704 lines
24 KiB
C
704 lines
24 KiB
C
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/******************************************************************************
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@File PVRTTexture.h
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@Title PVRTTexture
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@Version @Version
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@Copyright Copyright (c) Imagination Technologies Limited. All Rights Reserved. Strictly Confidential.
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@Platform ANSI compatible
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@Description Texture loading.
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******************************************************************************/
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#ifndef _PVRTTEXTURE_H_
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#define _PVRTTEXTURE_H_
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//ACS: PVRTGlobal.h was dragging in too much stuff (like windows.h & crtdbg.h)
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// so I split the relevant stuff out into a new file, PVRTTypes.h
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//#include "PVRTGlobal.h"
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#include "PVRTTypes.h"
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/*****************************************************************************
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* Texture related constants and enumerations.
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*****************************************************************************/
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// V3 Header Identifiers.
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const PVRTuint32 PVRTEX3_IDENT = 0x03525650; // 'P''V''R'3
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const PVRTuint32 PVRTEX3_IDENT_REV = 0x50565203;
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// If endianness is backwards then PVR3 will read as 3RVP, hence why it is written as an int.
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//Current version texture identifiers
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const PVRTuint32 PVRTEX_CURR_IDENT = PVRTEX3_IDENT;
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const PVRTuint32 PVRTEX_CURR_IDENT_REV = PVRTEX3_IDENT_REV;
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// PVR Header file flags. Condition if true. If false, opposite is true unless specified.
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const PVRTuint32 PVRTEX3_FILE_COMPRESSED = (1<<0); // Texture has been file compressed using PVRTexLib (currently unused)
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const PVRTuint32 PVRTEX3_PREMULTIPLIED = (1<<1); // Texture has been premultiplied by alpha value.
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// Mip Map level specifier constants. Other levels are specified by 1,2...n
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const PVRTint32 PVRTEX_TOPMIPLEVEL = 0;
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const PVRTint32 PVRTEX_ALLMIPLEVELS = -1; //This is a special number used simply to return a total of all MIP levels when dealing with data sizes.
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//values for each meta data type that we know about. Texture arrays hinge on each surface being identical in all but content, including meta data.
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//If the meta data varies even slightly then a new texture should be used. It is possible to write your own extension to get around this however.
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enum EPVRTMetaData
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{
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ePVRTMetaDataTextureAtlasCoords=0,
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ePVRTMetaDataBumpData,
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ePVRTMetaDataCubeMapOrder,
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ePVRTMetaDataTextureOrientation,
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ePVRTMetaDataBorderData,
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ePVRTMetaDataPadding,
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ePVRTMetaDataNumMetaDataTypes
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};
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enum EPVRTAxis
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{
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ePVRTAxisX = 0,
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ePVRTAxisY = 1,
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ePVRTAxisZ = 2
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};
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enum EPVRTOrientation
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{
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ePVRTOrientLeft = 1<<ePVRTAxisX,
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ePVRTOrientRight= 0,
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ePVRTOrientUp = 1<<ePVRTAxisY,
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ePVRTOrientDown = 0,
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ePVRTOrientOut = 1<<ePVRTAxisZ,
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ePVRTOrientIn = 0
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};
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enum EPVRTColourSpace
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{
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ePVRTCSpacelRGB,
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ePVRTCSpacesRGB,
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ePVRTCSpaceNumSpaces
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};
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//Compressed pixel formats
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enum EPVRTPixelFormat
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{
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ePVRTPF_PVRTCI_2bpp_RGB,
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ePVRTPF_PVRTCI_2bpp_RGBA,
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ePVRTPF_PVRTCI_4bpp_RGB,
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ePVRTPF_PVRTCI_4bpp_RGBA,
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ePVRTPF_PVRTCII_2bpp,
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ePVRTPF_PVRTCII_4bpp,
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ePVRTPF_ETC1,
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ePVRTPF_DXT1,
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ePVRTPF_DXT2,
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ePVRTPF_DXT3,
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ePVRTPF_DXT4,
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ePVRTPF_DXT5,
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//These formats are identical to some DXT formats.
