = false
UrsaShroud1875White = true
UrsaShroud1875Orange = false
UrsaShroud125White = false
UrsaShroud125Orange = false
Shroud1p5x2White = false
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Bare_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = true
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = true
Shroud1x0 = false
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
UrsaShroud125Orange = false
Shroud1p5x2White = false
Shroud1p5x2Orange = true
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.125, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.25 covered
name = ShroudSmall_Alternate
displayName = #LOC_Restock_variant-engine_boattail_size1_grey-orange
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = true
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = true
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
UrsaShroud125Orange = false
Shroud1p5x2White = false
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = true
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.25 bare
name = Size1Bare_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = true
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = false
UrsaShroud125 = true
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
UrsaShroud125Orange = true
Shroud1p5x2White = false
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.875 covered
name = ShroudBig_Alternate
displayName = #LOC_Restock_variant-engine_boattail_size1p5_grey-orange
primaryColor = #ffffff
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = true
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = true
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
UrsaShroud125Orange = false
Shroud1p5x2White = false
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = true
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
// 1.875 bare
name = Size1p5Bare_Alternate
displayName = #LOC_Restock_variant-engine_size1p5_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = true
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = true
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = true
UrsaShroud125White = false
UrsaShroud125Orange = false
Shroud1p5x2White = false
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 1
}
}
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Wolfhound
@PART[LiquidEngineRE-J10]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-schnauzer-1
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODULE[ModulePartVariants] {}
!MODULE[FXModuleLookAtConstraint] {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-wolfhound-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-wolfhound-core
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-wolfhound-plume
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
}
}
@bulkheadProfiles = size1, size1p5, srf
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-wolfhound-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud2x2,Shroud1p5x3,Shroud2x2_2,Shroud1p5x3_2
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1p5
VARIANT
{
name = Shroud
displayName = #LOC_Restock_variant-mounting_classic_white
primaryColor = #999999
secondaryColor = #000000
GAMEOBJECTS
{
WH_25 = false
WH_25Base = true
WH_1875 = false
WH_Compact = false
WH_Pipes25 = true
WH_Pipes = false
Shroud1p5x3_2 = false
Shroud2x2_2 = false
Shroud2x2 = true
Shroud1p5x3 = false
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = false
Shroud2x2_2_Orange = false
Shroud2x2_White = true
Shroud2x2_Orange = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = true
WH_25Base = false
WH_1875 = false
WH_Compact = false
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = false
Shroud2x2_2 = true
Shroud2x2 = false
Shroud1p5x3 = false
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = true
Shroud2x2_2_Orange = false
Shroud2x2_White = false
Shroud2x2_Orange = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size1p5
displayName = #LOC_Restock_variant-engine_size1p5_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = false
WH_25Base = false
WH_1875 = true
WH_Compact = false
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = true
Shroud2x2_2 = false
Shroud2x2 = false
Shroud1p5x3 = false
Shroud1p5x3_2_White = true
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = false
Shroud2x2_2_Orange = false
Shroud2x2_White = false
Shroud2x2_Orange = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
WH_25 = false
WH_25Base = false
WH_1875 = false
WH_Compact = true
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = false
Shroud2x2_2 = false
Shroud2x2 = false
Shroud1p5x3 = true
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = false
Shroud2x2_2_Orange = false
Shroud2x2_White = false
Shroud2x2_Orange = false
Shroud1p5x3_White = true
Shroud1p5x3_Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Shroud_Alternate
displayName = #LOC_Restock_variant-mounting_classic_grey-orange
primaryColor = #999999
secondaryColor = #000000
GAMEOBJECTS
{
WH_25 = false
WH_25Base = true
WH_1875 = false
WH_Compact = false
WH_Pipes25 = true
WH_Pipes = false
Shroud1p5x3_2 = false
Shroud2x2_2 = false
Shroud2x2 = true
Shroud1p5x3 = false
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = false
Shroud2x2_2_Orange = false
Shroud2x2_White = false
Shroud2x2_Orange = true
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size2_Alternate
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = true
WH_25Base = false
WH_1875 = false
WH_Compact = false
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = false
Shroud2x2_2 = true
Shroud2x2 = false
Shroud1p5x3 = false
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = false
Shroud2x2_2_Orange = true
Shroud2x2_White = false
Shroud2x2_Orange = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size1p5_Alternate
displayName = #LOC_Restock_variant-engine_size1p5_grey-orange
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = false
WH_25Base = false
WH_1875 = true
WH_Compact = false
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = true
Shroud2x2_2 = false
Shroud2x2 = false
Shroud1p5x3 = false
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = true
Shroud2x2_2_White = false
