2013-10-25 17:30:55 +00:00
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#include "ErrorMetric.h"
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#include "FloatImage.h"
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#include "Filter.h"
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#include "nvmath/Matrix.h"
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#include "nvmath/Vector.inl"
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#include <float.h> // FLT_MAX
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using namespace nv;
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2015-03-24 19:14:49 +00:00
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float nv::rmsColorError(const FloatImage * ref, const FloatImage * img, bool alphaWeight)
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2013-10-25 17:30:55 +00:00
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{
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if (!sameLayout(img, ref)) {
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return FLT_MAX;
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}
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nvDebugCheck(img->componentCount() == 4);
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nvDebugCheck(ref->componentCount() == 4);
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double mse = 0;
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const uint count = img->pixelCount();
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for (uint i = 0; i < count; i++)
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{
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2015-03-24 19:14:49 +00:00
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float r0 = ref->pixel(i + count * 0);
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float g0 = ref->pixel(i + count * 1);
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float b0 = ref->pixel(i + count * 2);
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float a0 = ref->pixel(i + count * 3);
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float r1 = img->pixel(i + count * 0);
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float g1 = img->pixel(i + count * 1);
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float b1 = img->pixel(i + count * 2);
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//float a1 = img->pixel(i + count * 3);
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2013-10-25 17:30:55 +00:00
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float r = r0 - r1;
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float g = g0 - g1;
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float b = b0 - b1;
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float a = 1;
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2015-03-24 19:14:49 +00:00
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if (alphaWeight) a = a0 * a0; // @@ a0*a1 or a0*a0 ?
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2013-10-25 17:30:55 +00:00
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2015-03-24 19:14:49 +00:00
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mse += (r * r) * a;
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mse += (g * g) * a;
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mse += (b * b) * a;
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2013-10-25 17:30:55 +00:00
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}
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return float(sqrt(mse / count));
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}
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2015-03-24 19:14:49 +00:00
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float nv::rmsAlphaError(const FloatImage * ref, const FloatImage * img)
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2013-10-25 17:30:55 +00:00
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{
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if (!sameLayout(img, ref)) {
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return FLT_MAX;
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}
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nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4);
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double mse = 0;
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const uint count = img->pixelCount();
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for (uint i = 0; i < count; i++)
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{
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float a0 = img->pixel(i + count * 3);
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float a1 = ref->pixel(i + count * 3);
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float a = a0 - a1;
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mse += a * a;
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}
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return float(sqrt(mse / count));
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}
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2015-03-24 19:14:49 +00:00
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float nv::averageColorError(const FloatImage * ref, const FloatImage * img, bool alphaWeight)
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2013-10-25 17:30:55 +00:00
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{
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if (!sameLayout(img, ref)) {
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return FLT_MAX;
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}
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nvDebugCheck(img->componentCount() == 4);
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nvDebugCheck(ref->componentCount() == 4);
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double mae = 0;
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const uint count = img->pixelCount();
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for (uint i = 0; i < count; i++)
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{
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float r0 = img->pixel(i + count * 0);
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float g0 = img->pixel(i + count * 1);
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float b0 = img->pixel(i + count * 2);
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//float a0 = img->pixel(i + count * 3);
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float r1 = ref->pixel(i + count * 0);
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float g1 = ref->pixel(i + count * 1);
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float b1 = ref->pixel(i + count * 2);
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float a1 = ref->pixel(i + count * 3);
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float r = fabs(r0 - r1);
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float g = fabs(g0 - g1);
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float b = fabs(b0 - b1);
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float a = 1;
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if (alphaWeight) a = a1;
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mae += r * a;
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mae += g * a;
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mae += b * a;
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}
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return float(mae / count);
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}
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2015-03-24 19:14:49 +00:00
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float nv::averageAlphaError(const FloatImage * ref, const FloatImage * img)
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2013-10-25 17:30:55 +00:00
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{
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if (img == NULL || ref == NULL || img->width() != ref->width() || img->height() != ref->height()) {
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return FLT_MAX;
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}
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nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4);
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double mae = 0;
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const uint count = img->width() * img->height();
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for (uint i = 0; i < count; i++)
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{
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float a0 = img->pixel(i + count * 3);
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float a1 = ref->pixel(i + count * 3);
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float a = a0 - a1;
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mae += fabs(a);
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}
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return float(mae / count);
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}
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// Color space conversions based on:
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// http://www.brucelindbloom.com/
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// Assumes input is in *linear* sRGB color space.
