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140 lines
3.5 KiB
C++
140 lines
3.5 KiB
C++
17 years ago
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// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#include <nvcore/StrLib.h>
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#include <nvcore/StdStream.h>
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#include <nvimage/Image.h>
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#include <nvimage/DirectDrawSurface.h>
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#include <nvimage/ImageIO.h>
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#include "cmdline.h"
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// @@ Add decent error messages.
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// @@ Add option to resize images.
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// @@ Output DDS header according to surface type.
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// @@ Output images.
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int main(int argc, char *argv[])
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{
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MyAssertHandler assertHandler;
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MyMessageHandler messageHandler;
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bool assembleCubeMap = true;
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// bool assembleVolume = false;
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// bool assembleTextureArray = false;
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nv::Array<nv::Path> files;
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// Parse arguments.
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for (int i = 1; i < argc; i++)
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{
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// Input options.
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if (strcmp("-cube", argv[i]) == 0)
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{
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assembleCubeMap = true;
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assembleVolume = false;
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assembleTextureArray = false;
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}
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/*if (strcmp("-volume", argv[i]) == 0)
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{
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assembleCubeMap = false;
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assembleVolume = true;
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assembleTextureArray = false;
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}
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if (strcmp("-array", argv[i]) == 0)
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{
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assembleCubeMap = false;
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assembleVolume = false;
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assembleTextureArray = true;
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}*/
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else if (argv[i][0] != '-')
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{
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files.append(argv[i]);
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}
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}
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if (files.count() == 0)
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{
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printf("NVIDIA Texture Tools - Copyright NVIDIA Corporation 2007\n\n");
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printf("usage: nvassemble [-cube|-volume|-array] 'file0' 'file1' ...\n\n");
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return 1;
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}
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if (assembleCubeMap && files.count() != 0)
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{
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printf("*** error, 6 files expected, but got %d\n", files.count());
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return 1;
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}
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// Load all files.
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nv::Array<nv::Image> images;
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uint w, h;
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bool hasAlpha = false;
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const uint imageCount = files.count();
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for (uint i = 0; i < imageCount; i++)
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{
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if (!images[i].load(files[i]))
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{
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printf("*** error loading file\n");
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return 1;
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}
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if (i == 0)
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{
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w = images[i].width();
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h = images[i].height();
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}
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else if (images[i].width() != w || images[i].height() != h)
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{
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printf("*** error, size of image '%s' does not match\n", files[i].str());
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return 1;
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}
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if (images[i].format() == nv::Image::Format_ARGB)
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{
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hasAlpha = true;
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}
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}
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nv::Path name("output.dds");
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nv::StdOutputStream stream(name);
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if (stream.isError()) {
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printf("Error opening '%s' for writting\n", name.str());
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return 1;
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}
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// @@ Output DDS header.
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// @@ Output images.
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return 0;
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}
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