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nvidia-texture-tools/src/nvtt/Context.cpp

975 lines
32 KiB
C++

// Copyright NVIDIA Corporation 2008 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include "Context.h"
#include "nvtt.h"
#include "InputOptions.h"
#include "CompressionOptions.h"
#include "OutputOptions.h"
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#include "TexImage.h"
#include "CompressorDX9.h"
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#include "CompressorDX10.h"
#include "CompressorDX11.h"
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#include "CompressorRGB.h"
#include "CompressorRGBE.h"
#include "cuda/CudaUtils.h"
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#include "cuda/CudaCompressorDXT.h"
#include "nvimage/DirectDrawSurface.h"
#include "nvimage/ColorBlock.h"
#include "nvimage/BlockDXT.h"
#include "nvimage/Image.h"
#include "nvimage/FloatImage.h"
#include "nvimage/Filter.h"
#include "nvimage/Quantize.h"
#include "nvimage/NormalMap.h"
#include "nvimage/PixelFormat.h"
#include "nvimage/ColorSpace.h"
#include "nvcore/Memory.h"
#include "nvcore/Ptr.h"
using namespace nv;
using namespace nvtt;
namespace
{
static int blockSize(Format format)
{
if (format == Format_DXT1 || format == Format_DXT1a || format == Format_DXT1n) {
return 8;
}
else if (format == Format_DXT3) {
return 16;
}
else if (format == Format_DXT5 || format == Format_DXT5n) {
return 16;
}
else if (format == Format_BC4) {
return 8;
}
else if (format == Format_BC5) {
return 16;
}
else if (format == Format_CTX1) {
return 8;
}
else if (format == Format_BC6) {
return 16;
}
else if (format == Format_BC7) {
return 16;
}
return 0;
}
static int computeImageSize(uint w, uint h, uint d, uint bitCount, uint alignment, Format format)
{
if (format == Format_RGBA) {
return d * h * computePitch(w, bitCount, alignment);
}
else {
// @@ Handle 3D textures. DXT and VTC have different behaviors.
return ((w + 3) / 4) * ((h + 3) / 4) * blockSize(format);
}
}
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} // namespace
namespace nvtt
{
// Mipmap could be:
// - a pointer to an input image.
// - a fixed point image.
// - a floating point image.
/*struct Mipmap
{
Mipmap() : m_inputImage(NULL) {}
~Mipmap() {}
// Reference input image.
void setFromInput(const InputOptions::Private & inputOptions, uint idx)
{
m_inputImage = inputOptions.image(idx);
m_fixedImage = NULL;
m_floatImage = NULL;
if (const FloatImage * floatImage = inputOptions.floatImage(idx))
{
m_floatImage = floatImage->clone();
}
}
// Assign and take ownership of given image.
void setImage(FloatImage * image)
{
m_inputImage = NULL;
m_fixedImage = NULL;
m_floatImage = image;
}
// Convert linear float image to fixed image ready for compression.
void toFixedImage(const InputOptions::Private & inputOptions)
{
if (this->asFixedImage() == NULL)
{
nvDebugCheck(m_floatImage != NULL);
if (inputOptions.isNormalMap || inputOptions.outputGamma == 1.0f)
{
m_fixedImage = m_floatImage->createImage();
}
else
{
m_fixedImage = m_floatImage->createImageGammaCorrect(inputOptions.outputGamma);
}
}
}
// Convert input image to linear float image.
void toFloatImage(const InputOptions::Private & inputOptions)
{
if (m_floatImage == NULL)
{
nvDebugCheck(this->asFixedImage() != NULL);
m_floatImage = new FloatImage(this->asFixedImage());
if (inputOptions.isNormalMap)
{
// Expand normals to [-1, 1] range.
// floatImage->expandNormals(0);
}
else if (inputOptions.inputGamma != 1.0f)
{
// Convert to linear space.
m_floatImage->toLinear(0, 3, inputOptions.inputGamma);
}
}
}
const FloatImage * asFloatImage() const
{
return m_floatImage.ptr();
}
FloatImage * asMutableFloatImage()
{
m_inputImage = NULL;
return m_floatImage.ptr();
}
const Image * asFixedImage() const
{
if (m_inputImage != NULL)
{
return m_inputImage;
}
return m_fixedImage.ptr();
}
Image * asMutableFixedImage()
{
if (m_inputImage != NULL)
{
// Do not modify input image, create a copy.