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static Vector3 rgbToXyz(Vector3::Arg c)
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{
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Vector3 xyz;
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xyz.x = 0.412453f * c.x + 0.357580f * c.y + 0.180423f * c.z;
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xyz.y = 0.212671f * c.x + 0.715160f * c.y + 0.072169f * c.z;
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xyz.z = 0.019334f * c.x + 0.119193f * c.y + 0.950227f * c.z;
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return xyz;
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}
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static Vector3 xyzToRgb(Vector3::Arg c)
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{
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Vector3 rgb;
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rgb.x = 3.2404542f * c.x - 1.5371385f * c.y - 0.4985314f * c.z;
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rgb.y = -0.9692660f * c.x + 1.8760108f * c.y + 0.0415560f * c.z;
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rgb.z = 0.0556434f * c.x - 0.2040259f * c.y + 1.0572252f * c.z;
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return rgb;
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}
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static float toLinear(float f)
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{
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return powf(f, 2.2f);
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}
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static float toGamma(float f)
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{
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// @@ Use sRGB space?
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return powf(f, 1.0f/2.2f);
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}
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static Vector3 toLinear(Vector3::Arg c)
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{
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return Vector3(toLinear(c.x), toLinear(c.y), toLinear(c.z));
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}
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static Vector3 toGamma(Vector3::Arg c)
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{
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return Vector3(toGamma(c.x), toGamma(c.y), toGamma(c.z));
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}
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static float f(float t)
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{
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const float epsilon = powf(6.0f/29.0f, 3);
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if (t > epsilon) {
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return powf(t, 1.0f/3.0f);
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}
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else {
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return 1.0f/3.0f * powf(29.0f/6.0f, 2) * t + 4.0f / 29.0f;
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}
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}
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static float finv(float t)
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{
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if (t > 6.0f / 29.0f) {
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return 3.0f * powf(6.0f / 29.0f, 2) * (t - 4.0f / 29.0f);
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}
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else {
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return powf(t, 3.0f);
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}
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}
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static Vector3 xyzToCieLab(Vector3::Arg c)
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{
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// Normalized white point.
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const float Xn = 0.950456f;
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const float Yn = 1.0f;
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const float Zn = 1.088754f;
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float Xr = c.x / Xn;
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float Yr = c.y / Yn;
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float Zr = c.z / Zn;
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float fx = f(Xr);
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float fy = f(Yr);
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float fz = f(Zr);
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float L = 116 * fx - 16;
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float a = 500 * (fx - fy);
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float b = 200 * (fy - fz);
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return Vector3(L, a, b);
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}
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static Vector3 rgbToCieLab(Vector3::Arg c)
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{
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return xyzToCieLab(rgbToXyz(toLinear(c)));
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}
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2013-09-04 01:08:39 +00:00
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// h is hue-angle in radians
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static Vector3 cieLabToLCh(Vector3::Arg c)
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{
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return Vector3(c.x, sqrtf(c.y*c.y + c.z*c.z), atan2f(c.y, c.z));
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}
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2013-10-25 17:30:55 +00:00
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static void rgbToCieLab(const FloatImage * rgbImage, FloatImage * LabImage)
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{
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nvDebugCheck(rgbImage != NULL && LabImage != NULL);
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nvDebugCheck(rgbImage->width() == LabImage->width() && rgbImage->height() == LabImage->height());
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nvDebugCheck(rgbImage->componentCount() >= 3 && LabImage->componentCount() >= 3);
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const uint w = rgbImage->width();
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const uint h = LabImage->height();
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const float * R = rgbImage->channel(0);
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const float * G = rgbImage->channel(1);
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const float * B = rgbImage->channel(2);
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float * L = LabImage->channel(0);
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float * a = LabImage->channel(1);
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float * b = LabImage->channel(2);
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const uint count = w*h;
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for (uint i = 0; i < count; i++)
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{
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Vector3 Lab = rgbToCieLab(Vector3(R[i], G[i], B[i]));
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L[i] = Lab.x;
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a[i] = Lab.y;
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b[i] = Lab.z;
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}
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}
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// Assumes input images are in linear sRGB space.
