You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
ReStocked/Distribution/Restock/GameData/ReStock/Patches/Engine/restock-engines-liquid-25.cfg

2114 lines
50 KiB
INI

// Patches applying art changes to 2.5m engines
// Contents:
// - RE-L10 "Poodle" Liquid Fuel Engine (liquidEngine2-2_v2)
// - LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine (Size2LFB)
// - RE-M3 "Mainsail" Liquid Fuel Engine (liquidEngineMainsail_v2)
// - RE-I5 "Skipper" Liquid Fuel Engine (engineLargeSkipper_v2)
// RE-L10 "Poodle" Liquid Fuel Engine
@PART[liquidEngine2-2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea) and riocrokite
%node_attach = 0.0, 0, 0.0, 0.0, 1.0, 0.0, 2
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue_small = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!DRAG_CUBE {}
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-poodle-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 1.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-poodle-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName= ReStock/FX/restock-fx-poodle-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = coreA
modelName = ReStock/FX/restock-fx-poodle-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = Poodle_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-poodle-running
}s
!MODULE[FXModuleLookAtConstraint] {}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = P_Cyl_Lower001
rotatorsName = P_Cyl_Upper001
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Lower002
rotatorsName = P_Cyl_Upper002
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Lower003
rotatorsName = P_Cyl_Upper003
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Lower004
rotatorsName = P_Cyl_Upper004
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Upper001
rotatorsName =P_Cyl_Lower001
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Upper002
rotatorsName = P_Cyl_Lower002
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Upper003
rotatorsName = P_Cyl_Lower003
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Upper004
rotatorsName = P_Cyl_Lower004
}
// Compact
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Lower001
rotatorsName = P_CylCpt_Upper001
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Lower002
rotatorsName = P_CylCpt_Upper002
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Lower003
rotatorsName = P_CylCpt_Upper003
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Lower004
rotatorsName = P_CylCpt_Upper004
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Upper001
rotatorsName =P_CylCpt_Lower001
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Upper002
rotatorsName = P_CylCpt_Lower002
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Upper003
rotatorsName = P_CylCpt_Lower003
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Upper004
rotatorsName = P_CylCpt_Lower004
}
// Single
CONSTRAINLOOKFX
{
targetName = P_CylSingle_Lower001
rotatorsName = P_CylSingle_Upper001
}
CONSTRAINLOOKFX
{
targetName = P_CylSingle_Lower002
rotatorsName = P_CylSingle_Upper002
}
CONSTRAINLOOKFX
{
targetName = P_CylSingle_Upper001
rotatorsName = P_CylSingle_Lower001
}
CONSTRAINLOOKFX
{
targetName = P_CylSingle_Upper002
rotatorsName = P_CylSingle_Lower002
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = PoodleEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = PoodleEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud1,Shroud2,Shroud3
//useMultipleDragCubes = true
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = TwoBell
//useMultipleDragCubes = false
VARIANT
{
name = TwoBell
displayName = #LOC_Restock_variant-engine_quadbell_white
primaryColor = #999999
secondaryColor = #ffffff
GAMEOBJECTS
{
B_Poodle_25 = true
B_Poodle_Compact = false