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ePVRTPF_BC1 = ePVRTPF_DXT1,
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ePVRTPF_BC2 = ePVRTPF_DXT3,
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ePVRTPF_BC3 = ePVRTPF_DXT5,
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//These are currently unsupported:
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ePVRTPF_BC4,
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ePVRTPF_BC5,
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ePVRTPF_BC6,
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ePVRTPF_BC7,
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//These are supported
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ePVRTPF_UYVY,
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ePVRTPF_YUY2,
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ePVRTPF_BW1bpp,
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ePVRTPF_SharedExponentR9G9B9E5,
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ePVRTPF_RGBG8888,
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ePVRTPF_GRGB8888,
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ePVRTPF_ETC2_RGB,
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ePVRTPF_ETC2_RGBA,
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ePVRTPF_ETC2_RGB_A1,
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ePVRTPF_EAC_R11,
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ePVRTPF_EAC_RG11,
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//Invalid value
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ePVRTPF_NumCompressedPFs
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};
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//Variable Type Names
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enum EPVRTVariableType
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{
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ePVRTVarTypeUnsignedByteNorm,
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ePVRTVarTypeSignedByteNorm,
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ePVRTVarTypeUnsignedByte,
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ePVRTVarTypeSignedByte,
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ePVRTVarTypeUnsignedShortNorm,
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ePVRTVarTypeSignedShortNorm,
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ePVRTVarTypeUnsignedShort,
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ePVRTVarTypeSignedShort,
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ePVRTVarTypeUnsignedIntegerNorm,
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ePVRTVarTypeSignedIntegerNorm,
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ePVRTVarTypeUnsignedInteger,
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ePVRTVarTypeSignedInteger,
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ePVRTVarTypeSignedFloat, ePVRTVarTypeFloat=ePVRTVarTypeSignedFloat, //the name ePVRTVarTypeFloat is now deprecated.
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ePVRTVarTypeUnsignedFloat,
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ePVRTVarTypeNumVarTypes
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};
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//A 64 bit pixel format ID & this will give you the high bits of a pixel format to check for a compressed format.
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static const PVRTuint64 PVRTEX_PFHIGHMASK=0xffffffff00000000ull;
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/*****************************************************************************
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* Texture header structures.
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*****************************************************************************/
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struct MetaDataBlock
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{
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PVRTuint32 DevFOURCC; //A 4cc descriptor of the data type's creator. Values equating to values between 'P' 'V' 'R' 0 and 'P' 'V' 'R' 255 will be used by our headers.
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PVRTuint32 u32Key; //A DWORD (enum value) identifying the data type, and thus how to read it.
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PVRTuint32 u32DataSize; //Size of the Data member.
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PVRTuint8* Data; //Data array, can be absolutely anything, the loader needs to know how to handle it based on DevFOURCC and Key. Use new operator to assign to it.
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/*!***********************************************************************
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@Function MetaDataBlock
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@Description Meta Data Block Constructor
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*************************************************************************/
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MetaDataBlock() : DevFOURCC(0), u32Key(0), u32DataSize(0), Data(NULL)
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{}
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/*!***********************************************************************
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@Function MetaDataBlock
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@Description Meta Data Block Copy Constructor
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*************************************************************************/
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MetaDataBlock(const MetaDataBlock& rhs) : DevFOURCC(rhs.DevFOURCC), u32Key(rhs.u32Key), u32DataSize(rhs.u32DataSize)
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{
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//Copy the data across.
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Data = new PVRTuint8[u32DataSize];
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for (PVRTuint32 uiDataAmt=0; uiDataAmt<u32DataSize; ++uiDataAmt)
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{
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Data[uiDataAmt]=rhs.Data[uiDataAmt];
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}
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}
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/*!***********************************************************************
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@Function ~MetaDataBlock
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@Description Meta Data Block Destructor
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*************************************************************************/
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~MetaDataBlock()
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{
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if (Data)
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delete [] Data;
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Data = NULL;
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}
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/*!***********************************************************************
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@Function SizeOfBlock
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@Return size_t Size (in a file) of the block.
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@Description Returns the number of extra bytes this will add to any output files.
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*************************************************************************/
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size_t SizeOfBlock() const
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{
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return sizeof(DevFOURCC)+sizeof(u32Key)+sizeof(u32DataSize)+u32DataSize;
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}
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/*!***********************************************************************
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@Function operator=
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@Return MetaDataBlock This MetaDataBlock after the operation.
