mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
a020ae92db
A TechHidden part's entryCost isn't included in the price shown on the tech node's "purchase all parts" button, but clicking the button actually charges the player for hidden parts nonetheless. This is a bug in the game, but it has a simple workaround: set entryCost to zero on parts that have the TechHidden flag. (Squad's deprecated parts do this too.)
69 lines
1.9 KiB
INI
69 lines
1.9 KiB
INI
// ReStock+ 0.1.0
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// size 0 claw
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// NOTE: Soft-deprecated as of KSP 1.10 update
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PART
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{
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name = restock-claw-625-1
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module = Part
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author = Andrew Cassidy
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MODEL
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{
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model = ReStock/Assets/Coupling/restock-claw-625-1
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scale = 1.0, 1.0, 1.0
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}
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rescaleFactor = 1.0
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// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
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attachRules = 1,1,0,0,0
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node_attach = 0.0, -0.01, 0.0, 0.0, -1.0, 0.0, 0
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node_stack_bottom = 0.0, -0.06, 0.0, 0.0, -1.0, 0.0, 0
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TechRequired = actuators
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entryCost = 0
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cost = 350
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mass = 0.03
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category = none
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TechHidden = True
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subcategory = 0
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title = #LOC_RestockPlus_restock-claw-625-1_title //Advanced Grabbing Unit Junior
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manufacturer = #autoLOC_501631 //#autoLOC_501631 = STEADLER Engineering Corps
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description = #LOC_RestockPlus_restock-claw-625-1_description
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// A smaller claw for grappling smaller things. Unfortunately, it does not pivot.
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dragModelType = default
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maximum_drag = 0.2
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minimum_drag = 0.2
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angularDrag = 2
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crashTolerance = 8
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maxTemp = 2000
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bulkheadProfiles = size0, srf
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tags = #LOC_RestockPlus_restock-claw-625-1_tags // restock a.r.m arm asteroid capture clam claw connect dock fasten grab join klaw nasa 625
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MODULE
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{
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name = ModuleGrappleNode
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nodeTransformName = Pivot
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deployAnimationController = 1
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nodetype = size0
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captureRange = 0.06
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captureMinFwdDot = 0.733
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captureMaxRvel = 1
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pivotRange = 0
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}
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MODULE
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{
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name = ModuleAnimateGeneric
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animationName = Deploy
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startEventGUIName = #autoLOC_502073 //#autoLOC_502073 = Arm
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endEventGUIName = #autoLOC_502074 //#autoLOC_502074 = Disarm
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actionGUIName = #autoLOC_502075 //#autoLOC_502075 = Toggle Arming
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}
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MODULE
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{
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name = ModuleLight
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lightName = Spotlight
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useAnimationDim = true
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lightBrightenSpeed = 5
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lightDimSpeed = 3
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resourceAmount = 0.01
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useResources = true
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animationName = RestockMiniClawLamp_On
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}
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}
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