B_Poodle_Common = true
Poodle_LowerCyls = true
Poodle_LowerCylsCompact = false
ShroudOrange = false
ShroudWhite = true
ShroudOrangeLong = false
ShroudWhiteLong = false
ShroudWhiteCompact = false
ShroudOrangeCompact = false
Shroud1 = true
Shroud2 = false
Shroud3 = false
B_Poodle_Single = false
B_Poodle_SingleCommon = false
B_Poodle_SingleCompact = false
}
NODES
{
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_quadbell_compact_white
primaryColor = #666666
secondaryColor = #ffffff
GAMEOBJECTS
{
B_Poodle_25 = false
B_Poodle_Compact = true
B_Poodle_Common = true
Poodle_LowerCyls = false
Poodle_LowerCylsCompact = true
ShroudOrange = false
ShroudWhite = true
ShroudOrangeLong = false
ShroudWhiteLong = false
ShroudWhiteCompact = false
ShroudOrangeCompact = false
Shroud1 = true
Shroud2 = false
Shroud3 = false
B_Poodle_Single = false
B_Poodle_SingleCommon = false
B_Poodle_SingleCompact = false
}
NODES
{
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = TwoBell_Alternate
displayName = #LOC_Restock_variant-engine_quadbell_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
B_Poodle_25 = true
B_Poodle_Compact = false
B_Poodle_Common = true
Poodle_LowerCyls = true
Poodle_LowerCylsCompact = false
ShroudOrange = true
ShroudWhite = false
ShroudOrangeLong = false
ShroudWhiteLong = false
ShroudWhiteCompact = false
ShroudOrangeCompact = false
Shroud1 = true
Shroud2 = false
Shroud3 = false
B_Poodle_Single = false
B_Poodle_SingleCommon = false
B_Poodle_SingleCompact = false
}
NODES
{
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_quadbell_compact_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
B_Poodle_25 = false
B_Poodle_Compact = true
B_Poodle_Common = true
Poodle_LowerCyls = false
Poodle_LowerCylsCompact = true
ShroudOrange = true
ShroudWhite = false
ShroudOrangeLong = false
ShroudWhiteLong = false
ShroudWhiteCompact = false
ShroudOrangeCompact = false
Shroud1 = true
Shroud2 = false
Shroud3 = false
B_Poodle_Single = false
B_Poodle_SingleCommon = false
B_Poodle_SingleCompact = false
}
NODES
{
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = SingleBell
displayName = #LOC_Restock_variant-engine_singlebell_white
primaryColor = #999999
secondaryColor = #ffffff
GAMEOBJECTS
{
B_Poodle_25 = false
B_Poodle_Compact = false
B_Poodle_Common = false
Poodle_LowerCyls = false
Poodle_LowerCylsCompact = false
ShroudOrange = false
ShroudWhite = false
ShroudOrangeLong = false
ShroudWhiteLong = true
ShroudWhiteCompact = false
ShroudOrangeCompact = false
Shroud1 = false
Shroud2 = true
Shroud3 = false
B_Poodle_Single = true
B_Poodle_SingleCommon = true
B_Poodle_SingleCompact = false
}
NODES
{
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.67668, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = SingleBell-Alt
displayName = #LOC_Restock_variant-engine_singlebell_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
B_Poodle_25 = false
B_Poodle_Compact = false
B_Poodle_Common = false
Poodle_LowerCyls = false
Poodle_LowerCylsCompact = false
ShroudOrange = false
ShroudWhite = false
ShroudOrangeLong = true
ShroudWhiteLong = false
ShroudWhiteCompact = false
ShroudOrangeCompact = false
Shroud1 = false
Shroud2 = true
Shroud3 = false
B_Poodle_Single = true
B_Poodle_SingleCommon = true
B_Poodle_SingleCompact = false
}
NODES
{
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.67668, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = SingleBell-Compact
displayName = #LOC_Restock_variant-engine_singlebell_compact_white
primaryColor = #666666
secondaryColor = #ffffff
GAMEOBJECTS
{
B_Poodle_25 = false
B_Poodle_Compact = false
B_Poodle_Common = false
Poodle_LowerCyls = false
Poodle_LowerCylsCompact = false
ShroudOrange = false
ShroudWhite = false
ShroudOrangeLong = false
ShroudWhiteLong = false
