nvidia-texture-tools/src/nvtt/CompressorDX9.cpp

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// Copyright (c) 2009-2011 Ignacio Castano <castano@gmail.com>
// Copyright (c) 2007-2009 NVIDIA Corporation -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include "CompressorDX9.h"
#include "QuickCompressDXT.h"
#include "OptimalCompressDXT.h"
#include "CompressionOptions.h"
#include "OutputOptions.h"
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#include "CompressorDXT5_RGBM.h"
// squish
#include "squish/colourset.h"
#include "squish/weightedclusterfit.h"
#include "nvtt.h"
#include "nvimage/Image.h"
#include "nvimage/ColorBlock.h"
#include "nvimage/BlockDXT.h"
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#include "nvmath/Vector.inl"
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#include "nvmath/Color.inl"
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#include "nvcore/Memory.h"
#include <new> // placement new
using namespace nv;
using namespace nvtt;
void FastCompressorDXT1a::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
{
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BlockDXT1 * block = new(output) BlockDXT1;
QuickCompress::compressDXT1a(rgba, block);
}
void FastCompressorDXT3::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
{
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BlockDXT3 * block = new(output) BlockDXT3;
QuickCompress::compressDXT3(rgba, block);
}
void FastCompressorDXT5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
{
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BlockDXT5 * block = new(output) BlockDXT5;
QuickCompress::compressDXT5(rgba, block);
}
void FastCompressorDXT5n::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
{
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rgba.swizzle(4, 1, 5, 0); // 0xFF, G, 0, R
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BlockDXT5 * block = new(output) BlockDXT5;
QuickCompress::compressDXT5(rgba, block);
}
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void CompressorDXT1a::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
{
uint alphaMask = 0;
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for (uint i = 0; i < 16; i++)
{
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if (rgba.color(i).a == 0) alphaMask |= (3U << (i * 2U)); // Set two bits for each color.
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}
const bool isSingleColor = rgba.isSingleColor();
if (isSingleColor)
{
BlockDXT1 * block = new(output) BlockDXT1;
OptimalCompress::compressDXT1a(rgba.color(0), alphaMask, block);
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}
else
{
nvsquish::WeightedClusterFit fit;
fit.SetMetric(compressionOptions.colorWeight.x, compressionOptions.colorWeight.y, compressionOptions.colorWeight.z);
int flags = nvsquish::kDxt1;
if (alphaMode == nvtt::AlphaMode_Transparency) flags |= nvsquish::kWeightColourByAlpha;
nvsquish::ColourSet colours((uint8 *)rgba.colors(), flags);
fit.SetColourSet(&colours, nvsquish::kDxt1);
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fit.Compress(output);
}
}
void CompressorDXT1_Luma::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
{
BlockDXT1 * block = new(output) BlockDXT1;
OptimalCompress::compressDXT1_Luma(rgba, block);
}
void CompressorDXT3::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
{
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BlockDXT3 * block = new(output) BlockDXT3;
// Compress explicit alpha.
OptimalCompress::compressDXT3A(rgba, &block->alpha);
// Compress color.
if (rgba.isSingleColor())
{
OptimalCompress::compressDXT1(rgba.color(0), &block->color);
}
else
{
nvsquish::WeightedClusterFit fit;
fit.SetMetric(compressionOptions.colorWeight.x, compressionOptions.colorWeight.y, compressionOptions.colorWeight.z);
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int flags = 0;
if (alphaMode == nvtt::AlphaMode_Transparency) flags |= nvsquish::kWeightColourByAlpha;
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nvsquish::ColourSet colours((uint8 *)rgba.colors(), flags);
fit.SetColourSet(&colours, 0);
fit.Compress(&block->color);
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}
}
void CompressorDXT5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
{
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BlockDXT5 * block = new(output) BlockDXT5;
// Compress alpha.
if (compressionOptions.quality == Quality_Highest)
{
OptimalCompress::compressDXT5A(rgba, &block->alpha);
}
else
{
QuickCompress::compressDXT5A(rgba, &block->alpha);
}
// Compress color.
if (rgba.isSingleColor())
{
OptimalCompress::compressDXT1(rgba.color(0), &block->color);
}
else
{
nvsquish::WeightedClusterFit fit;
fit.SetMetric(compressionOptions.colorWeight.x, compressionOptions.colorWeight.y, compressionOptions.colorWeight.z);
int flags = 0;
if (alphaMode == nvtt::AlphaMode_Transparency) flags |= nvsquish::kWeightColourByAlpha;
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nvsquish::ColourSet colours((uint8 *)rgba.colors(), flags);
fit.SetColourSet(&colours, 0);
fit.Compress(&block->color);
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}
}
void CompressorDXT5n::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
{
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BlockDXT5 * block = new(output) BlockDXT5;
// Compress Y.
if (compressionOptions.quality == Quality_Highest)
{
OptimalCompress::compressDXT1G(rgba, &block->color);
}
else
{
if (rgba.isSingleColor(Color32(0, 0xFF, 0, 0))) // Mask all but green channel.
{
OptimalCompress::compressDXT1G(rgba.color(0).g, &block->color);
}
else
{
ColorBlock tile = rgba;
tile.swizzle(4, 1, 5, 3); // leave alpha in alpha channel.
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nvsquish::WeightedClusterFit fit;
fit.SetMetric(0, 1, 0);
int flags = 0;
if (alphaMode == nvtt::AlphaMode_Transparency) flags |= nvsquish::kWeightColourByAlpha;
nvsquish::ColourSet colours((uint8 *)tile.colors(), flags);
fit.SetColourSet(&colours, 0);
fit.Compress(&block->color);
}
}
rgba.swizzle(4, 1, 5, 0); // 1, G, 0, R
// Compress X.
if (compressionOptions.quality == Quality_Highest)
{
OptimalCompress::compressDXT5A(rgba, &block->alpha);
}
else
{
QuickCompress::compressDXT5A(rgba, &block->alpha);
}
}