m_fixedImage = new Image(*m_inputImage);
m_inputImage = NULL;
}
return m_fixedImage.ptr();
}
private:
const Image * m_inputImage;
AutoPtr<Image> m_fixedImage;
AutoPtr<FloatImage> m_floatImage;
};*/
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} // nvtt namespace
Compressor::Compressor() : m(*new Compressor::Private())
{
// CUDA initialization.
m.cudaSupported = cuda::isHardwarePresent();
m.cudaEnabled = false;
m.cuda = NULL;
enableCudaAcceleration(m.cudaSupported);
}
Compressor::~Compressor()
{
delete &m;
cuda::exit();
}
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void Compressor::enableCudaAcceleration(bool enable)
{
if (m.cudaSupported)
{
m.cudaEnabled = enable;
}
if (m.cudaEnabled && m.cuda == NULL)
{
// Select fastest CUDA device. @@ This is done automatically on current CUDA versions.
int device = cuda::getFastestDevice();
if (!cuda::setDevice(device))
{
m.cudaEnabled = false;
m.cuda = NULL;
}
else
{
m.cuda = new CudaContext();
if (!m.cuda->isValid())
{
m.cudaEnabled = false;
m.cuda = NULL;
}
}
}
}
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bool Compressor::isCudaAccelerationEnabled() const
{
return m.cudaEnabled;
}
// Input Options API.
bool Compressor::process(const InputOptions & inputOptions, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const
{
return m.compress(inputOptions.m, compressionOptions.m, outputOptions.m);
}
int Compressor::estimateSize(const InputOptions & inputOptions, const CompressionOptions & compressionOptions) const
{
// @@ Compute w, h, mipmapCount based on inputOptions settings.
const int w = 0;
const int h = 0;
const int d = 1;
int mipmapCount = 1;
return inputOptions.m.faceCount * estimateSize(w, h, d, mipmapCount, compressionOptions);
}
// TexImage API.
bool Compressor::outputHeader(const TexImage & tex, int mipmapCount, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const
{
return m.outputHeader(tex, mipmapCount, compressionOptions.m, outputOptions.m);
}
bool Compressor::compress(const TexImage & tex, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const
{
return m.compress(tex, compressionOptions.m, outputOptions.m);
}
int Compressor::estimateSize(const TexImage & tex, int mipmapCount, const CompressionOptions & compressionOptions) const
{
const int w = tex.width();
const int h = tex.height();
const int d = tex.depth();
const int faceCount = tex.faceCount();
return faceCount * estimateSize(w, h, d, mipmapCount, compressionOptions);
}
// Raw API.
bool Compressor::compress(int w, int h, int d, const float * rgba, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const
{
return m.compress(AlphaMode_None, w, h, d, rgba, compressionOptions.m, outputOptions.m);
}
int Compressor::estimateSize(int w, int h, int d, int mipmapCount, const CompressionOptions & compressionOptions) const
{
const Format format = compressionOptions.m.format;
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const uint bitCount = compressionOptions.m.getBitCount();
const uint pitchAlignment = compressionOptions.m.pitchAlignment;
int size = 0;
for (int m = 0; m < mipmapCount; m++)
{
size += computeImageSize(w, h, d, bitCount, pitchAlignment, format);
// Compute extents of next mipmap:
w = max(1, w / 2);
h = max(1, h / 2);
d = max(1, d / 2);
}
return size;
}
bool Compressor::Private::compress(const InputOptions::Private & inputOptions, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const
{
// Make sure enums match.
nvStaticCheck(FloatImage::WrapMode_Clamp == (FloatImage::WrapMode)WrapMode_Clamp);
nvStaticCheck(FloatImage::WrapMode_Mirror == (FloatImage::WrapMode)WrapMode_Mirror);
nvStaticCheck(FloatImage::WrapMode_Repeat == (FloatImage::WrapMode)WrapMode_Repeat);
// Get output handler.
if (!outputOptions.hasValidOutputHandler())
{
outputOptions.error(Error_FileOpen);
return false;
}
nvtt::TexImage img;
img.setTextureType(inputOptions.textureType);
img.setWrapMode(inputOptions.wrapMode);
img.setAlphaMode(inputOptions.alphaMode);
img.setNormalMap(inputOptions.isNormalMap);
const int faceCount = inputOptions.faceCount;
int w = inputOptions.width;
int h = inputOptions.height;
int d = inputOptions.depth;
for (int f = 0; f < faceCount; f++)
{
img.setImage2D(inputOptions.inputFormat, w, h, f, inputOptions.images[f]);
}
// To linear space.