ShroudWhiteCompact = true
ShroudOrangeCompact = false
Shroud1 = false
Shroud2 = false
Shroud3 = true
B_Poodle_Single = false
B_Poodle_SingleCommon = true
B_Poodle_SingleCompact = true
}
NODES
{
node_attach = 0.0, -0.678, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, -0.678, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.67668, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = SingleBell-Compact-Alt
displayName = #LOC_Restock_variant-engine_singlebell_compact_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
B_Poodle_25 = false
B_Poodle_Compact = false
B_Poodle_Common = false
Poodle_LowerCyls = false
Poodle_LowerCylsCompact = false
ShroudOrange = false
ShroudWhite = false
ShroudOrangeLong = false
ShroudWhiteLong = false
ShroudWhiteCompact = false
ShroudOrangeCompact = true
B_Poodle_Single = false
Shroud1 = false
Shroud2 = false
Shroud3 = true
B_Poodle_SingleCommon = true
B_Poodle_SingleCompact = true
}
NODES
{
node_attach = 0.0, -0.678, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, -0.678, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.67668, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
}
// LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine
@PART[Size2LFB]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-twinboar-1
}
MODEL
{
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
position = 0.0, 4.356, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-twinboar-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-boar-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-boar-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-boar-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-twinboar-running
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = CylTop005
rotatorsName = CylBot005
}
CONSTRAINLOOKFX
{
targetName = CylTop006
rotatorsName = CylBot006
}
CONSTRAINLOOKFX
{
targetName = CylTop007
rotatorsName = CylBot007
}
CONSTRAINLOOKFX
{
targetName = CylTop008
rotatorsName = CylBot008
}
CONSTRAINLOOKFX
{
targetName = CylBot005
rotatorsName =CylTop005
}
CONSTRAINLOOKFX
{
targetName = CylBot006
rotatorsName = CylTop006
}
CONSTRAINLOOKFX
{
targetName = CylBot007
rotatorsName = CylTop007
}
CONSTRAINLOOKFX
{
targetName = CylBot008
rotatorsName = CylTop008
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// RE-M3 "Mainsail" Liquid Fuel Engine [1.9]
@PART[liquidEngineMainsail_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea) and riocrokite
%node_attach = 0.0, 1.01359, 0.0, 0.0, 1.0, 0.0, 2
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_yellow_medium = 20, -20, 20, 0.0, 1.0, 0.0, running
!fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running
!fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout
!fx_exhaustFlame_yellow_mini = 0.041, -1.01, 2.292, 0.0, 1.0, 0.0, running, true
!fx_exhaustLight_blue = 0.041, -1.01, 2.292, 0.0, 0.0, 1.0, running, true
!fx_exhaustFlame_yellow_mini = -0.041, 1.01, 2.395, 0.0, 1.0, 0.0, running, true
!fx_exhaustLight_blue = -0.041, 1.01, 2.292, 0.0, 0.0, 1.0, running, true
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-mainsail-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = 0, 7.567,0.7803,1.54, 7.566,0.7803,2.032, 4.8,0.6,3.323, 4.8,0.5,3.323, 7.6,0.7754,2.12, 7.6,0.7755,1.817, 0.001014,-0.3685,-0.002916, 3.018,3.123,3.018
cube = 1, 5.299,0.7361,2.091, 5.294,0.7405,2.131, 4.8,0.8,3.308, 4.8,0.5,3.308, 4.875,0.7134,2.401, 4.88,0.7285,2.091, 1.192E-07,-0.3615,-0.0003461, 3.24,3.108,3.24
cube = 2, 7.716,0.7762,1.324, 7.716,0.7762,1.758, 4.8,0.4,3.205, 4.8,0.5,3.023, 7.716,0.7753,1.853, 7.716,0.7753,1.556, 2.384E-07,-0.3685,1.192E-07, 2.5,3.123,2.5
