You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
ReStocked/Distribution/Restock
ChrisAdderley 5b8e37b8df Fix version files 5 years ago
..
GameData/ReStock Fix version files 5 years ago
.mod_data.yml Enable GH deploy for test 5 years ago
changelog.txt Add packaging test support 5 years ago
license.txt Licensing and attribution fixes 5 years ago
readme.txt fix typo 5 years ago

readme.txt

=============
RESTOCK 0.1.0
=============

Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based extensively on the cancelled Part Overhaul project by Porkjet.

Out goal is to bringing consistency, better and more educational detail and prettier rockets to the KSP experience.

============
DEPENDENCIES
============

Required:
- ModuleManager (4.0.1)

=======
CREDITS
=======

Art
- Andrew Cassidy
- Chris Adderley (Nertea)
- Beale
- blowfish
- Passinglurker
- Porkjet
- riocrokite


Drag cube wizardry
- DMagic

Plugin code
- blowfish

Lead Testing:
- Tyko
- Poodmund

============
INSTALLATION
============

To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so.

===============
ASSET BLACKLIST
===============

Restock contains a plugin that stops specific stock assets from loading, reducing the memory footprint of the mod. The list of blacklisted assets can be found in GameData/ReStock/Restock.restockblacklist.
If your mod requires a stock texture, you can create a xxx.restockwhitelist file anywhere in your GameData distribution. Each line in this file can target an asset or a folder, for example adding this line to the whitelist file:

Squad/Parts/Aero/HeatShield/HeatShield3.mu

will cause the size 3 heatshield .mu file to be whitelisted and loaded into the game. You can also whitelist entire folders as follows:

Squad/Parts/Aero/HeatShield/

============
LOCALIZATION
============

This mod primarily uses vanilla-provided localization, but for additional strings, it provides localization support for the following languages:
- English
- German (woeller)

=========
LICENSING
=========

See the license.txt file for more information.

Any bundled mods are distributed under their own license:
- ModuleManager by blowfish and sarbian is distributed under a Creative Commons Sharealike license. More details, including source code, can be found here: http://forum.kerbalspaceprogram.com/threads/31342-0-20-ModuleManager-1-3-for-all-your-stock-modding-needs?p=528607&viewfull=1#post528607