mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
648 lines
12 KiB
INI
648 lines
12 KiB
INI
// Patches applying art changes to RCS blocks
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// Contents:
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// - RV-105 RCS Thruster Block (RCSBlock_v2)
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// - RV-1X RCS Thruster Block (RCSblock_01_small)
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// - Place-Anywhere 7 Linear RCS Port (linearRcs)
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// - Place-Anywhere 1 Linear RCS Port (RCSLinearSmall)
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// - Vernor Engine (vernorEngine)
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// RV-105 RCS Thruster Block
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@PART[RCSBlock_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Control/restock-rcs-block-multi-1
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}
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!EFFECTS {}
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EFFECTS
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{
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running
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{
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AUDIO_MULTI_POOL
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{
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channel = Ship
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transformName = RCSjet
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 0.1 0.0
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volume = 0.5 0.025
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volume = 1.0 0.1
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pitch = 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = fx1
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modelName = ReStock/FX/restock-fx-rcs-1
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transformName = RCSjet
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emission = 0.0 0.0
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emission = 0.1 0.0
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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//localRotation = -90, 0, 0
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}
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MODEL_MULTI_PARTICLE
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{
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name = fx2
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modelName = ReStock/FX/restock-fx-rcs-1
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transformName = RCSjet
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emission = 0.0 0.0
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emission = 0.1 0.0
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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//localRotation = -90, 0, 0
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localPosition = 0, -0.015, 0
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}
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}
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}
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!MODULE[FXModuleAnimateRCS] {}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Angled
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VARIANT
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{
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name = Angled
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displayName = #autoLOC_8014157 //#autoLOC_8014157 = Angled 4-horn
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themeName = White
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primaryColor = #ffffff
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mass = 0
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cost = 0
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GAMEOBJECTS
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{
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B_RCS2x = false
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B_RCS3x = false
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B_RCS4x = false
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B_RCS4xA = true
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B_RCS5x = false
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}
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}
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VARIANT
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{
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name = 5Horn
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displayName = #autoLOC_8014156 //#autoLOC_8014156 = Orthogonal 5-horn
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themeName = White
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primaryColor = #ffffff
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mass = 0.01
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cost = 7
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GAMEOBJECTS
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{
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B_RCS2x = false
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B_RCS3x = false
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B_RCS4x = false
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B_RCS4xA = false
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B_RCS5x = true
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}
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}
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VARIANT
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{
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name = 4Horn
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displayName = #autoLOC_8014155 //#autoLOC_8014155 = Orthogonal 4-horn
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themeName = White
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primaryColor = #ffffff
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mass = 0
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cost = 0
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GAMEOBJECTS
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{
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B_RCS2x = false
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B_RCS3x = false
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B_RCS4x = true
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B_RCS4xA = false
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B_RCS5x = false
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}
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}
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VARIANT
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{
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name = 3Horn
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displayName = #autoLOC_8014154 //#autoLOC_8014154 = Orthogonal 3-horn
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themeName = White
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primaryColor = #ffffff
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mass = -0.01
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cost = -8
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GAMEOBJECTS
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{
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B_RCS2x = false
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B_RCS3x = true
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B_RCS4x = false
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B_RCS4xA = false
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B_RCS5x = false
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}
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}
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VARIANT
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{
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name = 2Horn
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displayName = #autoLOC_8014153 //#autoLOC_8014153 = Orthogonal 2-horn
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themeName = White
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primaryColor = #ffffff
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mass = -0.02
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cost = -15
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GAMEOBJECTS
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{
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B_RCS2x = true
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B_RCS3x = false
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B_RCS4x = false
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B_RCS4xA = false
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B_RCS5x = false
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}
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}
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}
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MODULE
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{
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name = ModuleRestockDepthMask
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maskTransform = RCSMask
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}
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MODULE
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{
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name = ModuleRestockRCSGlow
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shaderColorParameter = _TintColor
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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redCurve
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{
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key = 0 1
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}
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greenCurve
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{
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key = 0 1
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}
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blueCurve
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{
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key = 0 1
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}
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}
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}
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// RV-1X RCS Thruster Block
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@PART[RCSblock_01_small]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Control/restock-rcs-block-multi-mini-1
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}
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@rescaleFactor = 1
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!EFFECTS {}