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@Description Assigns one MetaDataBlock to the other.
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*************************************************************************/
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MetaDataBlock& operator=(const MetaDataBlock& rhs)
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{
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if (&rhs==this)
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return *this;
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//Remove pre-existing data.
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if (Data)
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delete [] Data;
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Data=NULL;
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//Copy the basic parameters
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DevFOURCC=rhs.DevFOURCC;
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u32Key=rhs.u32Key;
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u32DataSize=rhs.u32DataSize;
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//Copy the data across.
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if (rhs.Data)
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{
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Data = new PVRTuint8[u32DataSize];
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for (PVRTuint32 uiDataAmt=0; uiDataAmt<u32DataSize; ++uiDataAmt)
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{
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Data[uiDataAmt]=rhs.Data[uiDataAmt];
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}
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}
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return *this;
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}
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/*!***************************************************************************
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@Function ReadFromPtr
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@Input pDataCursor The data to read
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@Description Reads from a pointer of memory in to the meta data block.
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*****************************************************************************/
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bool ReadFromPtr(const unsigned char** pDataCursor);
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};
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//The idea behind this is that it stores EVERYTHING that you would ever need to read a texture accurately, and nothing more.
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//Extraneous data is stored in meta data. Correct use of the texture may rely on meta data, but accurate data loading can be done through the
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//Standard header alone.
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#pragma pack(push,4)
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struct PVRTextureHeaderV3{
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PVRTuint32 u32Version; //Version of the file header, used to identify it.
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PVRTuint32 u32Flags; //Various format flags.
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PVRTuint64 u64PixelFormat; //The pixel format, 8cc value storing the 4 channel identifiers and their respective sizes.
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PVRTuint32 u32ColourSpace; //The Colour Space of the texture, currently either linear RGB or sRGB.
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PVRTuint32 u32ChannelType; //Variable type that the channel is stored in. Supports signed/unsigned int/short/byte or float for now.
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PVRTuint32 u32Height; //Height of the texture.
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PVRTuint32 u32Width; //Width of the texture.
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PVRTuint32 u32Depth; //Depth of the texture. (Z-slices)
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PVRTuint32 u32NumSurfaces; //Number of members in a Texture Array.
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PVRTuint32 u32NumFaces; //Number of faces in a Cube Map. Maybe be a value other than 6.
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PVRTuint32 u32MIPMapCount; //Number of MIP Maps in the texture - NB: Includes top level.
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PVRTuint32 u32MetaDataSize; //Size of the accompanying meta data.
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//Constructor for the header - used to make sure that the header is initialised usefully. The initial pixel format is an invalid one and must be set.
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PVRTextureHeaderV3() :
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u32Version(PVRTEX3_IDENT),u32Flags(0),
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u64PixelFormat(ePVRTPF_NumCompressedPFs),
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u32ColourSpace(0),u32ChannelType(0),
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u32Height(1),u32Width(1),u32Depth(1),
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u32NumSurfaces(1),u32NumFaces(1),
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u32MIPMapCount(1),u32MetaDataSize(0)
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{}
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};
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#pragma pack(pop)
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#define PVRTEX3_HEADERSIZE 52
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/*!***************************************************************************
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Describes the Version 2 header of a PVR texture header.
