mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
629 lines
13 KiB
INI
629 lines
13 KiB
INI
// ReStock+ 0.1.0
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// Valiant (1.25m starter engine)
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PART
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{
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name = restock-engine-125-valiant
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module = Part
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author = Porkjet and Chris Adderley (Nertea)
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MODEL
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{
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model = ReStock/Assets/Engine/restock-engine-valiant-1
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}
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DRAG_CUBE
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{
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cube = 0, 1.686,0.7699,0.7051, 1.686,0.7699,0.7051, 1.217,0.9,0.3731, 1.217,0.6,1.419, 1.697,0.7678,0.7051, 1.697,0.7701,0.7051, 9.775E-05,-0.1317,7.105E-05, 1.25,1.521,1.25
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cube = 1, 1.015,0.7384,0.7165, 1.015,0.7339,0.7222, 1.217,0.8,0.3731, 1.217,0.7,1.419, 1.034,0.7409,0.7222, 1.033,0.7424,0.7222, -0.006,-0.1207,1.192E-07, 1.25,1.499,1.25
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cube = 2, 1.69,0.768,0.6994, 1.69,0.7681,0.6994, 1.217,0.35,0.3731, 1.217,0.35,1.419, 1.699,0.7671,0.7051, 1.699,0.7688,0.7051, 9.781E-05,-0.131,7.105E-05, 1.25,1.522,1.25
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}
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node_attach = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_top = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_bottom = 0.0, -0.87125, 0.0, 0.0, -1.0, 0.0, 1
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rescaleFactor = 1
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scale = 1
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!EFFECTS {}
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-valiant-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = turbo
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modelName = ReStock/FX/restock-fx-valiant-turbo-1
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transformName = fxTransformTurbo
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-valiant-core-1
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = plume
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modelName = ReStock/FX/restock-fx-valiant-plume-1
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transformName = fxTransformPlume
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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PREFAB_PARTICLE
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{
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prefabName = fx_smokeTrail_light
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transformName = smokePoint
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.25
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speed = 1.0 1.0
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localOffset = 0, 0, 0
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}
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}
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}
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TechRequired = basicRocketry
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entryCost = 1500
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cost = 500
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category = Engine
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subcategory = 0
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title = #LOC_RestockPlus_restock-engine-valiant_title
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manufacturer = #autoLOC_501627
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description = #LOC_RestockPlus_restock-engine-valiant_description
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attachRules = 1,1,1,1,0
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mass = 0.75
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heatConductivity = 0.06 // half default
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skinInternalConductionMult = 4.0
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emissiveConstant = 0.8 // engine nozzles are good at radiating.
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dragModelType = default
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maximum_drag = 0.2
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minimum_drag = 0.2
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angularDrag = 2
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crashTolerance = 7
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maxTemp = 2000 // = 3600
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bulkheadProfiles = size1
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tags = #LOC_RestockPlus_restock-engine-valiant_tags
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MODULE
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{
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name = ModuleEnginesFX
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thrustVectorTransformName = thrustTransform
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exhaustDamage = True
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ignitionThreshold = 0.1
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minThrust = 0
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maxThrust = 100
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heatProduction = 200
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fxOffset = 0, 0, -0.05
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EngineType = LiquidFuel
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runningEffectName = fx-valiant-running
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exhaustDamageDistanceOffset = 0.79
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PROPELLANT
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{
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name = LiquidFuel
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ratio = 0.9
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DrawGauge = True
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}
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PROPELLANT
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{
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name = Oxidizer
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ratio = 1.1
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}
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atmosphereCurve
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{
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key = 0 270
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key = 1 240
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key = 7 0.001
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}
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Size1
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VARIANT
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{
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name = Size1
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displayName = #LOC_Restock_variant-engine_size1
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primaryColor = #999999
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secondaryColor = #ffb80c
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GAMEOBJECTS
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{
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LV_T15 = true
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LV_T15_Boattail = false
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LV_T15_Compact = false
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Shroud = true
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Shroud_Compact = false
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EngineCompact = false
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Engine = true
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MovingPartsCompactT15 = false
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MovingParts = true
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Piston001Lower = true
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Piston002Lower = true
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Piston003Lower = false
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Piston004Lower = false
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Piston001Upper = true
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Piston002Upper = true
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Piston003Upper = false
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Piston004Upper = false
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}
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}
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VARIANT
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{
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name = Boattail
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displayName = #LOC_Restock_variant-engine_boattail
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primaryColor = #ffffff
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secondaryColor = #ffb80c
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GAMEOBJECTS
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{
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LV_T15 = false
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LV_T15_Boattail = true
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LV_T15_Compact = false
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Shroud = false
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Shroud_Compact = false
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EngineCompact = false
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Engine = true
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MovingPartsCompactT15 = false
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MovingParts = false
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Piston001Lower = false
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Piston002Lower = false
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Piston003Lower = false
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Piston004Lower = false
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Piston001Upper = false
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Piston002Upper = false
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Piston003Upper = false
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Piston004Upper = false
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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{
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LV_T15 = false
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LV_T15_Boattail = false
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LV_T15_Compact = true
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Shroud = false
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Shroud_Compact = true
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EngineCompact = true
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Engine = false
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MovingPartsCompactT15 = true
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MovingParts = false
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Piston001Lower = false
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Piston002Lower = false
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Piston003Lower = true
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Piston004Lower = true
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Piston001Upper = false
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Piston002Upper = false
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Piston003Upper = true
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Piston004Upper = true
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}
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}
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = White
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007119
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #ffffff
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GAMEOBJECTS
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{
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ShroudWhite = true
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ShroudOrange = false
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Shroud_CompactWhite = true
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Shroud_CompactOrange = false
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Frame_Boat = true
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Frame_Boat_Orange = false
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}
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}
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VARIANT
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{
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name = GrayAndOrange
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displayName = #autoLOC_8007121
