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ReStocked/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Coupling/375/restock-docking-375-1.cfg

107 lines
2.3 KiB
INI

// ReStock+ 0.1.0
// 3.75m docking port
PART
{
name = restock-docking-375-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStockPlus/Assets/Coupling/restock-docking-375-2
scale = 1.0, 1.0, 1.0
}
MODEL
{
model = ReStock/Assets/Command/restock-hatch-common-round-grey-1
position = 0.0, 0.090099, 0.0
scale = 1.174142,1.174142,1.174142
rotation = 0, -90, 0
}
MODEL
{
model = ReStock/Assets/Command/restock-hatch-common-round-white-1
position = 0.0, -0.128, 0.0
scale = 1.174142,1.174142,1.174142
rotation = 180, -90, 0
}
scale = 1
rescaleFactor = 1
// Attachment
attachRules = 1,0,1,1,0
node_stack_top = 0.0, 0.253, 0, 0.0, 1.0, 0.0, 3
node_stack_bottom = 0.0, -0.127, 0, 0.0, -1.0, 0.0, 3
// Tech
TechRequired = metaMaterials
entryCost = 21500
// Info
cost = 1850
category = Coupling
title = #LOC_RestockPlus_restock-docking-375-1_title
description = #LOC_RestockPlus_restock-docking-375-1_description
tags = #LOC_RestockPlus_restock-docking-375-1_tags
bulkheadProfiles = size3
// Parameters
mass = 0.45
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
maxTemp = 2000
breakingForce = 350
breakingTorque = 350
buoyancy = 0.5
MODULE
{
name = ModuleDockingNode
referenceAttachNode = top
nodeType = size3
stagingEnabled = False
canRotate = True
rotationTransformName = port
maxMotorOutput = 200
RESOURCE
{
name = ElectricCharge
rate = 1
}
rotationAxis = Y
}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
}