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float nv::cieLabError(const FloatImage * img0, const FloatImage * img1)
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{
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if (!sameLayout(img0, img1)) return FLT_MAX;
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2014-04-18 16:25:24 +00:00
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nvDebugCheck(img0->componentCount() == 4 && img1->componentCount() == 4);
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2013-10-25 17:30:55 +00:00
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const float * r0 = img0->channel(0);
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const float * g0 = img0->channel(1);
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const float * b0 = img0->channel(2);
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const float * r1 = img1->channel(0);
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const float * g1 = img1->channel(1);
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const float * b1 = img1->channel(2);
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double error = 0.0f;
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const uint count = img0->pixelCount();
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for (uint i = 0; i < count; i++)
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{
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Vector3 lab0 = rgbToCieLab(Vector3(r0[i], g0[i], b0[i]));
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Vector3 lab1 = rgbToCieLab(Vector3(r1[i], g1[i], b1[i]));
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// @@ Measure Delta E.
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Vector3 delta = lab0 - lab1;
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error += length(delta);
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}
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return float(error / count);
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}
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2013-09-04 01:08:39 +00:00
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// Assumes input images are in linear sRGB space.
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float nv::cieLab94Error(const FloatImage * img0, const FloatImage * img1)
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{
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if (!sameLayout(img0, img1)) return FLT_MAX;
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2014-04-18 16:25:24 +00:00
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nvDebugCheck(img0->componentCount() == 4 && img1->componentCount() == 4);
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2013-09-04 01:08:39 +00:00
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const float kL = 1;
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const float kC = 1;
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const float kH = 1;
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const float k1 = 0.045f;
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const float k2 = 0.015f;
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const float sL = 1;
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const float * r0 = img0->channel(0);
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const float * g0 = img0->channel(1);
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const float * b0 = img0->channel(2);
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const float * r1 = img1->channel(0);
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const float * g1 = img1->channel(1);
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const float * b1 = img1->channel(2);
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double error = 0.0f;
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const uint count = img0->pixelCount();
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for (uint i = 0; i < count; ++i)
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{
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Vector3 lab0 = rgbToCieLab(Vector3(r0[i], g0[i], b0[i]));
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Vector3 lch0 = cieLabToLCh(lab0);
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Vector3 lab1 = rgbToCieLab(Vector3(r1[i], g1[i], b1[i]));
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Vector3 lch1 = cieLabToLCh(lab1);
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const float sC = 1 + k1*lch0.x;
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const float sH = 1 + k2*lch0.x;
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// @@ Measure Delta E using the 1994 definition
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Vector3 labDelta = lab0 - lab1;
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Vector3 lchDelta = lch0 - lch1;
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double deltaLsq = powf(lchDelta.x / (kL*sL), 2);
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double deltaCsq = powf(lchDelta.y / (kC*sC), 2);
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// avoid possible sqrt of negative value by computing (deltaH/(kH*sH))^2
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double deltaHsq = powf(labDelta.y, 2) + powf(labDelta.z, 2) - powf(lchDelta.y, 2);
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deltaHsq /= powf(kH*sH, 2);
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error += sqrt(deltaLsq + deltaCsq + deltaHsq);
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}
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return float(error / count);
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2013-10-25 17:30:55 +00:00
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}
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float nv::spatialCieLabError(const FloatImage * img0, const FloatImage * img1)
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{
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if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
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return FLT_MAX;
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}
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2014-04-18 16:25:24 +00:00
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nvDebugCheck(img0->componentCount() == 4 && img1->componentCount() == 4);
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2013-10-25 17:30:55 +00:00
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uint w = img0->width();
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uint h = img0->height();
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uint d = img0->depth();
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FloatImage lab0, lab1; // Original images in CIE-Lab space.
