diff --git a/_includes/head.html b/_includes/head.html
index 04fdaab..f083509 100644
--- a/_includes/head.html
+++ b/_includes/head.html
@@ -14,18 +14,31 @@
content="{{ page.date | date_to_xmlschema }}"/>
+
{% for tag in page.tags %}
{% endfor %}
+
{% if page.image %}
{% endif %}
+
+ {% if page.description %}
+
+ {% else %}
+
+ {% endif %}
{% else %}
{% endif %}
-
diff --git a/_posts/2019-5-4-Photorealistic-Particles.md b/_posts/2019-5-4-Photorealistic-Particles.md
index 47066e8..3edf0e0 100644
--- a/_posts/2019-5-4-Photorealistic-Particles.md
+++ b/_posts/2019-5-4-Photorealistic-Particles.md
@@ -1,6 +1,7 @@
---
title: Making Realistic Particle Effects From Photos
image: setup-small.jpg
+description: Using photography to generate particle textures for Kerbal Space Program modding
tags: KSP restock gamedev
---
While working on drills for ReStock I realized I needed some particle effects for when the drills are in use. I wanted the effect of small rocks being kicked up from the ground and falling back down, but my attempts at a texture for the rocks all ended up looking more like potatos.