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ReStocked/Distribution/Restock/GameData/ReStock/PatchesLegacy/Engines/restock-engines-liquid-125.cfg

760 lines
18 KiB
INI

// Patches applying art changes to old versions of 1.25m engines
// Contents:
// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine)
// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2)
// LV-T30 "Reliant" Liquid Fuel Engine
@PART[liquidEngine]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-reliant-1
}
%rescaleFactor = 1
@scale = 1
@attachRules = 1,1,1,0,0
!DRAG_CUBE {}
DRAG_CUBE
{
cube = 0, 1.323,0.7658,0.6937, 1.323,0.7658,0.6937, 1.2,0.71,1.99, 1.2,0.60,1.863, 1.342,0.7654,0.7222, 1.342,0.7655,0.7222, -4.768E-07,0.04716,-1.442E-05, 1.25,1.959,1.25
cube = 1, 1.626,0.7348,0.9771, 1.626,0.7485,0.7117, 1.199,0.9966,0.321, 1.199,0.4031,1.449, 1.682,0.7548,0.7173, 1.682,0.7527,0.7117, 0.0001327,0.07738,-1.454E-05, 1.24,1.899,1.24
cube = 2, 1.344,0.7648,0.6937, 1.344,0.7649,0.7165, 1.2,0.41,1.999, 1.2,0.40,1.914, 1.342,0.7641,0.7222, 1.342,0.7642,0.7222, -0.0001337,0.04716,-0.001876, 1.25,1.959,1.25
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-reliant-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-reliant-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-reliant-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-reliant-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@bulkheadProfiles = srf, size1
%node_attach = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_top = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -0.90925375, 0.0, 0.0, -1.0, 0.0
MODULE
{
name = ModulePartVariants
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T30_Basic = true
LV_T30_Compact = false
LV_T30_Boattail = false
fairing = true
ShroudT30_Compact = false
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = false
LV_T30_Boattail = true
fairing = false
ShroudT30_Compact = false
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #666666
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = true
LV_T30_Boattail = false
fairing = false
ShroudT30_Compact = true
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
LV_T30_Basic = true
LV_T30_Compact = false
LV_T30_Boattail = false
fairing = true
ShroudT30_Compact = false
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #666666
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = false
LV_T30_Boattail = true
fairing = false
ShroudT30_Compact = false
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = true
LV_T30_Boattail = false
fairing = false
ShroudT30_Compact = true
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-reliant-running
}
@MODULE[ModuleJettison]
{
@jettisonName = fairing,ShroudT30_Compact
useMultipleDragCubes = false
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCoreT30Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCoreT30Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// LV-T45 "Swivel" Liquid Fuel Engine
@PART[liquidEngine2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-swivel-1
}
@bulkheadProfiles = srf, size1
rescaleFactor = 1.0
@node_stack_top = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -7.179225, 0.0, 0.0, -1.0, 0.0
%node_attach = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0, 1
@attachRules = 1,1,1,0,0
!DRAG_CUBE {}
DRAG_CUBE
{
cube = 0, 1.068,0.7677,0.8473, 1.068,0.7677,0.6994, 1.2,0.71,1.582, 1.2,0.63,1.716, 1.061,0.7673,0.6994, 1.061,0.7674,0.6994, 0,0.1126,0, 1.25,1.703,1.25
cube = 1, 1.498,0.7444,0.8578, 1.498,0.721,0.9836, 1.234,0.9966,0.2519, 1.234,0.4147,1.423, 1.535,0.7475,0.7262, 1.535,0.7471,0.7205, 0,0.1194,1.788E-07, 1.258,1.689,1.258
cube = 2, 1.075,0.768,0.7165, 1.075,0.7679,0.6994, 1.2,0.42,1.582, 1.2,0.40,1.657, 1.069,0.7671,0.6994, 1.069,0.7672,0.6994, 0,0.1126,0, 1.25,1.703,1.25
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-swivel-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-swivel-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-swivel-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-swivel-running
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = true
LV_T45_Compact = false
T45_Piston001 = true
T45_Piston002 = true
T45_Piston003 = false
T45_Piston004 = false
Engine = true
EngineBoattail = false
fairing = true
ShroudT45_Compact = false
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T45_Boattail = true
LV_T45_Basic = false
LV_T45_Compact = false
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = false
T45_Piston004 = false
Engine = false
EngineBoattail = true
fairing = false
ShroudT45_Compact = false
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #666666
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = false
LV_T45_Compact = true
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = true
T45_Piston004 = true
Engine = true
EngineBoattail = false
fairing = false
ShroudT45_Compact = true
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = true
LV_T45_Compact = false
T45_Piston001 = true
T45_Piston002 = true
T45_Piston003 = false
T45_Piston004 = false
Engine = true
EngineBoattail = false
fairing = true
ShroudT45_Compact = false
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #666666
GAMEOBJECTS
{
LV_T45_Boattail = true
LV_T45_Basic = false
LV_T45_Compact = false
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = false
T45_Piston004 = false
Engine = false
EngineBoattail = true
fairing = false
ShroudT45_Compact = false
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = false
LV_T45_Compact = true
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = true
T45_Piston004 = true
Engine = true
EngineBoattail = false
fairing = false
ShroudT45_Compact = true
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = fairing,ShroudT45_Compact
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = T45_PistonTop001
rotatorsName = T45_Piston001
}
CONSTRAINLOOKFX
{
targetName = T45_PistonTop002
rotatorsName = T45_Piston002
}
CONSTRAINLOOKFX
{
targetName = T45_Piston001
rotatorsName = T45_PistonTop001
}
CONSTRAINLOOKFX
{
targetName = T45_Piston002
rotatorsName = T45_PistonTop002
}
CONSTRAINLOOKFX
{
targetName = T45_PistonTop004
rotatorsName = T45_Piston003
}
CONSTRAINLOOKFX
{
targetName = T45_PistonTop003
rotatorsName = T45_Piston004
}
CONSTRAINLOOKFX
{
targetName = T45_Piston001
rotatorsName = T45_PistonTop004
}
CONSTRAINLOOKFX
{
targetName = T45_Piston002
rotatorsName = T45_PistonTop003
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCoreT45Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCoreT45Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}