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lab0.allocate(3, w, h, d);
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lab1.allocate(3, w, h, d);
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// Convert input images to CIE-Lab.
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rgbToCieLab(img0, &lab0);
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rgbToCieLab(img1, &lab1);
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// @@ Convolve each channel by the corresponding filter.
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/*
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GaussianFilter LFilter(5);
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GaussianFilter aFilter(5);
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GaussianFilter bFilter(5);
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lab0.convolve(0, LFilter);
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lab0.convolve(1, aFilter);
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lab0.convolve(2, bFilter);
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lab1.convolve(0, LFilter);
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lab1.convolve(1, aFilter);
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lab1.convolve(2, bFilter);
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*/
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// @@ Measure Delta E between lab0 and lab1.
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return 0.0f;
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}
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// Assumes input images are normal maps.
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float nv::averageAngularError(const FloatImage * img0, const FloatImage * img1)
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{
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if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
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return FLT_MAX;
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}
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2014-04-18 16:25:24 +00:00
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nvDebugCheck(img0->componentCount() == 4 && img1->componentCount() == 4);
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2013-10-25 17:30:55 +00:00
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uint w = img0->width();
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uint h = img0->height();
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const float * x0 = img0->channel(0);
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const float * y0 = img0->channel(1);
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const float * z0 = img0->channel(2);
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const float * x1 = img1->channel(0);
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const float * y1 = img1->channel(1);
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const float * z1 = img1->channel(2);
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double error = 0.0f;
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const uint count = w*h;
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for (uint i = 0; i < count; i++)
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{
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Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
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Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
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n0 = 2.0f * n0 - Vector3(1);
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n1 = 2.0f * n1 - Vector3(1);
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n0 = normalizeSafe(n0, Vector3(0), 0.0f);
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n1 = normalizeSafe(n1, Vector3(0), 0.0f);
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error += acos(clamp(dot(n0, n1), -1.0f, 1.0f));
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}
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return float(error / count);
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}
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|
float nv::rmsAngularError(const FloatImage * img0, const FloatImage * img1)
|
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|
|
{
|
|
|
|
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
|
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|
|
return FLT_MAX;
|
|
|
|
}
|
2014-04-18 16:25:24 +00:00
|
|
|
nvDebugCheck(img0->componentCount() == 4 && img1->componentCount() == 4);
|
2013-10-25 17:30:55 +00:00
|
|
|
|
|
|
|
uint w = img0->width();
|
|
|
|
uint h = img0->height();
|
|
|
|
|
|
|
|
const float * x0 = img0->channel(0);
|
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|
|
const float * y0 = img0->channel(1);
|
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|
|
const float * z0 = img0->channel(2);
|
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|
|
|
|
|
|
const float * x1 = img1->channel(0);
|
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|
|
const float * y1 = img1->channel(1);
|
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|
|
const float * z1 = img1->channel(2);
|
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|
|
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|
|
double error = 0.0f;
|
|
|
|
|
|
|
|
const uint count = w*h;
|
|
|
|
for (uint i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
|
|
|
|
Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
|
|
|
|
|
|
|
|
n0 = 2.0f * n0 - Vector3(1);
|
|
|
|
n1 = 2.0f * n1 - Vector3(1);
|
|
|
|
|
|
|
|
n0 = normalizeSafe(n0, Vector3(0), 0.0f);
|
|
|
|
n1 = normalizeSafe(n1, Vector3(0), 0.0f);
|
|
|
|
|
|
|
|
float angle = acosf(clamp(dot(n0, n1), -1.0f, 1.0f));
|
|
|
|
error += angle * angle;
|
|
|
|
}
|
|
|
|
|
|
|
|
return float(sqrt(error / count));
|
|
|
|
}
|
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|