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-mainsail-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-mainsail-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-mainsail-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = flame
modelName = ReStock/FX/restock-fx-mainsail-flame-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-mainsail-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleSurfaceFX]
{
@thrustProviderModuleIndex = 0
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-mainsail-running
}
!MODULE[FXModuleLookAtConstraint] {}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = B_MSLowerCyl001
rotatorsName = B_MSUpperCyl001
}
CONSTRAINLOOKFX
{
targetName = B_MSLowerCyl002
rotatorsName = B_MSUpperCyl002
}
CONSTRAINLOOKFX
{
targetName = B_MSUpperCyl001
rotatorsName = B_MSLowerCyl001
}
CONSTRAINLOOKFX
{
targetName = B_MSUpperCyl002
rotatorsName = B_MSLowerCyl002
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = MainsailEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = MainsailEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
!MODULE[ModulePartVariants]{}
MODULE
{
name = ModulePartVariants
baseVariant = Mid
VARIANT
{
name = Mid
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #999999
secondaryColor = #ffffff
sizeGroup = GroupB
GAMEOBJECTS
{
Mainsail_25m = true
Mainsail_Shroud25White = true
Mainsail_Shroud25Orange = false
Mainsail_Boattail = false
Mainsail_BoattailOrange = false
Mainsail_BoattailWhite = false
Mainsail_Compact = false
Mainsail_ShroudCompactWhite = false
Mainsail_ShroudCompactOrange = false
Mainsail_Small = false
Mainsail_ShroudSmallWhite = false
Mainsail_ShroudSmallOrange = false
fairing = true
fairingSmall = false
fairingNewSmall = false
}
}
VARIANT
{
name = Full
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffffff
sizeGroup = GroupA
GAMEOBJECTS
{
Mainsail_25m = false
Mainsail_Shroud25White = false
Mainsail_Shroud25Orange = false
Mainsail_Boattail = true
Mainsail_BoattailOrange = false
Mainsail_BoattailWhite = true
Mainsail_Compact = false
Mainsail_ShroudCompactWhite = false
Mainsail_ShroudCompactOrange = false
Mainsail_Small = false
Mainsail_ShroudSmallWhite = false
Mainsail_ShroudSmallOrange = false
fairing = false
fairingSmall = false
fairingNewSmall = false
}
}
VARIANT
{
name = Small
displayName = #LOC_Restock_variant-engine_size1p5_white
primaryColor = #999999
secondaryColor = #ffffff
sizeGroup = GroupB
GAMEOBJECTS
{
Mainsail_25m = false
Mainsail_Shroud25White = false
Mainsail_Shroud25Orange = false
Mainsail_Boattail = false
Mainsail_BoattailOrange = false
Mainsail_BoattailWhite = false
Mainsail_Compact = false
Mainsail_ShroudCompactWhite = false
Mainsail_ShroudCompactOrange = false
Mainsail_Small = true
Mainsail_ShroudSmallWhite = true
Mainsail_ShroudSmallOrange = false
fairing = false
fairingSmall = false
fairingNewSmall = true
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #666666
secondaryColor = #ffffff
sizeGroup = GroupC
GAMEOBJECTS
{
Mainsail_25m = false
Mainsail_Shroud25White = false
Mainsail_Shroud25Orange = false
Mainsail_Boattail = false
Mainsail_BoattailOrange = false
Mainsail_BoattailWhite = false
Mainsail_Compact = true
Mainsail_ShroudCompactWhite = true
Mainsail_ShroudCompactOrange = false
Mainsail_Small = false
Mainsail_ShroudSmallWhite = false
Mainsail_ShroudSmallOrange = false
fairing = false
fairingSmall = true
fairingNewSmall = false
}
NODES
{
node_attach = 0.0, 0.533, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.533, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.945, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = MidAlt
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_25m = true
Mainsail_Shroud25White = false
Mainsail_Shroud25Orange = true
Mainsail_Boattail = false
Mainsail_BoattailOrange = false
Mainsail_BoattailWhite = false
Mainsail_Compact = false