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EFFECTS
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{
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running
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{
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AUDIO_MULTI_POOL
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{
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channel = Ship
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transformName = RCSjet
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 0.1 0.0
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volume = 0.5 0.025
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volume = 1.0 0.1
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pitch = 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = fx1
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modelName = ReStock/FX/restock-fx-rcs-mini-1
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transformName = RCSjet
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emission = 0.0 0.0
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emission = 0.1 0.0
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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//localRotation = -90, 0, 0
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}
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MODEL_MULTI_PARTICLE
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{
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name = fx2
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modelName = ReStock/FX/restock-fx-rcs-mini-1
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transformName = RCSjet
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emission = 0.0 0.0
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emission = 0.1 0.0
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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//localRotation = -90, 0, 0
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localPosition = 0, 0.01, 0
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}
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}
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}
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!MODULE[FXModuleAnimateRCS] {}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Angled
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VARIANT
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{
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name = Angled
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displayName = #autoLOC_8014157 //#autoLOC_8014157 = Angled 4-horn
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themeName = White
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primaryColor = #ffffff
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mass = 0
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cost = 0
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GAMEOBJECTS
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{
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B_RCS2x = false
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B_RCS3x = false
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B_RCS4x = false
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B_RCS4xA = true
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B_RCS5x = false
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}
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}
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VARIANT
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{
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name = 5Horn
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displayName = #autoLOC_8014156 //#autoLOC_8014156 = Orthogonal 5-horn
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themeName = White
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primaryColor = #ffffff
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mass = 0.00125
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cost = 5
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GAMEOBJECTS
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{
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B_RCS2x = false
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B_RCS3x = false
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B_RCS4x = false
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B_RCS4xA = false
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B_RCS5x = true
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}
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}
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VARIANT
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{
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name = 4Horn
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displayName = #autoLOC_8014155 //#autoLOC_8014155 = Orthogonal 4-horn
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themeName = White
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primaryColor = #ffffff
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mass = 0
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cost = 0
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GAMEOBJECTS
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{
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B_RCS2x = false
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B_RCS3x = false
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B_RCS4x = true
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B_RCS4xA = false
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B_RCS5x = false
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}
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}
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VARIANT
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{
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name = 3Horn
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displayName = #autoLOC_8014154 //#autoLOC_8014154 = Orthogonal 3-horn
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themeName = White
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primaryColor = #ffffff
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mass = -0.00125
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cost = -5
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GAMEOBJECTS
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{
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B_RCS2x = false
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B_RCS3x = true
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B_RCS4x = false
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B_RCS4xA = false
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B_RCS5x = false
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}
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}
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VARIANT
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{
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name = 2Horn
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displayName = #autoLOC_8014153 //#autoLOC_8014153 = Orthogonal 2-horn
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themeName = White
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primaryColor = #ffffff
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mass = -0.0025
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cost = -10
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GAMEOBJECTS
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{
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B_RCS2x = true
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B_RCS3x = false
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B_RCS4x = false
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B_RCS4xA = false
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B_RCS5x = false
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}
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}
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}
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MODULE
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{
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name = ModuleRestockDepthMask
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maskTransform = RCSMask
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}
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MODULE
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{
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name = ModuleRestockRCSGlow
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shaderColorParameter = _TintColor
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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redCurve
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{
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key = 0 1
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}
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greenCurve
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{
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key = 0 1
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}
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blueCurve
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{
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key = 0 1
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}
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}
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}
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// Place-Anywhere 7 Linear RCS Port
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@PART[linearRcs]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Control/restock-rcs-linear-2
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}
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!EFFECTS {}
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EFFECTS
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{
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running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 0.02 0.2
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volume = 0.5 0.2
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volume = 1.0 0.2
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pitch = 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = fx1
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modelName = ReStock/FX/restock-fx-rcs-1
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transformName = RCSthruster
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emission = 0.0 0.0
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emission = 0.1 0.0
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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//localRotation = -90, 0, 0
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}
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MODEL_MULTI_PARTICLE
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{
