82 lines
3.2 KiB
Plaintext
82 lines
3.2 KiB
Plaintext
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NVIDIA Texture Tools version 2.0.5
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* Fix error in single color compressor. Fixes issue 66.
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* Detect mismatch between CUDA runtime and driver, and disable CUDA in that case.
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* Fix cmake files when compiling NVTT as a shared library.
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* When linking nvtt dynamically on unix, link all libraries dynamically.
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* Select fastest CUDA device.
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NVIDIA Texture Tools version 2.0.4
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* Fix error in RGB format output; reported by jonsoh. See issue 49.
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* Added support RGB format dithering by jonsoh. Fixes issue 50 and 51.
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* Prevent infinite loop in indexMirror when width equal 1. Fixes issue 65.
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* Implement general scale filter, including upsampling.
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NVIDIA Texture Tools version 2.0.3
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* More accurate DXT3 compressor. Fixes issue 38.
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* Remove legacy compressors. Fix issue 34.
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* Check for single color in all compressors. Fixes issue 43.
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* Fix error in fast downsample filter, reported by Noel Llopis.
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NVIDIA Texture Tools version 2.0.2
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* Fix copy ctor error reported by Richard Sim.
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* Fix indexMirror error reported by Chris Lambert.
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* Fix vc8 post build command, reported by Richard Sim.
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* Fix RGBA modes with less than 32 bpp by Viktor Linder.
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* Fix alpha decompression by Amorilia. See issue 40.
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* Avoid default-initialized constructors for POD types, reported by Jim Tilander.
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* Add single color compresor for DXT1a.
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* Set swizzle code to ATI2 files. See issue 41.
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NVIDIA Texture Tools version 2.0.1
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* Fix memory leaks.
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* Pre-allocate device memory for CUDA compressor.
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* Add single color compressor. Thanks to Amir Ebrahimi.
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* Better CUDA error checking.
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NVIDIA Texture Tools version 2.0.0
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* Fixed PSNR formula in nvimgdiff.
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* Added support for arbitrary RGB formats.
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* Add support for DXT1a. Solves issue 1.
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* Refactor and improve compression quality of fast compressors.
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* Add cmake scripts to detect processor and chose compiler options.
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* Fix normal map decompression.
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* Evaluate angular deviation error for normal maps in nvimgdiff.
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* Fix DXT1 compression with custom color metrics.
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* Fix error in normal map generation from heightmap mipmaps.
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* Fix errors in estimateSize.
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* Fix errors when maxLevel is used.
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* Enable the use of BC5 not just for normal maps.
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* Add mirror wrapping mode, use by default.
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* Implement polyphase filters. Solves issue 3.
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* Add box and triangle filter sampling.
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* Refactor nvtt public interface.
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* Add resizing input options (setMaxExtents, setRoundMode). Solves issue 12.
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* Plain C and C# wrappers. Solves issue 22.
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NVIDIA Texture Tools version 0.9.4
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* Added support for input DDS files, including cube maps.
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* Added support for input PSD files.
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* Added nvdecompress tool.
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* Added nvimgdiff tool.
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* Added nvddsinfo tool.
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* CUDA compressor 22% faster.
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* DXT3 & DXT5 CUDA compressors.
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* Faster DXT5n CPU compressor.
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* Many bug fixes.
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NVIDIA Texture Tools version 0.9.3
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* Fix non power of two textures.
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* Fix estimateSize with rgb format.
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* Fix error in cuda compressor block limit.
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NVIDIA Texture Tools version 0.9.2
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* Improved alpha compression.
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* Improved fast DXT1 compression.
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* Documentation and release notes.
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NVIDIA Texture Tools version 0.9.1
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* Bug fix release.
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NVIDIA Texture Tools version 0.9.0
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* Private beta prerelease.
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