mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
3a04bbc586
Thanks @HebaruSan 👍
582 lines
12 KiB
INI
582 lines
12 KiB
INI
// Patches applying art changes to lights
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// Contents:
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// - Illuminator Mk1 (spotLight1)
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// - Illuminator Mk2 (spotLight2)
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// - MDomelight Mk1(Nertea) (domeLight1)
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// - Spotlight Mk1 (Nertea) (spotLight3)
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// - LightStrip Mk1 (stripLight1)
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// - Navigation Light Mk1 (navLight1)
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// - Work Lamp - Small (groundLight1)
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// - Work Lamp - Stand (groundLight2)
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// Illuminator Mk1
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@PART[spotLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-light-spot-2
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleLight]
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{
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@lightMeshRendererName = SpotLightLens
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@lightName = Spot
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movementTransformName = SpotLightBase
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canRotate = false
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canPitch = true
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pitchAxisName = X
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pitchMin = 0
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pitchMax = 180
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Dark
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VARIANT
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{
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name = Dark
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displayName = #autoLOC_8007117
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themeName = Dark
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primaryColor = #000000
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secondaryColor = #000000
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TEXTURE
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{
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materialName = restock-lights-1
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
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}
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}
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007119
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #ffffff
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TEXTURE
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{
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materialName = restock-lights-1
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
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}
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}
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}
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}
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// Illuminator Mk2
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@PART[spotLight2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-light-flood-2
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleLight]
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{
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@lightMeshRendererName = FloodLightLens
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@lightName = Spot
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movementTransformName = FloodR
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canRotate = false
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canPitch = true
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pitchAxisName = X
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pitchMin = 0
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pitchMax = 180
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Dark
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VARIANT
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{
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name = Dark
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displayName = #autoLOC_8007117
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themeName = Dark
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primaryColor = #000000
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secondaryColor = #000000
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TEXTURE
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{
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materialName = restock-lights-1
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
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}
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}
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007119
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #ffffff
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TEXTURE
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{
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materialName = restock-lights-1
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
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}
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}
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}
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}
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// Illuminator Mk1 V2
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@PART[spotLight1_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-light-spot-2
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleLight]
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{
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@lightMeshRendererName = SpotLightLens
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@lightName = Spot
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movementTransformName = SpotLightBase
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canRotate = false
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canPitch = true
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pitchAxisName = X
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pitchMin = 0
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pitchMax = 180
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}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Dark
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VARIANT
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{
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name = Dark
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displayName = #autoLOC_8007117
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themeName = Dark
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primaryColor = #000000
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secondaryColor = #000000
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TEXTURE
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{
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materialName = restock-lights-1
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
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}
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}
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007119
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #ffffff
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TEXTURE
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{
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materialName = restock-lights-1
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
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}
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}
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}
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}
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// Illuminator Mk2 V2
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@PART[spotLight2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-light-flood-2
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleLight]
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{
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@lightMeshRendererName = FloodLightLens
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@lightName = Spot
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movementTransformName = FloodR
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canRotate = false
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canPitch = true
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pitchAxisName = X
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pitchMin = 0
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pitchMax = 180
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}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Dark
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VARIANT
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{
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name = Dark
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displayName = #autoLOC_8007117
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themeName = Dark
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primaryColor = #000000
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secondaryColor = #000000
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TEXTURE
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{
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materialName = restock-lights-1
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
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}
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}
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007119
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #ffffff
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TEXTURE
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{
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materialName = restock-lights-1
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
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}
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}
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}
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}
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// [1.11] Dome Light
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@PART[domeLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-light-dome-1
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleLight]
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{
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@lightMeshRendererName = DomeLightLens
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}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Dark
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VARIANT
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{
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name = Dark
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displayName = #autoLOC_8007117
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themeName = Dark
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primaryColor = #000000
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secondaryColor = #000000
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TEXTURE
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{
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materialName = restock-lights-2
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-2
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_Shininess= 0.3
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}
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}
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007119
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #ffffff
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TEXTURE
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{
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materialName = restock-lights-2
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-3
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_Shininess= 0.3
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}
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}
