2007-11-18 09:26:43 +00:00
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#summary DDS File Format Reference
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2007-11-18 09:26:22 +00:00
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2010-05-10 17:23:58 +00:00
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== References ==
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2007-11-18 09:26:22 +00:00
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2010-05-10 17:23:58 +00:00
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Microsoft has some documentation available:
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2007-11-18 09:26:22 +00:00
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2010-05-10 17:28:40 +00:00
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* Programming Guide for DDS:
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http://msdn.microsoft.com/en-us/library/bb943991.aspx
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2007-11-18 09:26:22 +00:00
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2010-05-10 17:28:40 +00:00
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* Reference for DDS:
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http://msdn.microsoft.com/en-us/library/bb943992.aspx
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2010-05-10 17:23:58 +00:00
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2010-05-10 17:28:40 +00:00
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* Compressed Texture Resources (Direct3D 9):
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http://msdn.microsoft.com/en-us/library/bb204843.aspx
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2010-05-10 17:23:58 +00:00
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2010-05-10 17:28:40 +00:00
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* Block Compression (Direct3D 10):
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http://msdn.microsoft.com/en-us/library/bb694531.aspx
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2010-05-10 17:23:58 +00:00
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The OpenGL extensions also document the block compression formats:
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2010-05-10 17:28:40 +00:00
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* DXT1, DXT3 and DXT5 (equivalent to BC1, BC2 and BC3):
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http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt
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2007-11-18 09:26:22 +00:00
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2010-05-10 17:28:40 +00:00
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* LATC and RGTC (equivalent to BC4 and BC5):
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http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt <br>
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http://www.opengl.org/registry/specs/EXT/texture_compression_rgtc.txt
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2008-03-27 19:03:17 +00:00
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2010-05-10 17:28:40 +00:00
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* BPTC (equivalent to BC6 and BC7):
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http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt
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