mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
147 lines
2.9 KiB
INI
147 lines
2.9 KiB
INI
// Patches applying art changes to the Launch Escape System
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// Contents:
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// - Launch Escape System (LaunchEscapeSystem)
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// Launch Escape System
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@PART[LaunchEscapeSystem]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/Engine/restock-engine-les-1
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}
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!sound_vent_medium = DELETE
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!sound_rocket_hard = DELETE
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!sound_vent_soft = DELETE
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!sound_explosion_low = DELETE
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!EFFECTS {}
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-les-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = pitch
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modelName = ReStock/FX/restock-fx-srb-separator-1
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transformName = fxUpper
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-srb-tiny-core-1
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transformName = fxLower
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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PREFAB_PARTICLE
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{
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prefabName = fx_smokeTrail_light
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transformName = fxSmoke
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.25
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speed = 1.0 1.0
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localOffset = 0, 0, 0
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}
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}
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}
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@MODULE[ModuleEnginesFX]
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{
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%runningEffectName = fx-les-running
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Long
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VARIANT
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{
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name = Long
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displayName = #LOC_Restock_variant-telescope_shielded
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #202020
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GAMEOBJECTS
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{
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lower_long_COLLIDER = true
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lower_short_COLLIDER = false
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}
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NODES
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{
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node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1
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}
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}
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VARIANT
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{
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name = Short
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displayName = #LOC_Restock_variant-telescope_bare
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themeName = White
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primaryColor = #707070
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secondaryColor = #202020
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GAMEOBJECTS
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{
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lower_long_COLLIDER = false
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lower_short_COLLIDER = true
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}
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NODES
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{
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node_stack_bottom = 0.0, -1.1476, 0.0, 0.0, -1.0, 0.0, 1
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}
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}
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}
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}
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