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*****************************************************************************/
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struct PVR_Texture_Header
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{
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PVRTuint32 dwHeaderSize; /*!< size of the structure */
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PVRTuint32 dwHeight; /*!< height of surface to be created */
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PVRTuint32 dwWidth; /*!< width of input surface */
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PVRTuint32 dwMipMapCount; /*!< number of mip-map levels requested */
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PVRTuint32 dwpfFlags; /*!< pixel format flags */
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PVRTuint32 dwTextureDataSize; /*!< Total size in bytes */
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PVRTuint32 dwBitCount; /*!< number of bits per pixel */
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PVRTuint32 dwRBitMask; /*!< mask for red bit */
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PVRTuint32 dwGBitMask; /*!< mask for green bits */
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PVRTuint32 dwBBitMask; /*!< mask for blue bits */
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PVRTuint32 dwAlphaBitMask; /*!< mask for alpha channel */
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PVRTuint32 dwPVR; /*!< magic number identifying pvr file */
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PVRTuint32 dwNumSurfs; /*!< the number of surfaces present in the pvr */
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} ;
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/*****************************************************************************
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* Legacy (V2 and V1) ENUMS
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*****************************************************************************/
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enum PVRTPixelType
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{
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MGLPT_ARGB_4444 = 0x00,
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MGLPT_ARGB_1555,
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MGLPT_RGB_565,
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MGLPT_RGB_555,
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MGLPT_RGB_888,
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MGLPT_ARGB_8888,
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MGLPT_ARGB_8332,
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MGLPT_I_8,
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MGLPT_AI_88,
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MGLPT_1_BPP,
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MGLPT_VY1UY0,
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MGLPT_Y1VY0U,
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MGLPT_PVRTC2,
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MGLPT_PVRTC4,
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// OpenGL version of pixel types
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OGL_RGBA_4444= 0x10,
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OGL_RGBA_5551,
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OGL_RGBA_8888,
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OGL_RGB_565,
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OGL_RGB_555,
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OGL_RGB_888,
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OGL_I_8,
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OGL_AI_88,
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OGL_PVRTC2,
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OGL_PVRTC4,
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OGL_BGRA_8888,
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OGL_A_8,
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OGL_PVRTCII4, //Not in use
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OGL_PVRTCII2, //Not in use
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// S3TC Encoding
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D3D_DXT1 = 0x20,
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D3D_DXT2,
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D3D_DXT3,
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D3D_DXT4,
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D3D_DXT5,
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//RGB Formats
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D3D_RGB_332,
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D3D_AL_44,