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name = fx2
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modelName = ReStock/FX/restock-fx-rcs-1
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transformName = RCSthruster
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emission = 0.0 0.0
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emission = 0.1 0.0
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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//localRotation = -90, 0, 0
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localPosition = 0, -0.015, 0
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}
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}
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Pod
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VARIANT
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{
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name = Pod
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displayName = #LOC_Restock_variant-linear-rcs-pod
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primaryColor = #ffffff
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secondaryColor = #ffffff
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GAMEOBJECTS
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{
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RCSLinear = true
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RCSLinearBase = false
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}
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}
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VARIANT
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{
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name = Bare
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displayName = #LOC_Restock_variant-linear-rcs-bare
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primaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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{
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RCSLinear = false
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RCSLinearBase = true
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}
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}
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}
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MODULE
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{
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name = ModuleRestockDepthMask
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maskTransform = 1Mask
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}
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MODULE
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{
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name = ModuleRestockDepthMask
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maskTransform = 1MaskShroud
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}
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!MODULE[FXModuleAnimateRCS] {}
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MODULE
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{
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name = ModuleRestockRCSGlow
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shaderColorParameter = _TintColor
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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redCurve
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{
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key = 0 1
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}
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greenCurve
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{
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key = 0 1
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}
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blueCurve
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{
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key = 0 1
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}
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}
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}
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// Place-Anywhere 1 Linear RCS Port
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@PART[RCSLinearSmall]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Control/restock-rcs-linear-mini-1
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}
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!EFFECTS {}
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EFFECTS
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{
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running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 0.02 0.2
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volume = 0.5 0.2
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volume = 1.0 0.2
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pitch = 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = fx1
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modelName = ReStock/FX/restock-fx-rcs-1
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transformName = RCSjet
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emission = 0.0 0.0
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emission = 0.1 0.0
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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//localRotation = -90, 0, 0
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}
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MODEL_MULTI_PARTICLE
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{
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name = fx2
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modelName = ReStock/FX/restock-fx-rcs-1
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transformName = RCSjet
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emission = 0.0 0.0
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emission = 0.1 0.0
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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//localRotation = -90, 0, 0
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localPosition = 0, -0.015, 0
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}
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}
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}
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MODULE
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{
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name = ModuleRestockDepthMask
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maskTransform = RCSMask
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}
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!MODULE[FXModuleAnimateRCS] {}
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MODULE
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{
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name = ModuleRestockRCSGlow
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shaderColorParameter = _TintColor
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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redCurve
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{
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key = 0 1
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}
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greenCurve
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{
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key = 0 1
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}
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blueCurve
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{
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key = 0 1
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}
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}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Bare
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useMultipleDragCubes = true
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VARIANT
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{
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name = Bare
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displayName = #autoLOC_8007115
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primaryColor = #ffffff
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secondaryColor = #ffffff
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GAMEOBJECTS
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{
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MiniRCSBlock1 = true
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MiniRCSBlock2 = false
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}
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}
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VARIANT
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{
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name = Shroud
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displayName = #autoLOC_8007114
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primaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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{
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MiniRCSBlock1 = false
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MiniRCSBlock2 = true
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}
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}
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}
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@MODULE[ModuleRCSFX]
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{
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@thrusterTransformName = RCSthruster
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}
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}
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// Vernor Engine
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@PART[vernierEngine]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Control/restock-rcs-vernor-1
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scale = 1,1,1
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}
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@scale = 1
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@rescaleFactor = 1
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!EFFECTS {}
|
|
EFFECTS
|
|
{
|
|
running
|
|
{
|
|
AUDIO
|
|
{
|
|
channel = Ship
|
|
clip = sound_rocket_mini
|
|
volume = 0.0 0.0
|
|
volume = 0.02 0.2
|
|
volume = 0.5 0.2
|
|
volume = 1.0 0.2
|
|
pitch = 1.0
|
|
loop = true
|
|
}
|
|
MODEL_MULTI_PARTICLE
|
|
{
|
|
name = fx1
|
|
modelName = ReStock/FX/restock-fx-vernor-1
|
|
transformName = RCSthruster
|
|
emission = 0.0 0.0
|
|
emission = 0.1 0.0
|
|
emission = 1.0 1.0
|
|
speed = 0.0 0.8
|
|
speed = 1.0 1.0
|
|
localRotation = -180, 0, 0
|
|
}
|
|
}
|
|
}
|
|
MODULE
|
|
{
|
|
name = ModuleRestockDepthMask
|
|
maskTransform = VernorMask
|
|
}
|
|
!MODULE[FXModuleAnimateRCS] {}
|
|
}
|