nvidia-texture-tools/src/nvcore/FileSystem.cpp

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// This code is in the public domain -- castano@gmail.com
#include "FileSystem.h"
#include <nvcore/nvcore.h>
#if NV_OS_WIN32
#include <direct.h>
#else
#include <sys/stat.h>
#include <sys/types.h>
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#include <unistd.h>
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#endif
using namespace nv;
bool FileSystem::exists(const char * path)
{
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#if NV_OS_UNIX
struct stat buf;
return stat(path, &buf) == 0;
#else
if (FILE * fp = fopen(path, "r"))
{
fclose(fp);
return true;
}
return false;
#endif
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}
bool FileSystem::createDirectory(const char * path)
{
#if NV_OS_WIN32
return _mkdir(path) != -1;
#else
return mkdir(path, 0777) != -1;
#endif
}
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