if (!inputOptions.isNormalMap) {
img.toLinear(inputOptions.inputGamma);
}
// Resize input.
img.resize(inputOptions.maxExtent, inputOptions.roundMode, ResizeFilter_Box);
// If the extents have not change we can use source images for the mipmaps.
bool canUseSourceImages = (img.width() == w && img.height() == h);
int mipmapCount = 1;
if (inputOptions.generateMipmaps) {
mipmapCount = img.countMipmaps();
if (inputOptions.maxLevel > 0) mipmapCount = min(mipmapCount, inputOptions.maxLevel);
}
if (!outputHeader(img, mipmapCount, compressionOptions, outputOptions))
{
return false;
}
nvtt::TexImage tmp = img;
if (!inputOptions.isNormalMap) {
tmp.toGamma(inputOptions.outputGamma);
}
// @@ Fix order of cubemap faces!
// @@ Apply quantization options.
int size = computeImageSize(w, h, d, compressionOptions.bitcount, compressionOptions.pitchAlignment, compressionOptions.format);
outputOptions.beginImage(size, w, h, d, 0, 0);
compress(tmp, compressionOptions, outputOptions);
for (int m = 1; m < mipmapCount; m++) {
w = max(1, w/2);
h = max(1, h/2);
d = max(1, d/2);
int size = computeImageSize(w, h, d, compressionOptions.bitcount, compressionOptions.pitchAlignment, compressionOptions.format);
outputOptions.beginImage(size, w, h, d, 0, m);
bool useSourceImages = false;
if (canUseSourceImages) {
useSourceImages = true;
for (int f = 0; f < faceCount; f++) {
int idx = m * faceCount + f;
if (inputOptions.images[idx] == NULL) { // One face is missing in this mipmap level.
useSourceImages = false;
canUseSourceImages = false; // If one level is missing, ignore the following source images.
break;
}
}
}
if (useSourceImages) {
for (int f = 0; f < faceCount; f++) {
int idx = m * faceCount + f;
img.setImage2D(inputOptions.inputFormat, w, h, f, inputOptions.images[idx]);
}
}
else {
if (inputOptions.mipmapFilter == MipmapFilter_Kaiser) {
float params[2] = { inputOptions.kaiserStretch, inputOptions.kaiserAlpha };
img.buildNextMipmap(MipmapFilter_Kaiser, inputOptions.kaiserWidth, params);
}
else {
img.buildNextMipmap(inputOptions.mipmapFilter);
}
}
nvDebugCheck(img.width() == w);
nvDebugCheck(img.height() == h);
if (inputOptions.isNormalMap) {
if (inputOptions.normalizeMipmaps) {
img.normalizeNormalMap();
}
tmp = img;
}
else {
tmp = img;
tmp.toGamma(inputOptions.outputGamma);
}
// @@ Apply quantization options.
compress(tmp, compressionOptions, outputOptions);
};
return true;
}
bool Compressor::Private::compress(const TexImage & tex, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const
{
foreach(i, tex.m->imageArray) {
FloatImage * image = tex.m->imageArray[i];
if (!compress(tex.alphaMode(), tex.width(), tex.height(), tex.depth(), image->channel(0), compressionOptions, outputOptions)) {
return false;
}
}
return true;
}
bool Compressor::Private::outputHeader(const TexImage & tex, int mipmapCount, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const
{
if (tex.width() <= 0 || tex.height() <= 0 || tex.depth() <= 0 || mipmapCount <= 0)
{
outputOptions.error(Error_InvalidInput);
return false;
}
if (!outputOptions.outputHeader)
{
return true;
}
// Output DDS header.
