mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
274 lines
4.7 KiB
INI
274 lines
4.7 KiB
INI
// Patches applying art changes to 2.5m engines
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// Contents:
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// - LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine (Size2LFB)
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// - RE-M3 "Mainsail" Liquid Fuel Engine (liquidEngine1-2)
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// - RE-L10 "Poodle" Liquid Fuel Engine (liquidEngine2-2)
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// - RE-I5 "Skipper" Liquid Fuel Engine (engineLargeSkipper)
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@PART[liquidEngine1-2]
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{
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%node_attach = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
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@attachRules = 1,1,1,0,0
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}
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@PART[liquidEngine2-2]
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{
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%node_attach = 0.0, 0.7269405, 0.0, 0.0, 1.0, 0.0, 2
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@attachRules = 1,1,1,0,0
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}
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@PART[engineLargeSkipper]
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{
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%node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
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@attachRules = 1,1,1,0,0
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}
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// Twin Boar
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@PART[Size2LFB]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL = {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-twinboar-1
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}
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MODEL {
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model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
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position = 0.0, 4.356, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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!EFFECTS {}
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_soft
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = smokePoint
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-twinboar-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_spurts
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-boar-core-1
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = plume
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modelName = ReStock/FX/restock-fx-boar-plume-1
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transformName = fxTransformPlume
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = turbo
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modelName = ReStock/FX/restock-fx-boar-turbo-1
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transformName = fxTransformTurbo
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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PREFAB_PARTICLE
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{
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prefabName = fx_smokeTrail_veryLarge
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transformName = smokePoint
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.25
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speed = 1.0 1.0
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localOffset = 0, 0, 1
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}
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}
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}
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@MODULE[ModuleGimbal]
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{
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@gimbalTransformName = B_Gimbal
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}
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@MODULE[ModuleEnginesFX]
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{
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@runningEffectName = fx-twinboar-running
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Basic
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CONSTRAINLOOKFX
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{
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targetName = CylTop005
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rotatorsName = CylBot005
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop006
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rotatorsName = CylBot006
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop007
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rotatorsName = CylBot007
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop008
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rotatorsName = CylBot008
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot005
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rotatorsName =CylTop005
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot006
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rotatorsName = CylTop006
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot007
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rotatorsName = CylTop007
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot008
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rotatorsName = CylTop008
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}
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}
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!MODULE[FXModuleAnimateThrottle] {}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = heatColor
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responseSpeed = 0.005
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = throttleColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 1
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shaderProperty = _EmissiveColor
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excludedRenderer = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0
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key = 1 1
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}
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greenCurve
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{
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key = 0 0
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key = 1 1
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}
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blueCurve
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{
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key = 0 0
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = throttleColor
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animRate = 1
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shaderProperty = _EmissiveColor
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includedRenderer = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0
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key = 1 1
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}
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greenCurve
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{
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key = 0 0
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key = 1 1
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}
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blueCurve
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{
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key = 0 0
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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}
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