Mainsail_ShroudCompactWhite = false
Mainsail_ShroudCompactOrange = false
Mainsail_Small = false
Mainsail_ShroudSmallWhite = false
Mainsail_ShroudSmallOrange = false
fairing = true
fairingSmall = false
fairingNewSmall = false
}
}
VARIANT
{
name = FullAlt
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #666666
GAMEOBJECTS
{
Mainsail_25m = false
Mainsail_Shroud25White = false
Mainsail_Shroud25Orange = false
Mainsail_Boattail = true
Mainsail_BoattailOrange = true
Mainsail_BoattailWhite = false
Mainsail_Compact = false
Mainsail_ShroudCompactWhite = false
Mainsail_ShroudCompactOrange = false
Mainsail_Small = false
Mainsail_ShroudSmallWhite = false
Mainsail_ShroudSmallOrange = false
fairing = false
fairingSmall = false
fairingNewSmall = false
}
}
VARIANT
{
name = SmallAlt
displayName = #LOC_Restock_variant-engine_size1p5_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_25m = false
Mainsail_Shroud25White = false
Mainsail_Shroud25Orange = false
Mainsail_Boattail = false
Mainsail_BoattailOrange = false
Mainsail_BoattailWhite = false
Mainsail_Compact = false
Mainsail_ShroudCompactWhite = false
Mainsail_ShroudCompactOrange = false
Mainsail_Small = true
Mainsail_ShroudSmallWhite = false
Mainsail_ShroudSmallOrange = true
fairing = false
fairingSmall = false
fairingNewSmall = true
}
}
VARIANT
{
name = BareAlt
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #f69449
sizeGroup = GroupC
GAMEOBJECTS
{
Mainsail_25m = false
Mainsail_Shroud25White = false
Mainsail_Shroud25Orange = false
Mainsail_Boattail = false
Mainsail_BoattailOrange = false
Mainsail_BoattailWhite = false
Mainsail_Compact = true
Mainsail_ShroudCompactWhite = false
Mainsail_ShroudCompactOrange = true
Mainsail_Small = false
Mainsail_ShroudSmallWhite = false
Mainsail_ShroudSmallOrange = false
fairing = false
fairingSmall = true
fairingNewSmall = false
}
NODES
{
node_attach = 0.0, 0.533, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.533, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.945, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = fairing,fairingSmall,fairingNewSmall,
useMultipleDragCubes = false
}
}
// RE-I5 "Skipper" Liquid Fuel Engine [1.9]
@PART[engineLargeSkipper_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea) and riocrokite
%node_attach = 0.0, 1.013, 0.0, 0.0, 1.0, 0.0, 2
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
!fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-skipper-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = 0, 5.992,0.7789,1.767, 5.992,0.779,1.767, 4.87,0.6,2.5, 4.87,0.5,2.4, 5.969,0.7778,1.752, 5.969,0.7778,1.752, -0.000158,-1.106,-0.002611, 3.404,2.531,3.403
cube = 1, 3.261,0.703,1.588, 3.261,0.703,1.525, 4.87,0.8,2.5, 4.87,0.5,2.4, 3.292,0.707,1.587, 3.294,0.7047,1.597, 0,-1.066,1.192E-07, 2.5,2.453,2.497
cube = 2, 6.053,0.7769,1.324, 6.053,0.7769,1.324, 4.87,0.4,2.5, 4.87,0.5,2.4, 6.035,0.7763,1.324, 6.035,0.7763,1.324, 1.192E-07,-1.106,1.192E-07, 2.5,2.531,2.5
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-skipper-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-skipper-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-skipper-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = Skipper_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-skipper-running
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = B_SK_ActuatorBotCpt_001
rotatorsName = B_SK_ActuatorTopCpt_001
}
CONSTRAINLOOKFX
{
targetName = B_SK_ActuatorBotCpt_002
rotatorsName = B_SK_ActuatorTopCpt_002
}
CONSTRAINLOOKFX
{
targetName = B_SK_ActuatorTopCpt_001
rotatorsName = B_SK_ActuatorBotCpt_001
}
CONSTRAINLOOKFX
{
targetName = B_SK_ActuatorTopCpt_002
rotatorsName = B_SK_ActuatorBotCpt_002
}
CONSTRAINLOOKFX
{
targetName = B_SK_ActuatorBotLrg_001
rotatorsName = B_SK_ActuatorTopLrg_001