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D3D_LVU_655,
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D3D_XLVU_8888,
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D3D_QWVU_8888,
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//10 bit integer - 2 bit alpha
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D3D_ABGR_2101010,
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D3D_ARGB_2101010,
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D3D_AWVU_2101010,
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//16 bit integers
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D3D_GR_1616,
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D3D_VU_1616,
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D3D_ABGR_16161616,
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//Float Formats
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D3D_R16F,
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D3D_GR_1616F,
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D3D_ABGR_16161616F,
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//32 bits per channel
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D3D_R32F,
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D3D_GR_3232F,
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D3D_ABGR_32323232F,
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// Ericsson
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ETC_RGB_4BPP,
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ETC_RGBA_EXPLICIT, // unimplemented
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ETC_RGBA_INTERPOLATED, // unimplemented
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D3D_A8 = 0x40,
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D3D_V8U8,
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D3D_L16,
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D3D_L8,
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D3D_AL_88,
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//Y'UV Colourspace
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D3D_UYVY,
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D3D_YUY2,
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// DX10
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DX10_R32G32B32A32_FLOAT= 0x50,
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DX10_R32G32B32A32_UINT ,
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DX10_R32G32B32A32_SINT,
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DX10_R32G32B32_FLOAT,
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DX10_R32G32B32_UINT,
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DX10_R32G32B32_SINT,
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DX10_R16G16B16A16_FLOAT ,
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DX10_R16G16B16A16_UNORM,
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DX10_R16G16B16A16_UINT ,
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DX10_R16G16B16A16_SNORM ,
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DX10_R16G16B16A16_SINT ,
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DX10_R32G32_FLOAT ,
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DX10_R32G32_UINT ,
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DX10_R32G32_SINT ,
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DX10_R10G10B10A2_UNORM ,
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DX10_R10G10B10A2_UINT ,
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DX10_R11G11B10_FLOAT , // unimplemented
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DX10_R8G8B8A8_UNORM ,
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DX10_R8G8B8A8_UNORM_SRGB ,
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DX10_R8G8B8A8_UINT ,
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DX10_R8G8B8A8_SNORM ,
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DX10_R8G8B8A8_SINT ,
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DX10_R16G16_FLOAT ,
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DX10_R16G16_UNORM ,
|
||
|
DX10_R16G16_UINT ,
|
||
|
DX10_R16G16_SNORM ,
|
||
|
DX10_R16G16_SINT ,
|
||
|
|
||
|
DX10_R32_FLOAT ,
|
||
|
DX10_R32_UINT ,
|
||
|
DX10_R32_SINT ,
|
||
|
|
||
|
DX10_R8G8_UNORM ,
|
||
|
DX10_R8G8_UINT ,
|
||
|
DX10_R8G8_SNORM ,
|
||
|
DX10_R8G8_SINT ,
|
||
|
|
||
|
DX10_R16_FLOAT ,
|
||
|
DX10_R16_UNORM ,
|
||
|
DX10_R16_UINT ,
|
||
|
DX10_R16_SNORM ,
|
||
|
DX10_R16_SINT ,
|
||
|
|
||
|
DX10_R8_UNORM,
|
||
|
DX10_R8_UINT,
|
||
|
DX10_R8_SNORM,
|
||
|
DX10_R8_SINT,
|
||
|
|
||
|
DX10_A8_UNORM,
|
||
|
DX10_R1_UNORM,
|
||
|
DX10_R9G9B9E5_SHAREDEXP, // unimplemented
|
||
|
DX10_R8G8_B8G8_UNORM, // unimplemented
|
||
|
DX10_G8R8_G8B8_UNORM, // unimplemented
|
||
|
|
||
|
DX10_BC1_UNORM,
|
||
|
DX10_BC1_UNORM_SRGB,
|
||
|
|
||
|
