mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
162 lines
3.8 KiB
INI
162 lines
3.8 KiB
INI
// Patches applying art changes to Landing Legs
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// Contents:
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// - LT-05 Micro Landing Strut (miniLandingLeg)
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// - LT-1 Landing Strut (landingLeg1)
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// - LT-2 Landing Strut (landingLeg1-2)
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// LT-05 Micro Landing Strut
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@PART[miniLandingLeg]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/Ground/restock-leg-1
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}
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@MODULE[ModuleWheelBase]
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{
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@clipObject = leg1_piston_CAPSULECOLLIDER
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}
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@MODULE[ModuleWheelSuspension]
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{
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@suspensionTransformName = leg1_piston
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@suspensionColliderName = leg1_piston_CAPSULECOLLIDER
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}
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@MODULE[ModuleWheelDeployment]
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{
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@animationTrfName = leg1
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@animationStateName = restock-leg-1-deploy
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@retractTransformName = leg1_piston
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Bare
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VARIANT
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{
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name = Bare
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displayName = #LOC_Restock_variant-probe-bare
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primaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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{
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leg1_body_gold = false
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leg1_foot_gold = false
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leg1_hydraulic_upper_1_gold = false
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leg1_cylinder_gold = false
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leg1_upper_arm_gold = false
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leg1_body_silver = false
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leg1_foot_silver = false
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leg1_hydraulic_upper_1_silver = false
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leg1_cylinder_silver = false
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leg1_upper_arm_silver = false
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}
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}
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VARIANT
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{
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name = Gold
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displayName = #LOC_Restock_variant-probe-gold
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themeName = Gold
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primaryColor = #fccb0a
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secondaryColor = #999999
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GAMEOBJECTS
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{
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leg1_body_gold = true
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leg1_foot_gold = true
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leg1_hydraulic_upper_1_gold = true
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leg1_cylinder_gold = true
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leg1_upper_arm_gold = true
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leg1_body_silver = false
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leg1_foot_silver = false
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leg1_hydraulic_upper_1_silver = false
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leg1_cylinder_silver = false
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leg1_upper_arm_silver = false
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}
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}
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VARIANT
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{
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name = Silver
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displayName = #LOC_Restock_variant-probe-silver
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themeName = Silver
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primaryColor = #cecece
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secondaryColor = #999999
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GAMEOBJECTS
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{
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leg1_body_gold = false
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leg1_foot_gold = false
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leg1_hydraulic_upper_1_gold = false
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leg1_cylinder_gold = false
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leg1_upper_arm_gold = false
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leg1_body_silver = true
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leg1_foot_silver = true
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leg1_hydraulic_upper_1_silver = true
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leg1_cylinder_silver = true
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leg1_upper_arm_silver = true
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}
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}
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}
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}
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// LT-1 Landing Strut
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@PART[landingLeg1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/Ground/restock-leg-2
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}
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@MODULE[ModuleWheelBase]
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{
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@wheelColliderTransformName = wheelCollider
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@clipObject = piston_collider
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}
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@MODULE[ModuleWheelSuspension]
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{
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@suspensionTransformName = Piston
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@suspensionColliderName = piston_collider
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}
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@MODULE[ModuleWheelDeployment]
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{
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@deployTargetTransformName = deployTgt
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@animationTrfName = landingLegSmall
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@animationStateName = Deploy
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@retractTransformName = Piston
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}
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@MODULE[ModuleWheelBogey]
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{
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@bogeyTransformName = foot
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}
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}
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// LT-2 Landing Strut
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@PART[landingLeg1-2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/Ground/restock-leg-3
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}
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@MODULE[ModuleWheelBase]
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{
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@clipObject = leg3_piston_CAPSULECOLLIDER
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}
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@MODULE[ModuleWheelSuspension]
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{
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@suspensionTransformName = leg3_piston
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@suspensionColliderName = leg3_piston_CAPSULECOLLIDER
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}
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@MODULE[ModuleWheelDeployment]
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{
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@animationTrfName = leg3
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@animationStateName = restock-leg-3-deploy
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@retractTransformName = leg3_piston
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}
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@MODULE[ModuleWheelBogey]
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{
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@bogeyTransformName = leg3_foot
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}
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}
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