}
CONSTRAINLOOKFX
{
targetName = B_SK_ActuatorBotLrg_002
rotatorsName = B_SK_ActuatorTopLrg_002
}
CONSTRAINLOOKFX
{
targetName = B_SK_ActuatorTopLrg_001
rotatorsName =B_SK_ActuatorBotLrg_001
}
CONSTRAINLOOKFX
{
targetName = B_SK_ActuatorTopLrg_002
rotatorsName = B_SK_ActuatorBotLrg_002
}
CONSTRAINLOOKFX
{
targetName = B_SK_ActuatorBotSml_001
rotatorsName = B_SK_ActuatorTopSml_001
}
CONSTRAINLOOKFX
{
targetName = B_SK_ActuatorBotSml_002
rotatorsName = B_SK_ActuatorTopSml_002
}
CONSTRAINLOOKFX
{
targetName = B_SK_ActuatorTopSml_001
rotatorsName = B_SK_ActuatorBotSml_001
}
CONSTRAINLOOKFX
{
targetName = B_SK_ActuatorTopSml_002
rotatorsName = B_SK_ActuatorBotSml_002
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = SkipperEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = SkipperEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = TrussMount
VARIANT
{
name = TrussMount
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #999999
secondaryColor = #ffffff
GAMEOBJECTS
{
Skipper_25m = true
Skipper_ShroudWhite = true
Skipper_ShroudOrange = false
B_SK_ActuatorsLrgTop = true
B_SK_ActuatorsLrg = true
Skipper_Boattail = false
Skipper_BoattailOrange = false
Skipper_BoattailWhite = false
Skipper_Compact = false
Skipper_ShroudCompactWhite = false
Skipper_ShroudCompactOrange = false
B_SK_ActuatorsCpt = false
Skipper_Small = false
Skipper_ShroudSmallWhite = false
Skipper_ShroudSmallOrange = false
B_SK_ActuatorsSmall = false
fairing1 = true
fairing2 = false
Skipper_ShroudSmall = false
}
}
VARIANT
{
name = Shroud
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffffff
sizeGroup = GroupA
GAMEOBJECTS
{
Skipper_25m = false
Skipper_ShroudWhite = false
Skipper_ShroudOrange = false
B_SK_ActuatorsLrgTop = true
B_SK_ActuatorsLrg = true
Skipper_Boattail = true
Skipper_BoattailOrange = false
Skipper_BoattailWhite = true
Skipper_Compact = false
Skipper_ShroudCompactWhite = false
Skipper_ShroudCompactOrange = false
B_SK_ActuatorsCpt = false
Skipper_Small = false
Skipper_ShroudSmallWhite = false
Skipper_ShroudSmallOrange = false
B_SK_ActuatorsSmall = false
fairing1 = false
fairing2 = false
Skipper_ShroudSmall = false
}
}
VARIANT
{
name = Small
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffffff
GAMEOBJECTS
{
Skipper_25m = false
Skipper_ShroudWhite = false
Skipper_ShroudOrange = false
B_SK_ActuatorsLrgTop = false
B_SK_ActuatorsLrg = false
Skipper_Boattail = false
Skipper_BoattailOrange = false
Skipper_BoattailWhite = false
Skipper_Compact = false
Skipper_ShroudCompactWhite = false
Skipper_ShroudCompactOrange = false
B_SK_ActuatorsCpt = false
Skipper_Small = true
Skipper_ShroudSmallWhite = true
Skipper_ShroudSmallOrange = false
B_SK_ActuatorsSmall = true
fairing1 = false
fairing2 = false
Skipper_ShroudSmall = true
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #666666
secondaryColor = #ffffff
sizeGroup = GroupC
GAMEOBJECTS
{
Skipper_25m = false
Skipper_ShroudWhite = false
Skipper_ShroudOrange = false
B_SK_ActuatorsLrgTop = false
B_SK_ActuatorsLrg = false
Skipper_Boattail = false
Skipper_BoattailOrange = false
Skipper_BoattailWhite = false
Skipper_Compact = true
Skipper_ShroudCompactWhite = true
Skipper_ShroudCompactOrange = false
B_SK_ActuatorsCpt = true
Skipper_Small = false
Skipper_ShroudSmallWhite = false
Skipper_ShroudSmallOrange = false
B_SK_ActuatorsSmall = false
fairing1 = false
fairing2 = true
Skipper_ShroudSmall = false
}
NODES
{
node_attach = 0.0, 0.583, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.583, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.362, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = TrussMountAlt
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Skipper_25m = true
Skipper_ShroudWhite = false
Skipper_ShroudOrange = true