Shroud2x2_2_Orange = false
Shroud2x2_White = false
Shroud2x2_Orange = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Bare_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
WH_25 = false
WH_25Base = false
WH_1875 = false
WH_Compact = true
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = false
Shroud2x2_2 = false
Shroud2x2 = false
Shroud1p5x3 = true
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = false
Shroud2x2_2_Orange = false
Shroud2x2_White = false
Shroud2x2_Orange = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = true
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = B_Wolfhound_GimbalUpper01
rotatorsName = B_Wolfhound_GimbalLower01
}
CONSTRAINLOOKFX
{
targetName = B_Wolfhound_GimbalUpper02
rotatorsName = B_Wolfhound_GimbalLower02
}
CONSTRAINLOOKFX
{
targetName = B_Wolfhound_GimbalLower01
rotatorsName = B_Wolfhound_GimbalUpper01
}
CONSTRAINLOOKFX
{
targetName = B_Wolfhound_GimbalLower02
rotatorsName = B_Wolfhound_GimbalUpper02
}
}
}
// Skiff
@PART[LiquidEngineRE-I2]:HAS[RestockIgnore[]]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-caravel-1
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODULE[ModulePartVariants] {}
!MODULE[FXModuleLookAtConstraint] {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-skiff-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-skiff-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-skiff-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
}
}
@bulkheadProfiles = size1, size1p5, srf
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-skiff-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud1p5x3,Shroud2x3,Shroud1p5x3_2,Shroud1p5x3_3
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1p5
VARIANT
{
// AKA 2.5m boattail (wtf)
name = Shroud
displayName = #autoLOC_8007104
themeName = Shroud
primaryColor = #999999
secondaryColor = #111111
sizeGroup = GroupA
GAMEOBJECTS
{
SkiffBoattail = true
SkiffCompact = false
Skiff1875 = false
Skiff125 = false
Shroud2x3 = true
Shroud2x3_Orange = false
Shroud2x3_White = true
Shroud1p5x3 = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
Shroud1p5x3_2 = false
Shroud1p5x3_2_Orange = false
Shroud1p5x3_2_White = false
Shroud1p5x3_3 = false
Shroud1p5x3_3_Orange = false
Shroud1p5x3_3_White = false
}
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Size1p5
displayName = #LOC_Restock_variant-engine_size1p5_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = false
Skiff1875 = true
Skiff125 = false
Shroud1p5x3 = false
Shroud1p5x3_2 = true
Shroud2x3 = false
Shroud1p5x3_2_Orange = false
Shroud1p5x3_2_White = true
Shroud2x3_Orange = false
Shroud2x3_White = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
Shroud1p5x3_3 = false
Shroud1p5x3_3_Orange = false
Shroud1p5x3_3_White = false
}
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = false
Skiff1875 = false
Skiff125 = true
Shroud1p5x3 = false
Shroud1p5x3_2 = false
Shroud2x3 = false
Shroud1p5x3_2_Orange = false
Shroud1p5x3_2_White = false
Shroud2x3_Orange = false
Shroud2x3_White = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
Shroud1p5x3_3 = true
Shroud1p5x3_3_Orange = false
Shroud1p5x3_3_White = true
}
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
themeName = Bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = true
Skiff1875 = false
Skiff125 = false
Shroud1p5x3 = true
Shroud1p5x3_2 = false
Shroud2x3 = false
Shroud1p5x3_2_Orange = false
Shroud1p5x3_2_White = false
Shroud2x3_Orange = false
Shroud2x3_White = false
Shroud1p5x3_White = true
Shroud1p5x3_Orange = false
Shroud1p5x3_3 = false
Shroud1p5x3_3_Orange = false
Shroud1p5x3_3_White = false
}
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
// AKA 2.5m boattail (wtf)
name = Shroud_Alternate
displayName = #autoLOC_8007104
themeName = Shroud
primaryColor = #999999
secondaryColor = #111111
sizeGroup = GroupA
GAMEOBJECTS
{
SkiffBoattail = true
SkiffCompact = false
Skiff1875 = false
Skiff125 = false
Shroud1p5x3 = false
Shroud2x3 = true
Shroud1p5x3_2_Orange = false
Shroud1p5x3_2_White = false
Shroud2x3_Orange = true
Shroud2x3_White = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
Shroud1p5x3_3 = false
Shroud1p5x3_3_Orange = false
Shroud1p5x3_3_White = false
}
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Size1p5_Alternate
displayName = #LOC_Restock_variant-engine_size1p5_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = false
Skiff1875 = true
Skiff125 = false
Shroud1p5x3 = false
Shroud1p5x3_2 = true
Shroud2x3 = false
Shroud1p5x3_2_Orange = true
Shroud1p5x3_2_White = false
Shroud2x3_Orange = false
Shroud2x3_White = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
Shroud1p5x3_3 = false
Shroud1p5x3_3_Orange = false
Shroud1p5x3_3_White = false
}
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = false
Skiff1875 = false
Skiff125 = true
Shroud1p5x3 = false
Shroud1p5x3_2 = false
Shroud2x3 = false
Shroud1p5x3_2_Orange = false
Shroud1p5x3_2_White = false
Shroud2x3_Orange = false
Shroud2x3_White = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
Shroud1p5x3_3 = true
Shroud1p5x3_3_Orange = true
Shroud1p5x3_3_White = false
}
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Bare_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
themeName = Bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = true
Skiff1875 = false
Skiff125 = false
Shroud1p5x3 = true
Shroud1p5x3_2 = false
Shroud2x3 = false
Shroud1p5x3_2_Orange = false
Shroud1p5x3_2_White = false
Shroud2x3_Orange = false
Shroud2x3_White = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = true
Shroud1p5x3_3 = false
Shroud1p5x3_3_Orange = false
Shroud1p5x3_3_White = false
}
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
}
}
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = J2Core
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderers = J2Core
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = B_SkiffCylUpper001
rotatorsName =B_SkiffCylLower001
}
CONSTRAINLOOKFX
{
targetName = B_SkiffCylUpper002
rotatorsName = B_SkiffCylLower002
}
CONSTRAINLOOKFX
{
targetName = B_SkiffCylLower001
rotatorsName = B_SkiffCylUpper001
}
CONSTRAINLOOKFX
{
targetName = B_SkiffCylLower002
rotatorsName = B_SkiffCylUpper002
}
}
}