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ReStocked/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Control/RCS/restock-rcs-block-multi-min...

178 lines
3.7 KiB
INI

// ReStock+ 0.1.0
// Mini RCS block with 5 way nozzles
PART
{
// --- general parameters ---
name = restock-rcs-block-multi-mini-2
module = Part
author = Chris Adderley (Nertea)
// --- asset parameters ---
MODEL
{
model = ReStock/Assets/Control/restock-rcs-block-multi-mini-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
scale = 1
// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_attach = 0.00, -0.0, -0.00, 1.0, 0.0, 0.0
// --- editor parameters ---
TechRequired = advFlightControl
entryCost = 200
cost = 30
category = Control
title = #LOC_RestockPlus_restock-rcs-block-multi-mini-2_title
manufacturer = #autoLOC_501631
description = #LOC_RestockPlus_restock-rcs-block-multi-mini-2_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,0
// --- standard part parameters ---
mass = 0.005
dragModelType = default
maximum_drag = 0.001
minimum_drag = 0.001
angularDrag = 2
crashTolerance = 15
maxTemp = 1500
// --- rcs module parameters ---
bulkheadProfiles = srf
tags = #LOC_RestockPlus_restock-rcs-block-multi-mini-2_tags
EFFECTS
{
running
{
AUDIO_MULTI_POOL
{
channel = Ship
transformName = RCSjet
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.025
volume = 1.0 0.1
pitch = 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = FX1
modelName = ReStock/FX/restock-fx-rcs-mini-1
transformName = RCSjet
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = fx2
modelName = ReStock/FX/restock-fx-rcs-mini-1
transformName = RCSjet
emission = 0.0 0.0
emission = 0.2 0.0
emission = 1.0 1.0
speed = 0.0 1.0
speed = 1.0 1.0
localRotation = 0, 0, 0
localOffset = 0, 0.01, 0
}
}
}
MODULE
{
name = ModuleRCSFX
thrusterTransformName = RCSthruster
thrusterPower = 1
stagingEnabled = False
resourceFlowMode = STAGE_PRIORITY_FLOW
resourceName = MonoPropellant
runningEffectName = running
atmosphereCurve
{
key = 0 240
key = 1 100
}
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = RCSMask
}
MODULE
{
name = ModulePartVariants
baseVariant = 4Horn
VARIANT
{
name = 4Horn
displayName = #LOC_RestockPlus_rcs_variant_4x
themeName = White
primaryColor = #ffffff
mass = 0
cost = 0
GAMEOBJECTS
{
B_RCS2x = false
B_RCS3x = false
B_RCS4x = true
}
}
VARIANT
{
name = 3Horn
displayName = #LOC_RestockPlus_rcs_variant_3x
themeName = White
primaryColor = #ffffff
mass = -0.00125
cost = -5
GAMEOBJECTS
{
B_RCS2x = false
B_RCS3x = true
B_RCS4x = false
}
}
VARIANT
{
name = 2Horn
displayName = #LOC_RestockPlus_rcs_variant_2x
themeName = White
primaryColor = #ffffff
mass = -0.0025
cost = -10
GAMEOBJECTS
{
B_RCS2x = true
B_RCS3x = false
B_RCS4x = false
}
}
}
MODULE
{
name = ModuleRestockRCSGlow
shaderColorParameter = _TintColor
alphaCurve
{
key = 0 0
key = 1 1
}
redCurve
{
key = 0 1
}
greenCurve
{
key = 0 1
}
blueCurve
{
key = 0 1
}
}
}