if (outputOptions.container == Container_DDS || outputOptions.container == Container_DDS10)
{
DDSHeader header;
header.setUserVersion(outputOptions.version);
if (tex.textureType() == TextureType_2D) {
header.setTexture2D();
}
else if (tex.textureType() == TextureType_Cube) {
header.setTextureCube();
}
/*else if (tex.textureType() == TextureType_3D) {
header.setTexture3D();
header.setDepth(tex.depth());
}*/
header.setWidth(tex.width());
header.setHeight(tex.height());
header.setMipmapCount(mipmapCount);
bool supported = true;
if (outputOptions.container == Container_DDS10)
{
if (compressionOptions.format == Format_RGBA)
{
int bitcount = compressionOptions.bitcount;
if (bitcount == 0) {
bitcount = compressionOptions.rsize + compressionOptions.gsize + compressionOptions.bsize + compressionOptions.asize;
}
if (bitcount == 16)
{
if (compressionOptions.rsize == 16)
{
header.setDX10Format(56); // R16_UNORM
}
else
{
// B5G6R5_UNORM
// B5G5R5A1_UNORM
supported = false;
}
}
else if (bitcount == 32)
{
// B8G8R8A8_UNORM
// B8G8R8X8_UNORM
// R8G8B8A8_UNORM
// R10G10B10A2_UNORM
supported = false;
}
else {
supported = false;
}
}
else
{
if (compressionOptions.format == Format_DXT1 || compressionOptions.format == Format_DXT1a || compressionOptions.format == Format_DXT1n) {
header.setDX10Format(70); // DXGI_FORMAT_BC1_TYPELESS
if (compressionOptions.format == Format_DXT1a) header.setHasAlphaFlag(true);
if (tex.isNormalMap()) header.setNormalFlag(true);
}
else if (compressionOptions.format == Format_DXT3) {
header.setDX10Format(73); // DXGI_FORMAT_BC2_TYPELESS
}
else if (compressionOptions.format == Format_DXT5) {
header.setDX10Format(76); // DXGI_FORMAT_BC3_TYPELESS
}
else if (compressionOptions.format == Format_DXT5n) {
header.setDX10Format(76); // DXGI_FORMAT_BC3_TYPELESS
if (tex.isNormalMap()) header.setNormalFlag(true);
}
else if (compressionOptions.format == Format_BC4) {
header.setDX10Format(79); // DXGI_FORMAT_BC4_TYPELESS
}
else if (compressionOptions.format == Format_BC5) {
header.setDX10Format(82); // DXGI_FORMAT_BC5_TYPELESS
if (tex.isNormalMap()) header.setNormalFlag(true);
}
else if (compressionOptions.format == Format_BC6) {
header.setDX10Format(94); // DXGI_FORMAT_BC6H_TYPELESS
}
else if (compressionOptions.format == Format_BC7) {
header.setDX10Format(97); // DXGI_FORMAT_BC7_TYPELESS
if (tex.isNormalMap()) header.setNormalFlag(true);
}
else {
supported = false;
}
}
}
else
{
if (compressionOptions.format == Format_RGBA)
{
// Get output bit count.
header.setPitch(computePitch(tex.width(), compressionOptions.getBitCount(), compressionOptions.pitchAlignment));
if (compressionOptions.pixelType == PixelType_Float)
{
if (compressionOptions.rsize == 16 && compressionOptions.gsize == 0 && compressionOptions.bsize == 0 && compressionOptions.asize == 0)
{
header.setFormatCode(111); // D3DFMT_R16F
}
else if (compressionOptions.rsize == 16 && compressionOptions.gsize == 16 && compressionOptions.bsize == 0 && compressionOptions.asize == 0)
{
header.setFormatCode(112); // D3DFMT_G16R16F
}
else if (compressionOptions.rsize == 16 && compressionOptions.gsize == 16 && compressionOptions.bsize == 16 && compressionOptions.asize == 16)
{
header.setFormatCode(113); // D3DFMT_A16B16G16R16F
}
else if (compressionOptions.rsize == 32 && compressionOptions.gsize == 0 && compressionOptions.bsize == 0 && compressionOptions.asize == 0)
{
header.setFormatCode(114); // D3DFMT_R32F
}
else if (compressionOptions.rsize == 32 && compressionOptions.gsize == 32 && compressionOptions.bsize == 0 && compressionOptions.asize == 0)
{
header.setFormatCode(115); // D3DFMT_G32R32F
}
else if (compressionOptions.rsize == 32 && compressionOptions.gsize == 32 && compressionOptions.bsize == 32 && compressionOptions.asize == 32)
{
header.setFormatCode(116); // D3DFMT_A32B32G32R32F
}
else
{
supported = false;
}
}
else // Fixed point
{
const uint bitcount = compressionOptions.getBitCount();
if (compressionOptions.bitcount != 0)
{
// Masks already computed.
header.setPixelFormat(compressionOptions.bitcount, compressionOptions.rmask, compressionOptions.gmask, compressionOptions.bmask, compressionOptions.amask);
}
else if (bitcount <= 32)
{
// Compute pixel format masks.
