ReStocked/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Coupling/0625/restock-claw-625-1.cfg
Michael Paul a020ae92db Set entryCost to zero on TechHidden parts
A TechHidden part's entryCost isn't included in the price shown on the
tech node's "purchase all parts" button, but clicking the button
actually charges the player for hidden parts nonetheless.  This is a bug
in the game, but it has a simple workaround: set entryCost to zero on
parts that have the TechHidden flag.  (Squad's deprecated parts do this
too.)
2020-11-15 15:59:51 -05:00

69 lines
1.9 KiB
INI

// ReStock+ 0.1.0
// size 0 claw
// NOTE: Soft-deprecated as of KSP 1.10 update
PART
{
name = restock-claw-625-1
module = Part
author = Andrew Cassidy
MODEL
{
model = ReStock/Assets/Coupling/restock-claw-625-1
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,0,0,0
node_attach = 0.0, -0.01, 0.0, 0.0, -1.0, 0.0, 0
node_stack_bottom = 0.0, -0.06, 0.0, 0.0, -1.0, 0.0, 0
TechRequired = actuators
entryCost = 0
cost = 350
mass = 0.03
category = none
TechHidden = True
subcategory = 0
title = #LOC_RestockPlus_restock-claw-625-1_title //Advanced Grabbing Unit Junior
manufacturer = #autoLOC_501631 //#autoLOC_501631 = STEADLER Engineering Corps
description = #LOC_RestockPlus_restock-claw-625-1_description
// A smaller claw for grappling smaller things. Unfortunately, it does not pivot.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 8
maxTemp = 2000
bulkheadProfiles = size0, srf
tags = #LOC_RestockPlus_restock-claw-625-1_tags // restock a.r.m arm asteroid capture clam claw connect dock fasten grab join klaw nasa 625
MODULE
{
name = ModuleGrappleNode
nodeTransformName = Pivot
deployAnimationController = 1
nodetype = size0
captureRange = 0.06
captureMinFwdDot = 0.733
captureMaxRvel = 1
pivotRange = 0
}
MODULE
{
name = ModuleAnimateGeneric
animationName = Deploy
startEventGUIName = #autoLOC_502073 //#autoLOC_502073 = Arm
endEventGUIName = #autoLOC_502074 //#autoLOC_502074 = Disarm
actionGUIName = #autoLOC_502075 //#autoLOC_502075 = Toggle Arming
}
MODULE
{
name = ModuleLight
lightName = Spotlight
useAnimationDim = true
lightBrightenSpeed = 5
lightDimSpeed = 3
resourceAmount = 0.01
useResources = true
animationName = RestockMiniClawLamp_On
}
}