DX10_BC2_UNORM,
|
||
|
DX10_BC2_UNORM_SRGB,
|
||
|
|
||
|
DX10_BC3_UNORM,
|
||
|
DX10_BC3_UNORM_SRGB,
|
||
|
|
||
|
DX10_BC4_UNORM, // unimplemented
|
||
|
DX10_BC4_SNORM, // unimplemented
|
||
|
|
||
|
DX10_BC5_UNORM, // unimplemented
|
||
|
DX10_BC5_SNORM, // unimplemented
|
||
|
|
||
|
// OpenVG
|
||
|
|
||
|
/* RGB{A,X} channel ordering */
|
||
|
ePT_VG_sRGBX_8888 = 0x90,
|
||
|
ePT_VG_sRGBA_8888,
|
||
|
ePT_VG_sRGBA_8888_PRE,
|
||
|
ePT_VG_sRGB_565,
|
||
|
ePT_VG_sRGBA_5551,
|
||
|
ePT_VG_sRGBA_4444,
|
||
|
ePT_VG_sL_8,
|
||
|
ePT_VG_lRGBX_8888,
|
||
|
ePT_VG_lRGBA_8888,
|
||
|
ePT_VG_lRGBA_8888_PRE,
|
||
|
ePT_VG_lL_8,
|
||
|
ePT_VG_A_8,
|
||
|
ePT_VG_BW_1,
|
||
|
|
||
|
/* {A,X}RGB channel ordering */
|
||
|
ePT_VG_sXRGB_8888,
|
||
|
ePT_VG_sARGB_8888,
|
||
|
ePT_VG_sARGB_8888_PRE,
|
||
|
ePT_VG_sARGB_1555,
|
||
|
ePT_VG_sARGB_4444,
|
||
|
ePT_VG_lXRGB_8888,
|
||
|
ePT_VG_lARGB_8888,
|
||
|
ePT_VG_lARGB_8888_PRE,
|
||
|
|
||
|
/* BGR{A,X} channel ordering */
|
||
|
ePT_VG_sBGRX_8888,
|
||
|
ePT_VG_sBGRA_8888,
|
||
|
ePT_VG_sBGRA_8888_PRE,
|
||
|
ePT_VG_sBGR_565,
|
||
|
ePT_VG_sBGRA_5551,
|
||
|
ePT_VG_sBGRA_4444,
|
||
|
ePT_VG_lBGRX_8888,
|
||
|
ePT_VG_lBGRA_8888,
|
||
|
ePT_VG_lBGRA_8888_PRE,
|
||
|
|
||
|
/* {A,X}BGR channel ordering */
|
||
|
ePT_VG_sXBGR_8888,
|
||
|
ePT_VG_sABGR_8888 ,
|
||
|
ePT_VG_sABGR_8888_PRE,
|
||
|
ePT_VG_sABGR_1555,
|
||
|
ePT_VG_sABGR_4444,
|
||
|
ePT_VG_lXBGR_8888,
|
||
|
ePT_VG_lABGR_8888,
|
||
|
ePT_VG_lABGR_8888_PRE,
|
||
|
|
||
|
// max cap for iterating
|
||
|
END_OF_PIXEL_TYPES,
|
||
|
|
||
|
MGLPT_NOTYPE = 0xffffffff
|
||
|
|
||
|
};
|
||
|
|
||
|
/*****************************************************************************
|
||
|
* Legacy constants (V1/V2)
|
||
|
*****************************************************************************/
|
||
|
|
||
|
const PVRTuint32 PVRTEX_MIPMAP = (1<<8); // has mip map levels
|
||
|
const PVRTuint32 PVRTEX_TWIDDLE = (1<<9); // is twiddled
|
||
|
const PVRTuint32 PVRTEX_BUMPMAP = (1<<10); // has normals encoded for a bump map
|
||
|
const PVRTuint32 PVRTEX_TILING = (1<<11); // is bordered for tiled pvr
|
||
|
const PVRTuint32 PVRTEX_CUBEMAP = (1<<12); // is a cubemap/skybox
|
||
|
const PVRTuint32 PVRTEX_FALSEMIPCOL = (1<<13); // are there false coloured MIP levels
|
||
|
const PVRTuint32 PVRTEX_VOLUME = (1<<14); // is this a volume texture
|
||
|
const PVRTuint32 PVRTEX_ALPHA = (1<<15); // v2.1 is there transparency info in the texture
|
||
|
const PVRTuint32 PVRTEX_VERTICAL_FLIP = (1<<16); // v2.1 is the texture vertically flipped
|
||
|
|
||
|
const PVRTuint32 PVRTEX_PIXELTYPE = 0xff; // pixel type is always in the last 16bits of the flags
|
||
|
const PVRTuint32 PVRTEX_IDENTIFIER = 0x21525650; // the pvr identifier is the characters 'P','V','R'
|
||
|
|
||
|
const PVRTuint32 PVRTEX_V1_HEADER_SIZE = 44; // old header size was 44 for identification purposes
|
||
|
|
||
|
const PVRTuint32 PVRTC2_MIN_TEXWIDTH = 16;
|
||
|
const PVRTuint32 PVRTC2_MIN_TEXHEIGHT = 8;
|
||
|
const PVRTuint32 PVRTC4_MIN_TEXWIDTH = 8;
|
||
|
const PVRTuint32 PVRTC4_MIN_TEXHEIGHT = 8;
|
||
|
const PVRTuint32 ETC_MIN_TEXWIDTH = 4;
|
||
|
const PVRTuint32 ETC_MIN_TEXHEIGHT = 4;
|
||
|
const PVRTuint32 DXT_MIN_TEXWIDTH = 4;
|
||
|
const PVRTuint32 DXT_MIN_TEXHEIGHT = 4;
|
||
|
|
||
|
/****************************************************************************
|
||
|
** Functions
|
||
|
****************************************************************************/
|
||
|
|
||
|
/*!***************************************************************************
|
||
|
@Function PVRTTextureCreate
|
||
|
@Input w Size of the texture
|
||
|
@Input h Size of the texture
|
||
|
@Input wMin Minimum size of a texture level
|
||
|
@Input hMin Minimum size of a texture level
|
||
|
@Input nBPP Bits per pixel of the format
|
||
|
@Input bMIPMap Create memory for MIP-map levels also?
|
||
|
@Return Allocated texture memory (must be free()d)
|
||
|
@Description Creates a PVRTextureHeaderV3 structure, including room for
|
||
|
the specified texture, in memory.
|
||
|
*****************************************************************************/
|
||
|
PVRTextureHeaderV3 *PVRTTextureCreate(
|
||
|
unsigned int w,
|
||
|
unsigned int h,
|
||
|
const unsigned int wMin,
|
||
|
const unsigned int hMin,
|
||
|
const unsigned int nBPP,
|
||
|
const bool bMIPMap);
|
||
|
|
||
|
/*!***************************************************************************
|
||
|
@Function PVRTTextureTile
|
||
|
@Modified pOut The tiled texture in system memory
|
||
|
@Input pIn The source texture
|
||
|
@Input nRepeatCnt Number of times to repeat the source texture
|
||
|
@Description Allocates and fills, in system memory, a texture large enough
|
||
|
to repeat the source texture specified number of times.