const uint ashift = 0;
const uint bshift = ashift + compressionOptions.asize;
const uint gshift = bshift + compressionOptions.bsize;
const uint rshift = gshift + compressionOptions.gsize;
const uint rmask = ((1 << compressionOptions.rsize) - 1) << rshift;
const uint gmask = ((1 << compressionOptions.gsize) - 1) << gshift;
const uint bmask = ((1 << compressionOptions.bsize) - 1) << bshift;
const uint amask = ((1 << compressionOptions.asize) - 1) << ashift;
header.setPixelFormat(bitcount, rmask, gmask, bmask, amask);
}
else
{
supported = false;
}
}
}
else
{
header.setLinearSize(computeImageSize(tex.width(), tex.height(), tex.depth(), compressionOptions.bitcount, compressionOptions.pitchAlignment, compressionOptions.format));
if (compressionOptions.format == Format_DXT1 || compressionOptions.format == Format_DXT1a || compressionOptions.format == Format_DXT1n) {
header.setFourCC('D', 'X', 'T', '1');
if (tex.isNormalMap()) header.setNormalFlag(true);
}
else if (compressionOptions.format == Format_DXT3) {
header.setFourCC('D', 'X', 'T', '3');
}
else if (compressionOptions.format == Format_DXT5) {
header.setFourCC('D', 'X', 'T', '5');
}
else if (compressionOptions.format == Format_DXT5n) {
header.setFourCC('D', 'X', 'T', '5');
if (tex.isNormalMap()) {
header.setNormalFlag(true);
header.setSwizzleCode('A', '2', 'D', '5');
//header.setSwizzleCode('x', 'G', 'x', 'R');
}
}
else if (compressionOptions.format == Format_BC4) {
header.setFourCC('A', 'T', 'I', '1');
}
else if (compressionOptions.format == Format_BC5) {
header.setFourCC('A', 'T', 'I', '2');
if (tex.isNormalMap()) {
header.setNormalFlag(true);
header.setSwizzleCode('A', '2', 'X', 'Y');
}
}
else if (compressionOptions.format == Format_BC6) {
header.setFourCC('Z', 'O', 'H', ' ');
}
else if (compressionOptions.format == Format_BC7) {
header.setFourCC('Z', 'O', 'L', 'A');
if (tex.isNormalMap()) header.setNormalFlag(true);
}
else if (compressionOptions.format == Format_CTX1) {
header.setFourCC('C', 'T', 'X', '1');
if (tex.isNormalMap()) header.setNormalFlag(true);
}
else {
supported = false;
}
}
}
if (!supported)
{
// This container does not support the requested format.
outputOptions.error(Error_UnsupportedOutputFormat);
return false;
}
// Swap bytes if necessary.
header.swapBytes();
uint headerSize = 128;
if (header.hasDX10Header())
{
nvStaticCheck(sizeof(DDSHeader) == 128 + 20);
headerSize = 128 + 20;
}
bool writeSucceed = outputOptions.writeData(&header, headerSize);
if (!writeSucceed)
{
outputOptions.error(Error_FileWrite);
}
return writeSucceed;
}
return true;
}
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CompressorInterface * Compressor::Private::chooseCpuCompressor(const CompressionOptions::Private & compressionOptions) const
{
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if (compressionOptions.format == Format_RGB)
{
return new PixelFormatConverter;
}
else if (compressionOptions.format == Format_DXT1)
{
#if defined(HAVE_ATITC)
if (compressionOptions.externalCompressor == "ati") return new AtiCompressorDXT1;
else
#endif
#if defined(HAVE_SQUISH)
if (compressionOptions.externalCompressor == "squish") return new SquishCompressorDXT1;
else
#endif
#if defined(HAVE_D3DX)
if (compressionOptions.externalCompressor == "d3dx") return new D3DXCompressorDXT1;
else
#endif
#if defined(HAVE_D3DX)
if (compressionOptions.externalCompressor == "stb") return new StbCompressorDXT1;
else
#endif
if (compressionOptions.quality == Quality_Fastest)
{
return new FastCompressorDXT1;
}
return new NormalCompressorDXT1;
}
else if (compressionOptions.format == Format_DXT1a)
{
if (compressionOptions.quality == Quality_Fastest)
{
return new FastCompressorDXT1a;
}
return new NormalCompressorDXT1a;
}
else if (compressionOptions.format == Format_DXT1n)
{
// Not supported.