B_SK_ActuatorsLrgTop = true
B_SK_ActuatorsLrg = true
Skipper_Boattail = false
Skipper_BoattailOrange = false
Skipper_BoattailWhite = false
Skipper_Compact = false
Skipper_ShroudCompactWhite = false
Skipper_ShroudCompactOrange = false
B_SK_ActuatorsCpt = false
Skipper_Small = false
Skipper_ShroudSmallWhite = false
Skipper_ShroudSmallOrange = false
B_SK_ActuatorsSmall = false
fairing1 = true
fairing2 = false
Skipper_ShroudSmall = false
}
}
VARIANT
{
name = ShroudAlt
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #666666
sizeGroup = GroupA
GAMEOBJECTS
{
Skipper_25m = false
Skipper_ShroudWhite = false
Skipper_ShroudOrange = false
B_SK_ActuatorsLrgTop = true
B_SK_ActuatorsLrg = true
Skipper_Boattail = true
Skipper_BoattailOrange = true
Skipper_BoattailWhite = false
Skipper_Compact = false
Skipper_ShroudCompactWhite = false
Skipper_ShroudCompactOrange = false
B_SK_ActuatorsCpt = false
Skipper_Small = false
Skipper_ShroudSmallWhite = false
Skipper_ShroudSmallOrange = false
B_SK_ActuatorsSmall = false
fairing1 = false
fairing2 = false
Skipper_ShroudSmall = false
}
}
VARIANT
{
name = SmallAlt
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
Skipper_25m = false
Skipper_ShroudWhite = false
Skipper_ShroudOrange = false
B_SK_ActuatorsLrgTop = false
B_SK_ActuatorsLrg = false
Skipper_Boattail = false
Skipper_BoattailOrange = false
Skipper_BoattailWhite = false
Skipper_Compact = false
Skipper_ShroudCompactWhite = false
Skipper_ShroudCompactOrange = false
B_SK_ActuatorsCpt = false
Skipper_Small = true
Skipper_ShroudSmallWhite = false
Skipper_ShroudSmallOrange = true
B_SK_ActuatorsSmall = true
fairing1 = false
fairing2 = false
Skipper_ShroudSmall = true
}
}
VARIANT
{
name = BareAlt
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #f69449
sizeGroup = GroupC
GAMEOBJECTS
{
Skipper_25m = false
Skipper_ShroudWhite = false
Skipper_ShroudOrange = false
B_SK_ActuatorsLrgTop = false
B_SK_ActuatorsLrg = false
Skipper_Boattail = false
Skipper_BoattailOrange = false
Skipper_BoattailWhite = false
Skipper_Compact = true
Skipper_ShroudCompactWhite = false
Skipper_ShroudCompactOrange = true
B_SK_ActuatorsCpt = true
Skipper_Small = false
Skipper_ShroudSmallWhite = false
Skipper_ShroudSmallOrange = false
B_SK_ActuatorsSmall = false
fairing1 = false
fairing2 = true
Skipper_ShroudSmall = false
}
NODES
{
node_attach = 0.0, 0.583, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.583, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.362, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = fairing1,fairing2,Skipper_ShroudSmall
useMultipleDragCubes = false
}
}
// LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine
@PART[Size2LFB_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-twinboar-2
}
MODEL
{
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
position = 0.0, 4.356, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-twinboar-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-boar-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-boar-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-boar-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-twinboar-running
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = CylTop005
rotatorsName = CylBot005
}
CONSTRAINLOOKFX
{
targetName = CylTop006
rotatorsName = CylBot006
}
CONSTRAINLOOKFX
{
targetName = CylTop007
rotatorsName = CylBot007
}
CONSTRAINLOOKFX
{
targetName = CylTop008
rotatorsName = CylBot008
}
CONSTRAINLOOKFX
{
targetName = CylBot005
rotatorsName =CylTop005
}
CONSTRAINLOOKFX
{
targetName = CylBot006
rotatorsName = CylTop006
}
CONSTRAINLOOKFX
{
targetName = CylBot007
rotatorsName = CylTop007
}
CONSTRAINLOOKFX
{
targetName = CylBot008
rotatorsName = CylTop008
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}