|
||
|
*****************************************************************************/
|
||
|
void PVRTTextureTile(
|
||
|
PVRTextureHeaderV3 **pOut,
|
||
|
const PVRTextureHeaderV3 * const pIn,
|
||
|
const int nRepeatCnt);
|
||
|
|
||
|
/****************************************************************************
|
||
|
** Internal Functions
|
||
|
****************************************************************************/
|
||
|
//Preprocessor definitions to generate a pixelID for use when consts are needed. For example - switch statements. These should be evaluated by the compiler rather than at run time - assuming that arguments are all constant.
|
||
|
|
||
|
//Generate a 4 channel PixelID.
|
||
|
#define PVRTGENPIXELID4(C1Name, C2Name, C3Name, C4Name, C1Bits, C2Bits, C3Bits, C4Bits) ( ( (PVRTuint64)C1Name) + ( (PVRTuint64)C2Name<<8) + ( (PVRTuint64)C3Name<<16) + ( (PVRTuint64)C4Name<<24) + ( (PVRTuint64)C1Bits<<32) + ( (PVRTuint64)C2Bits<<40) + ( (PVRTuint64)C3Bits<<48) + ( (PVRTuint64)C4Bits<<56) )
|
||
|
|
||
|
//Generate a 1 channel PixelID.
|
||
|
#define PVRTGENPIXELID3(C1Name, C2Name, C3Name, C1Bits, C2Bits, C3Bits)( PVRTGENPIXELID4(C1Name, C2Name, C3Name, 0, C1Bits, C2Bits, C3Bits, 0) )
|
||
|
|
||
|
//Generate a 2 channel PixelID.
|
||
|
#define PVRTGENPIXELID2(C1Name, C2Name, C1Bits, C2Bits) ( PVRTGENPIXELID4(C1Name, C2Name, 0, 0, C1Bits, C2Bits, 0, 0) )
|
||
|
|
||
|
//Generate a 3 channel PixelID.
|
||
|
#define PVRTGENPIXELID1(C1Name, C1Bits) ( PVRTGENPIXELID4(C1Name, 0, 0, 0, C1Bits, 0, 0, 0))
|
||
|
|
||
|
//Forward declaration of CPVRTMap.
|
||
|
template <typename KeyType, typename DataType>
|
||
|
class CPVRTMap;
|
||
|
|
||
|
|
||
|
/*!***********************************************************************
|
||
|
@Function PVRTGetBitsPerPixel
|
||
|
@Input u64PixelFormat A PVR Pixel Format ID.
|
||
|
@Return const PVRTuint32 Number of bits per pixel.
|
||
|
@Description Returns the number of bits per pixel in a PVR Pixel Format
|
||
|
identifier.
|
||
|
*************************************************************************/
|
||
|
PVRTuint32 PVRTGetBitsPerPixel(PVRTuint64 u64PixelFormat);
|
||
|
|
||
|
/*!***********************************************************************
|
||
|
@Function PVRTGetFormatMinDims
|
||
|
@Input u64PixelFormat A PVR Pixel Format ID.
|
||
|
@Modified minX Returns the minimum width.
|
||
|
@Modified minY Returns the minimum height.
|
||
|
@Modified minZ Returns the minimum depth.
|
||
|
@Description Gets the minimum dimensions (x,y,z) for a given pixel format.
|
||
|
*************************************************************************/
|
||
|
void PVRTGetFormatMinDims(PVRTuint64 u64PixelFormat, PVRTuint32 &minX, PVRTuint32 &minY, PVRTuint32 &minZ);
|
||
|
|
||
|
/*!***********************************************************************
|
||
|
@Function PVRTConvertOldTextureHeaderToV3
|
||
|
@Input LegacyHeader Legacy header for conversion.
|
||
|
@Modified NewHeader New header to output into.
|
||
|
@Modified pMetaData MetaData Map to output into.
|
||
|
@Description Converts a legacy texture header (V1 or V2) to a current
|
||
|
generation header (V3)
|
||
|
*************************************************************************/
|
||
|
void PVRTConvertOldTextureHeaderToV3(const PVR_Texture_Header* LegacyHeader, PVRTextureHeaderV3& NewHeader, CPVRTMap<PVRTuint32, CPVRTMap<PVRTuint32,MetaDataBlock> >* pMetaData);
|
||
|
|
||
|
/*!***********************************************************************
|
||
|
@Function PVRTMapLegacyTextureEnumToNewFormat
|
||
|
@Input OldFormat Legacy Enumeration Value
|
||
|
@Modified newType New PixelType identifier.