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VARIANT
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{
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name = Metal
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displayName = #LOC_Restock_variant-surface_metal
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themeName = Metal
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primaryColor = #777777
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secondaryColor = #777777
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TEXTURE
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{
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materialName = restock-lights-2
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-4
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_Shininess= 0.1
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}
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}
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}
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}
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// [1.11] Spot Light
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@PART[spotLight3]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-light-spot-3
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleLight]
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{
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@lightMeshRendererName = SpotLens
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@movementTransformName = SpotlightRotator
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}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Dark
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VARIANT
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{
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name = Dark
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displayName = #autoLOC_8007117
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themeName = Dark
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primaryColor = #000000
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secondaryColor = #000000
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TEXTURE
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{
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materialName = restock-lights-2
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-2
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_Shininess= 0.3
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}
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}
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007119
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #ffffff
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TEXTURE
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{
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materialName = restock-lights-2
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-3
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_Shininess= 0.3
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}
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}
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VARIANT
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{
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name = Metal
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displayName = #LOC_Restock_variant-surface_metal
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themeName = Metal
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primaryColor = #777777
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secondaryColor = #777777
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TEXTURE
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{
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materialName = restock-lights-2
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-4
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_Shininess= 0.1
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}
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}
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}
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}
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// [1.11] Strip Light
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@PART[stripLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-light-strip-1
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleLight]
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{
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@lightMeshRendererName = RectangleLightLens
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}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Dark
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VARIANT
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{
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name = Dark
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displayName = #autoLOC_8007117
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themeName = Dark
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primaryColor = #000000
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secondaryColor = #000000
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TEXTURE
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{
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materialName = restock-lights-2
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-2
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_Shininess= 0.3
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}
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}
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007119
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #ffffff
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TEXTURE
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{
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materialName = restock-lights-2
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-3
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_Shininess= 0.3
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}
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}
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VARIANT
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{
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name = Metal
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displayName = #LOC_Restock_variant-surface_metal
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themeName = Metal
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primaryColor = #777777
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secondaryColor = #777777
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TEXTURE
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{
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materialName = restock-lights-2
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-4
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_Shininess= 0.1
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}
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}
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}
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}
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// [1.11] Nav Light
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@PART[navLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-light-nav-1
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleLight]
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{
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@lightMeshRendererName = NavLightLens
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}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Dark
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VARIANT
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{
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name = Dark
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displayName = #autoLOC_8007117
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themeName = Dark
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primaryColor = #000000
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secondaryColor = #000000
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TEXTURE
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{
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materialName = restock-lights-2
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-2
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_Shininess= 0.3
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}
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}
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007119
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #ffffff
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TEXTURE
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{
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materialName = restock-lights-2
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-3
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_Shininess= 0.3
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}
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}
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VARIANT
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{
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name = Metal
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displayName = #LOC_Restock_variant-surface_metal
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themeName = Metal
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primaryColor = #777777
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secondaryColor = #777777
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TEXTURE
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{
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materialName = restock-lights-2
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-4
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_Shininess= 0.1
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}
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}
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}
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}
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// [1.11] Ground Light Small
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@PART[groundLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-light-deploy-1
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleLight]
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{
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@lightMeshRendererName = DeployLightLens
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movementTransformName = DeployLightRotate
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canRotate = false
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canPitch = true
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pitchAxisName = X
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pitchMin = -10
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pitchAngle = 0
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pitchMax = 135
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}
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//MODULE
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//{
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// name = ModuleRestockEnhancedLight
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// cookiePath = ReStock/Assets/Electrical/restock-light-cookie-flood-1
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//}
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}
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// [1.11] Big deployable light
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@PART[groundLight2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-light-deploy-2
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleLight]
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{
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@lightMeshRendererName = LargeDeployLightLens
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@movementTransformName = LargeDeployArm
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}
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//MODULE
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//{
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// name = ModuleRestockEnhancedLight
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// cookiePath = ReStock/Assets/Electrical/restock-light-cookie-flood-1
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//}
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} |