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ReStocked/Source/Restock/ModuleRestockModifyMaterial...

71 lines
2.3 KiB
C#

using System;
using UnityEngine;
namespace Restock
{
public class ModuleRestockModifyMaterials : PartModule
{
public override void OnLoad(ConfigNode node)
{
base.OnLoad(node);
if (HighLogic.LoadedSceneIsEditor || HighLogic.LoadedSceneIsFlight) return;
Transform modelTransform = part.partTransform.Find("model");
Renderer[] renderers = modelTransform.GetComponentsInChildren<Renderer>();
if (modelTransform == null)
{
Debug.LogError("Couldn't find model transform");
return;
}
foreach (ConfigNode node2 in node.GetNodes("MATERIAL"))
{
string newShaderName = node2.GetValue("shaderName");
Shader newShader = Shader.Find(newShaderName);
if (newShader == null)
{
Debug.LogError($"Can't find shader {newShaderName}");
continue;
}
foreach (Renderer renderer in renderers)
{
renderer.material.shader = newShader;
}
foreach (ConfigNode node3 in node2.GetNodes("TEXTURE_PROPERTY"))
{
string name = node3.GetValue("name");
string textureUrl = node3.GetValue("textureUrl");
bool normalMapToggle = false;
if (node3.GetValue("isNormalMap") is string normalMapToggleString)
{
normalMapToggle = bool.Parse(normalMapToggleString);
}
GameDatabase.TextureInfo textureInfo = GameDatabase.Instance.GetTextureInfo(textureUrl);
if (textureInfo == null)
{
Debug.LogError($"Cannot find texture: {textureUrl}");
continue;
}
foreach (Renderer renderer in renderers)
{
renderer.material.SetTexture(name, normalMapToggle ? textureInfo.normalMap : textureInfo.texture);
}
}
}
isEnabled = false;
moduleIsEnabled = false;
}
}
}