|
||
|
@Modified newCSpace New ColourSpace
|
||
|
@Modified newChanType New Channel Type
|
||
|
@Modified isPreMult Whether format is pre-multiplied
|
||
|
@Description Maps a legacy enumeration value to the new PVR3 style format.
|
||
|
*************************************************************************/
|
||
|
void PVRTMapLegacyTextureEnumToNewFormat(PVRTPixelType OldFormat, PVRTuint64& newType, EPVRTColourSpace& newCSpace, EPVRTVariableType& newChanType, bool& isPreMult);
|
||
|
|
||
|
/*!***************************************************************************
|
||
|
@Function PVRTTextureLoadTiled
|
||
|
@Modified pDst Texture to place the tiled data
|
||
|
@Input nWidthDst Width of destination texture
|
||
|
@Input nHeightDst Height of destination texture
|
||
|
@Input pSrc Texture to tile
|
||
|
@Input nWidthSrc Width of source texture
|
||
|
@Input nHeightSrc Height of source texture
|
||
|
@Input nElementSize Bytes per pixel
|
||
|
@Input bTwiddled True if the data is twiddled
|
||
|
@Description Needed by PVRTTextureTile() in the various PVRTTextureAPIs
|
||
|
*****************************************************************************/
|
||
|
void PVRTTextureLoadTiled(
|
||
|
PVRTuint8 * const pDst,
|
||
|
const unsigned int nWidthDst,
|
||
|
const unsigned int nHeightDst,
|
||
|
const PVRTuint8 * const pSrc,
|
||
|
const unsigned int nWidthSrc,
|
||
|
const unsigned int nHeightSrc,
|
||
|
const unsigned int nElementSize,
|
||
|
const bool bTwiddled);
|
||
|
|
||
|
|
||
|
/*!***************************************************************************
|
||
|
@Function PVRTTextureTwiddle
|
||
|
@Output a Twiddled value
|
||
|
@Input u Coordinate axis 0
|
||
|
@Input v Coordinate axis 1
|
||
|
@Description Combine a 2D coordinate into a twiddled value
|
||
|
*****************************************************************************/
|
||
|
void PVRTTextureTwiddle(unsigned int &a, const unsigned int u, const unsigned int v);
|
||
|
|
||
|
/*!***************************************************************************
|
||
|
@Function PVRTTextureDeTwiddle
|
||
|
@Output u Coordinate axis 0
|
||
|
@Output v Coordinate axis 1
|
||
|
@Input a Twiddled value
|
||
|
@Description Extract 2D coordinates from a twiddled value.
|
||
|
*****************************************************************************/
|
||
|
void PVRTTextureDeTwiddle(unsigned int &u, unsigned int &v, const unsigned int a);
|
||
|
|
||
|
/*!***********************************************************************
|
||
|
@Function PVRTGetTextureDataSize
|
||
|
@Input sTextureHeader Specifies the texture header.
|
||
|
@Input iMipLevel Specifies a mip level to check, 'PVRTEX_ALLMIPLEVELS'
|
||
|
can be passed to get the size of all MIP levels.
|
||
|
@Input bAllSurfaces Size of all surfaces is calculated if true,
|
||
|
only a single surface if false.
|
||
|
@Input bAllFaces Size of all faces is calculated if true,
|
||
|
only a single face if false.
|
||
|
@Return PVRTuint32 Size in BYTES of the specified texture area.
|
||
|
@Description Gets the size in BYTES of the texture, given various input
|
||
|
parameters. User can retrieve the size of either all
|
||
|
surfaces or a single surface, all faces or a single face and
|
||
|
all MIP-Maps or a single specified MIP level.
|
||
|
*************************************************************************/
|
||
|
PVRTuint32 PVRTGetTextureDataSize(PVRTextureHeaderV3 sTextureHeader, PVRTint32 iMipLevel=PVRTEX_ALLMIPLEVELS, bool bAllSurfaces = true, bool bAllFaces = true);
|
||
|
|
||
|
#endif /* _PVRTTEXTURE_H_ */
|
||
|
|
||
|
/*****************************************************************************
|
||
|
End of file (PVRTTexture.h)
|
||
|
*****************************************************************************/
|
||
|
|