diff --git a/_includes/head.html b/_includes/head.html index 04fdaab..f083509 100644 --- a/_includes/head.html +++ b/_includes/head.html @@ -14,18 +14,31 @@ content="{{ page.date | date_to_xmlschema }}"/> + {% for tag in page.tags %} {% endfor %} + {% if page.image %} {% endif %} + + {% if page.description %} + + {% else %} + + {% endif %} {% else %} {% endif %} - diff --git a/_posts/2019-5-4-Photorealistic-Particles.md b/_posts/2019-5-4-Photorealistic-Particles.md index 47066e8..3edf0e0 100644 --- a/_posts/2019-5-4-Photorealistic-Particles.md +++ b/_posts/2019-5-4-Photorealistic-Particles.md @@ -1,6 +1,7 @@ --- title: Making Realistic Particle Effects From Photos image: setup-small.jpg +description: Using photography to generate particle textures for Kerbal Space Program modding tags: KSP restock gamedev --- While working on drills for ReStock I realized I needed some particle effects for when the drills are in use. I wanted the effect of small rocks being kicked up from the ground and falling back down, but my attempts at a texture for the rocks all ended up looking more like potatos.