
#pragma once

#include "Compressor.h"

namespace nv
{
    struct ColorBlock;
    class Vector4;

    struct ColorBlockCompressor : public CompressorInterface
    {
        virtual void compress(nvtt::AlphaMode alphaMode, uint w, uint h, uint d, const float * rgba, nvtt::TaskDispatcher * dispatcher, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);

        virtual void compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) = 0;
        virtual uint blockSize() const = 0;
    };

    struct FloatColorCompressor : public CompressorInterface
    {
        virtual void compress(nvtt::AlphaMode alphaMode, uint w, uint h, uint d, const float * rgba, nvtt::TaskDispatcher * dispatcher, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);

        virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output) = 0;
        virtual uint blockSize(const nvtt::CompressionOptions::Private & compressionOptions) const = 0;
    };


    // BC1
    struct FastCompressorDXT1 : public FloatColorCompressor
    {
        virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output);
        virtual uint blockSize(const nvtt::CompressionOptions::Private &) const { return 8; }
    };
    struct CompressorDXT1 : public FloatColorCompressor
    {
        virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output);
        virtual uint blockSize(const nvtt::CompressionOptions::Private &) const { return 8; }
    };

    // BC3
    struct CompressorBC3_RGBM : public FloatColorCompressor
    {
        virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output);
        virtual uint blockSize(const nvtt::CompressionOptions::Private &) const { return 16; }
    };


    // ETC
    struct CompressorETC1 : public FloatColorCompressor
    {
        virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output);
        virtual uint blockSize(const nvtt::CompressionOptions::Private &) const { return 8; }
    };
    struct CompressorETC2_R : public FloatColorCompressor
    {
        virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output);
        virtual uint blockSize(const nvtt::CompressionOptions::Private & ) const { return 8; }
    };
    struct CompressorETC2_RG : public FloatColorCompressor
    {
        virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output);
        virtual uint blockSize(const nvtt::CompressionOptions::Private & ) const { return 16; }
    };
    struct CompressorETC2_RGB : public FloatColorCompressor
    {
        virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output);
        virtual uint blockSize(const nvtt::CompressionOptions::Private & ) const { return 8; }
    };
    struct CompressorETC2_RGBA : public FloatColorCompressor
    {
        virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output);
        virtual uint blockSize(const nvtt::CompressionOptions::Private & ) const { return 16; }
    };
    struct CompressorETC2_RGBM : public FloatColorCompressor
    {
        virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output);
        virtual uint blockSize(const nvtt::CompressionOptions::Private &) const { return 16; }
    };
    
    
    // External compressors.
#if defined(HAVE_D3DX)
    struct D3DXCompressorDXT1 : public CompressorInterface
    {
        virtual void compress(nvtt::InputFormat inputFormat, nvtt::AlphaMode alphaMode, uint w, uint h, uint d, void * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
    };
#endif

#if defined(HAVE_STB)
    struct StbCompressorDXT1 : public ColorBlockCompressor
    {
        virtual void compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
        virtual uint blockSize() const { return 8; }
    };
#endif

#if NV_USE_CRUNCH
    struct CrunchCompressorETC1 : public CompressorInterface
    {
        virtual void compress(nvtt::InputFormat inputFormat, nvtt::AlphaMode alphaMode, uint w, uint h, uint d, void * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
    };
#endif

#if NV_USE_INTEL_ISPC_TC
    struct IspcCompressorBC1 : public CompressorInterface
    {
        virtual void compress(nvtt::InputFormat inputFormat, nvtt::AlphaMode alphaMode, uint w, uint h, uint d, void * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
    };

    struct IspcCompressorBC3 : public CompressorInterface
    {
        virtual void compress(nvtt::InputFormat inputFormat, nvtt::AlphaMode alphaMode, uint w, uint h, uint d, void * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
    };

    struct IspcCompressorBC7 : public CompressorInterface
    {
        virtual void compress(nvtt::InputFormat inputFormat, nvtt::AlphaMode alphaMode, uint w, uint h, uint d, void * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
    };

    struct IspcCompressorETC1 : public CompressorInterface
    {
        virtual void compress(nvtt::InputFormat inputFormat, nvtt::AlphaMode alphaMode, uint w, uint h, uint d, void * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
    };
#endif

#if defined(HAVE_ETCLIB)
    struct EtcLibCompressor : public CompressorInterface
    {
        virtual void compress(nvtt::AlphaMode alphaMode, uint w, uint h, uint d, const float * data, nvtt::TaskDispatcher * dispatcher, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
    };
#endif

#if defined(HAVE_RGETC)
    struct RgEtcCompressor : public ColorBlockCompressor
    {
        virtual void compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
        virtual uint blockSize() const { return 8; }
    };
#endif

#if defined(HAVE_ETCPACK)
    struct EtcPackCompressor : public CompressorInterface
    {
        virtual void compress(nvtt::AlphaMode alphaMode, uint w, uint h, uint d, const float * data, nvtt::TaskDispatcher * dispatcher, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
    };
#endif

#if defined(HAVE_ETCINTEL)
    struct EtcIntelCompressor : public CompressorInterface
    {
        virtual void compress(nvtt::AlphaMode alphaMode, uint w, uint h, uint d, const float * data, nvtt::TaskDispatcher * dispatcher, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
    };
#endif

#if defined(HAVE_PVRTEXTOOL)
    struct CompressorPVR : public CompressorInterface
    {
        virtual void compress(nvtt::AlphaMode alphaMode, uint w, uint h, uint d, const float * data, nvtt::TaskDispatcher * dispatcher, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
    };
#endif

} // nv namespace