}
else if (compressionOptions.format == Format_DXT3)
{
if (compressionOptions.quality == Quality_Fastest)
{
return new FastCompressorDXT3;
}
return new NormalCompressorDXT3;
}
else if (compressionOptions.format == Format_DXT5)
{
#if defined(HAVE_ATITC)
if (compressionOptions.externalCompressor == "ati") return new AtiCompressorDXT5;
else
#endif
if (compressionOptions.quality == Quality_Fastest)
{
return new FastCompressorDXT5;
}
return new NormalCompressorDXT5;
}
else if (compressionOptions.format == Format_DXT5n)
{
if (compressionOptions.quality == Quality_Fastest)
{
return new FastCompressorDXT5n;
}
return new NormalCompressorDXT5n;
}
else if (compressionOptions.format == Format_BC4)
{
if (compressionOptions.quality == Quality_Fastest || compressionOptions.quality == Quality_Normal)
{
return new FastCompressorBC4;
}
return new ProductionCompressorBC4;
}
else if (compressionOptions.format == Format_BC5)
{
if (compressionOptions.quality == Quality_Fastest || compressionOptions.quality == Quality_Normal)
{
return new FastCompressorBC5;
}
return new ProductionCompressorBC5;
}
else if (compressionOptions.format == Format_CTX1)
{
// Not supported.
}
else if (compressionOptions.format == Format_BC6)
{
// Not supported.
}
else if (compressionOptions.format == Format_BC7)
{
// Not supported.
}
else if (compressionOptions.format == Format_RGBE)
{
return new CompressorRGBE;
}
return NULL;
}
CompressorInterface * Compressor::Private::chooseGpuCompressor(const CompressionOptions::Private & compressionOptions) const
{
nvDebugCheck(cudaSupported);
if (compressionOptions.quality == Quality_Fastest)
{
// Do not use CUDA compressors in fastest quality mode.
return NULL;
}
14 years ago
#if defined HAVE_CUDA
if (compressionOptions.format == Format_DXT1)
{
return new CudaCompressorDXT1(*cuda);
}
else if (compressionOptions.format == Format_DXT1a)
{
//#pragma NV_MESSAGE("TODO: Implement CUDA DXT1a compressor.")
}
else if (compressionOptions.format == Format_DXT1n)
{
// Not supported.
}
else if (compressionOptions.format == Format_DXT3)
{
//return new CudaCompressorDXT3(*cuda);
}
else if (compressionOptions.format == Format_DXT5)
{
//return new CudaCompressorDXT5(*cuda);
}
else if (compressionOptions.format == Format_DXT5n)
{
// @@ Return CUDA compressor.
}
else if (compressionOptions.format == Format_BC4)
{
// Not supported.
}
else if (compressionOptions.format == Format_BC5)
{
// Not supported.
}
else if (compressionOptions.format == Format_CTX1)
{
// @@ Return CUDA compressor.
}
else if (compressionOptions.format == Format_BC6)
{
// Not supported.
}
else if (compressionOptions.format == Format_BC7)
{
// Not supported.
}
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#endif // defined HAVE_CUDA
return NULL;
}
bool Compressor::Private::compress(AlphaMode alphaMode, int w, int h, int d, const float * rgba, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const
{
// Decide what compressor to use.
AutoPtr<CompressorInterface> compressor;
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#if defined HAVE_CUDA
if (cudaEnabled && w * h >= 512)
{
compressor = chooseGpuCompressor(compressionOptions);
}
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#endif
if (compressor == NULL)
{
compressor = chooseCpuCompressor(compressionOptions);
}
if (compressor == NULL)
{
outputOptions.error(Error_UnsupportedFeature);
}
else
{
compressor->compress(alphaMode, w, h, rgba, compressionOptions, outputOptions);
}
return true;
}
/*
int Compressor::Private::estimateSize(const InputOptions::Private & inputOptions, const CompressionOptions::Private & compressionOptions) const
{
const Format format = compressionOptions.format;
const uint bitCount = compressionOptions.getBitCount();
const uint pitchAlignment = compressionOptions.pitchAlignment;
uint mipmapCount, width, height, depth;
inputOptions.computeExtents(&mipmapCount, &width, &height, &depth);
int size = 0;
for (uint f = 0; f < inputOptions.faceCount; f++)
{
uint w = inputOptions.targetWidth;
uint h = inputOptions.targetHeight;
uint d = inputOptions.targetDepth;
for (uint m = 0; m < mipmapCount; m++)
{
size += computeImageSize(w, h, d, bitCount, pitchAlignment, format);
// Compute extents of next mipmap:
w = max(1U, w / 2);
h = max(1U, h / 2);
d = max(1U, d / 2);
}
}
return size;
}
*/