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themeName = GrayAndOrange
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primaryColor = #4c4f47
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secondaryColor = #f49841
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GAMEOBJECTS
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{
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ShroudWhite = false
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ShroudOrange = true
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Shroud_CompactWhite = false
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Shroud_CompactOrange = true
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Frame_Boat = false
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Frame_Boat_Orange = true
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}
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}
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}
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MODULE
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{
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name = ModuleGimbal
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gimbalTransformName = Gimbal
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gimbalRange = 5
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gimbalResponseSpeed = 15
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useGimbalResponseSpeed = true
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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targetName = Piston001Lower
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rotatorsName = Piston001Upper
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston001Upper
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rotatorsName = Piston001Lower
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston002Lower
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rotatorsName = Piston002Upper
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston002Upper
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rotatorsName = Piston002Lower
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston003Lower
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rotatorsName = Piston003Upper
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston003Upper
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rotatorsName = Piston003Lower
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston004Lower
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rotatorsName = Piston004Upper
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston004Upper
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rotatorsName = Piston004Lower
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}
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}
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MODULE
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{
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name = ModuleJettison
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jettisonName = Shroud,Shroud_Compact
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bottomNodeName = bottom
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isFairing = True
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jettisonedObjectMass = 0.1
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jettisonForce = 0
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jettisonDirection = 0 0 1
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useMultipleDragCubes = false
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}
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MODULE
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{
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name = ModuleAlternator
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RESOURCE
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{
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name = ElectricCharge
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rate = 6.0
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}
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}
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MODULE
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{
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name = ModuleSurfaceFX
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thrustProviderModuleIndex = 0
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fxMax = 0.5
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maxDistance = 30
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falloff = 1.7
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thrustTransformName = thrustTransform
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}
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MODULE
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{
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name = ModuleTestSubject
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useStaging = True
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useEvent = True
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situationMask = 127
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CONSTRAINT
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{
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type = REPEATABILITY
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value = ALWAYS
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = REPEATABILITY
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value = BODYANDSITUATION
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prestige = Significant
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}
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CONSTRAINT
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{
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type = REPEATABILITY
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value = ONCEPERPART
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = GT
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value = 4000
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = LT
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value = 8000
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = GT
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value = 2000
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prestige = Significant
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = LT
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value = 4000
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prestige = Significant
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = GT
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value = 1000
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = LT
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value = 2000
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = ALTITUDE
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test = GT
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value = 0 // this just registers altitude as something to care about
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situationMask = 8
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}
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CONSTRAINT
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{
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type = ALTITUDE
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test = LT
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value = 300000
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situationMask = 16
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body = _NotSun
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}
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CONSTRAINT
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{
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type = ALTITUDE
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test = LT
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value = 600000
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situationMask = 32
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body = _NotSun
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}
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CONSTRAINT
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{
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type = SPEED
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test = GT
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value = 0
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situationMask = 8
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = SPEED
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test = LT
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value = 600
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situationMask = 8
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = SPEED
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test = GT
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value = 300
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situationMask = 8
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prestige = Significant
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}
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CONSTRAINT
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{
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type = SPEED
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test = LT
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value = 1200
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situationMask = 8
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prestige = Significant
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}
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CONSTRAINT
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{
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type = SPEED
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test = GT
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value = 600
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situationMask = 8
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = SPEED
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test = LT
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value = 2500
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situationMask = 8
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = SPEEDENV
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test = LT
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value = 200
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = SPEEDENV
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test = GT
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value = 100
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = SPEEDENV
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test = LT
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value = 100
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prestige = Significant
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}
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CONSTRAINT
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{
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type = SPEEDENV
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test = GT
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value = 50
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prestige = Significant
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}
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CONSTRAINT
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{
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type = SPEEDENV
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test = LT
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value = 50
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = SPEEDENV
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test = GT
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value = 20
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prestige = Exceptional
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}
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = heatColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = throttleColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 0.025
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shaderProperty = _EmissiveColor
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excludedRenderers = EngineCoreGlow
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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greenCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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blueCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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alphaCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = throttleColor
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animRate = 1
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shaderProperty = _TintColor
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includedRenderers = EngineCoreGlow
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0
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key = 1 1
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}
|
|
greenCurve
|
|
{
|
|
key = 0 0
|
|
key = 1 1
|
|
}
|
|
blueCurve
|
|
{
|
|
key = 0 0
|
|
key = 1 1
|
|
}
|
|
alphaCurve
|
|
{
|
|
key = 0 0
|
|
key = 1 1
|
|
}
|
|
}
|
|
}
|